Prince William Girls Fastpitch Softball: Local Rules

Tuesday, July 24
PWGFS Player Freeze & Draft Rules

Ladder Style Draft Rules & Player Freezes

Each team is allowed amaximum of 2 freezes

 

A coach must have the parent's & player's consent before freezing that player. Failure to do socould result in forfeiture of that player & freeze.

 

Freezes should be submitted at least one week prior to the Skills Assessment Day.

 

There will be absolutely no freezing of players at Skills Assessment Day.

 

Any team with less than 2 freezes on the day of the draft will be allowed to select players from the Skills Assessment Day prior to the start of the ladder style draft in order to fill out their allotted 2 freezes. This process will be done in accordance with the determined draft order.

 

SISTER RULE: If a coach picks a player with a sister, the sister must be taken two picks later.  For instance, the first sister is picked in Round 3; the next sister is automatically placed on that team with the 5th Round pick. The only exception to this rule is based on a parent request for both daughters to play on separate teams, in which case, they won't be listed as sisters.

 

Freezing sisters will work the same as freezing 2 daughters.

(SEE COACH DAUGHTER RULE BELOW)

 

COACH DAUGHTER(S) RULE: Coaches have the option to waive freezing their daughter(s) however, if a coach decides to waive freezing his/her daughter(s), they will be eligible to be drafted by another coach. If still eligible, a coach must pick up his daughter no later than the 4th Round of the draft. If the coach has a second daughter, she will be the 5th Round pick. If a coach has 2 daughters and intends to freeze them both, it is only necessary to freeze 1, while the other will be inserted as his/her 4thround pick prior to the draft.

 

EXAMPLES:

1) A coach has 1 daughter and elects to waive freezing her. The draft begins: Round 1 - the coach picks up a third player. Round 2 - the coach picks a 4th player who has a sister. By rule, the sister now becomes the 4th Round pick. This now means that the coach must use the Round 3 pick to get his daughter if she is still eligible to be drafted.

 

2) A coach has 2 daughters and elects to waive freezing them. The draft begins: Round 1 - the coach picks up a third player. Round 2 - the coach picks a 4th player who has a sister. By rule, the sister now becomes the 4th Round pick. This now means that the coach must use the Round 3 pick to get the first daughter, if she is still eligible to be drafted, and pick the other daughter up in Round 5, if she is still eligible.

 

3) A coach has 2 daughters and decides to freeze them both. With the 2nd freeze, the coach decides to freeze 2 sisters. Prior to the draft, one sister would be inserted as the 3rd Round pick and the second daughter will be inserted as the 4th Round pick.

Spring Ladder Style & Hat Pick Style Draft Procedure (Example 4 teams)

Each team will pick a number from the hat to determine their order in the draft.

Only players present at Skills Assessment Day are eligible for the initial draft process.

Each team with less than 2 freezes chooses a player in order until each team has their authorized number of freezes.

Ladder style draft selection begins with team #1 and continues ladder style for each round as follows (1, 2, 3, 4, 4, 3, 2, 1, 1, 2, 3, 4) until all players have been selected.

Following the initial ladder style draft, a blind hat pick style draft will continue for the purpose of drafting the remaining registered players who were not present at Skills Assessment Day. This round of the draft will continue from where the ladder style draft concluded.

At the completion of the draft, the floor will be opened for trades. Once the trading floor is closed, ONLY the Board of Directors can approve any additional trades upon recommendation of the PWGFS Registrar Player Agent.

Once registration is officially closed, if necessary, PWGFS reserves the right to extend registrations for the purpose of filling in remaining roster spots. The PWGFS Registrar Player Agent will accept and hold the registrations until he calls the coaches together to continue the blind hat pick style draft. This separate draft will usually take place about 1 week following the regular draft process.

Once again, the floor will be opened for trades. Once the trading floor is closed, ONLY the Board of Directors can approve any additional trades upon recommendation of the PWGFS Registrar Player Agent.

Fall Draft Procedure

The fall is treated as a continuation from the spring, meaning the teams are kept intact and we fill in open spots on the rosters. New teams will be formed, if needed, based on the fall registration totals. For the fall, we do not hold tryouts; the players are drafted by the Board using a blind hat pick style draft.

New teams will be allowed 2 freezes prior to the Fall Draft (freezes cannot be already on another roster) with the remaining players filled using the Fall Draft Procedure.

Existing teams from the spring are allowed to replace lost freezes prior to the Fall Draft but, cannot freeze players who are already on another roster.

On occasion, two or more teams may be combined if necessary as approved by the PWGFS Board.

On occasion, the PWGFS Board may make special allowances for teams to enter with complete rosters.



Tuesday, July 24
PWGFS Code of Conduct

Players & Parents

Please make an effort to be at all of your scheduled practices and games. If you are unable to attend, please let the coach know as soon as possible. Missing practices can directly affect a player’s playing time during games at the coach’s discretion (Minimum play time rules do apply). Show a reasonable amount of respect to other players, coaches, umpires and equipment belonging to PWGFS and other players. Always maintain good sportsmanship.

