b. Onside
The ball must travel 15 yards on a kickoff (or place kick/punt after a safety) or be touched by the receiving team before members of the kicking team are eligible to touch it.
c. Penalty
A free kick out of bound between the goal lines untouched inbounds by a player of Team B is a foul. PENALTY-Live-ball foul. Five yards from the previous spot, the receiving team may put the ball in play 20 yards beyond Team A's restraining line, or five yards from the spot where the ball went out of bounds.
F. Scoring
a. Points
Touchdowns are worth 6 points; Field goals and drop kicks are worth 4 points; a successful PAT kick is worth 2 points and PAT run or pass is worth 1 point.
b. Defensive Conversions
During a try after touchdown the ball is now live until it becomes dead by a normal downing of the ball carrier. The defense can now create turnovers and return the ball to their end zone for a 1 point play. A normal kickoff proceeds a defensive conversion.
G. Penalties
a. Horse Collar Tackling
All players are prohibited from grabbing the inside back collar of the shoulder pads or jersey, or the inside collar of the side of the shoulder pads or jersey, and immediately pulling the runner down. This does not apply to a runner who is inside the tackle box or to a quarterback who is in the pocket.
b. Facemask Tackling
No player shall twist, turn or pull the face mask or any helmet opening of an opponent. It is not a foul if the face mask or helmet opening is not twisted, turned or pulled. When in question, it is a foul resulting in a 15 yard penalty ONLY. The 5 yard variety has been removed from the rulebook.
c. Initiating Contact/Targeting an Opponent
No player shall initiate contact and target an opponent with the crown (top) of his helmet. When in question, it is a foul. No player shall initiate contact and target a defenseless opponent above the shoulders. When in question, it is a foul.
d. Sideline Warning
First and second infractions: Delay of game for sideline interference, five yards from the succeeding spot. Third and subsequent infractions: Unsportsmanlike conduct for sideline interference, 15 yards from the succeeding spot
3. TSFA Rules and Guidelines
I. Roster Size
Each team must have at least five players and the field and NO more than six. The official TSFA roster size is 10 players minimum and 30 players maximum. Teams may also have up to 5 non-playing coaches on their sideline.
A. Roster Checks
Any team wanting to have TSFA league officials perform a roster check on an opposing team must have a request to Frank by the Wednesday before the week’s games. Both teams (checker and checkee) must have ALL members bring a photo ID for the roster check. Anyone without an ID will not be allowed to play. Any late members must wait until either their team’s timeout or the end of a quarter.
B. Player Addition Exemption
If a team falls below the 10 player minimum they must contact league officials as soon as the problem arises. All new player applications must be turned in and each player must be approved by 4 same conference coaches. The team may only add enough players to get to 12.
II. Chain Crews
Home team is responsible for two chain crew members, away team is responsible for one. Print your schedule and make sure you know who is home and who is away and be prepared before game day, not on game day. If a team elects to field the entire Chain Crew then it will be their option to do so and notify the head official on the field.
III. Game Day Uniform Policy
A. Players
Every player on the team must have identical matching uniforms to enter the playing field. TSFA Uniform policy covers helmet shell colors, facemasks, and logos. Jersey tops AND bottoms must be of the same color and design. Cleats and underclothing colors can vary within the team colors.
B. Sideline Personnel
Every coach, team sideline helper and non-playing player (injured) must have shirts of teams colors and of the same color. EXAMPLE: Coaches and sideline crew must all be in green shirts, NOT one green, one white, one orange.
IV. Ejections
A. Fighting
Players who are ejected for fighting will be suspended for two games and fined $50, said player will not be allowed to return to the field until they have paid their fine.
B. Unsportsmanlike Conduct
Players ejected from a game for two unsportsmanlike penalties will be suspended for one game and fined $25.
C. Excessive Unsportsmanlike
The TSFA does not tolerate excessive fighting and threatening in any way, shape or form. Any TSFA member ejected for what is deemed “excessive” will be suspended and fined according to the board’s findings. Cursing or taunting a TSFA game official is grounds for immediate ejection and suspension. An excessive unsportsmanlike can also be constituted as removing of one’s helmet in the field of play.
ATTENTION: Fine amount and suspension time is minimum and may be increased based on the severity of the action.
V. Playoff Seeding
There will be 4 Teams from each conference entering the playoffs. The seeds are determined by conference records only and do not factor in the non- conference records at all. The 1 seed will play the 4 seed and the 2 seed will play the 3 seed in the first round.
A. Playoff Tie Breakers
a. Two Teams
Two same record teams are determined by a simple head to head matchup.
b. Three or More Teams
If there three or more teams with the same record then we will go to a positive points system. Points among the teams with the same record will be balanced against each other. Zero is the lowest number you can receive with 35 being the highest amount you can receive total. Highest total of points after calculations of the tied teams determine seeding for the playoffs.
Example:
1. If team A has beaten both team B AND C then team A in the top team out of the three no matter the points.
2. Here is the point differential for three teams fighting for the 4th spot.
Team A:
WIN over B: 27-20=+7
LOSS to C: 13-14=-1
TOTAL of +6
Team B:
LOSS to A: 20-27=-7
WIN over C: 22-6=+16
TOTAL of +9
Team C:
WIN over A: 14-13=+1
LOSS to B: 6-22=-16
TOTAL of -15 reset to 0
In this case it would be Team B in seed 4, Team A with 5 and Team C with 6.
(4)Team B=+9
(5)Team A=+6
(6)Team C=0
c. Two Teams (Southern Conference 2009)
In the case of two tied teams in the 2009 Southern Conference going into the playoffs the tiebreakers will go in order as follows.
1. Head to head
2. If the two teams both won a game head to head then it goes to points differential from head to head
3. If after 1 and 2 it is still tied then it will go to overall TSFA regular season record
4. If after 1-3 it is still tied then it will go to whoever has the better point differential of conference games.