 

As a Player, I understand that I must follow these rules to remain in good standing:
1) Respect the game, play fairly and follow its rules and regulations.
2) Show respect for authority to the officials of the game and of the league.
3) Demonstrate good sportsmanship before, during, and after games.
4) Help parents and fans understand the league philosophy so they can watch and enjoy the games.
5) Be courteous to opposing teams and treat all players and coaches with respect.
6) Be modest when successful and be gracious in defeat.
7) Respect the privilege of the use of public facilities.
8) Refrain from the use of drugs, tobacco, alcohol, and abusive language.

 

As a Parent / Guardian, I recognize that parents/guardians are the most important role models for their children and sports help to develop a sense of teamwork, self-worth, and sportsmanship. As such, I agree to abide by the following:
1) Encourage good sportsmanship by demonstrating positive support for all players, coaches, fans, and officials at games, practices, and other sporting events.
2) Place the well being of my child before a personal desire to win.
3) Advocate a sports environment for my child that is free of drugs, tobacco, alcohol, and abusive language and refrain from their use during youth sporting events.
4) Encourage my child to play by the rules and respect the rights of other players, coaches, fans, and officials.

 

Spectators

Watch & Enjoy, let the coaches coach.

Cheer if you wish, but keep it positive.

Always maintain good behavior. If you do not have anything nice to say, say nothing at all.

 

NOTE:

Code of Conduct violations are taken seriously by the PWGFS Board with the following course of actions for serious violations of the Code.

1) A verbal warning will be issued by a PWGFS Board Member.

2) A formal printed notification will be hand delivered and via email copying in the Prince William County Park Rangers.

3) PWGFS will ban the offender from ALL PWGFS related activities for the calendar year. (The Park Ranger may also impose more serious penalties.



Tuesday, July 24
PWGFS Local Rule Modifications

Effective Spring 2016

All Divisions

Note: 

Any and all rule clarifications or questions shall be delivered to the appropriate age division commissioner via email.

 

All pitchers, regardless of division, arerequired to wear a protective face mask while occupying the pitching position, whether physically pitching or not.  There will be no exceptions.

 

Absolutely NO metal-spiked cleats will be permitted at any time, by any player.

 

The Home Team will occupy the first base dugout while the Away Team will occupy the third base dugout.

 

No balls will be carried onto the field by fielders after the first inning. This is intended to speed up game play.

On deck batters - will be to the back side of the batter at the plate (Safety Reasons).

 

All players present shall be in the batting order.

 

The home team will be responsible for turning on and off the field lights at Dale City Rec.

 

During ALL games, except for base coaches and 10U designated adult pitchers; only one (1) coach will be permitted outside of the dugout area, within the field of play. Any such coach must remain at the fenced area by the dugout opening furthest side from home plate. The coach may sit on a bucket but, is responsible for removing the bucket when a possible play is occurring. While this is a PWGFS Local Rule, certain umpires may not allow this at all. In such cases, the umpire’s decision is FINAL, not the Local Rule. This rule does not apply to the 8U division, which is 100% instructional.   

 

The rule numbers listed correspond with previous rule numbers in the USA Softball rule book.  The section numbers may not always correspond.


Tuesday, July 24
8U Division Rules

1) An 11” Softee safety ball will be used for game play. Coaches may introduce a regulation softball during

practice time only, and at their discretion.

 

2) A Coach Pitcher (formerly the 8U Pitching Machine) shall be used for all games. Coaches are expected to maintain the speed and arch for all players, regardless of age/skill level.

 

 

3) Each batter will receive 5 “good” pitches. The batter will be considered out if a fair hit does not occur. A

foul on the last pitch will extend the “at bat” for the player. The player will remain at bat until she either

receives 5 good pitches, strikes out (3 swings), or hits a fair ball.

 

4) Runners are permitted to advance one base per infield hit. If the ball lands in the outfield grass, coaches

have the option of advancing the runner(s) one additional base, with the risk of them potentially being tagged

out at the next base (e.g., If a runner is already on 1st, they could advance to 3rd base, allowing the hitter to

advance to 2nd. Likewise, a runner on 2nd can advance to Home plate). Missed grounders to the outfield do

not apply and only allow for advancing one base, unless there is an overthrown ball.

 

5) Runners are allowed a maximum advancement of one base at the runner's risk of being thrown out,

following an overthrown ball. If a second overthrow results while attempting to put out the advancing runner,

the runners may NOT advance again - it is a dead ball situation after the second overthrow.

 

6) 3 outs or the entire line-up getting to bat once per inning will retire the side. Coaches will expedite the

transition from offense to defense.

 

7) The game will be 4 innings with a time limit of 1 hour and 30 minutes.

 

8) Only 10 players allowed on the field at a time.

 

9) Players will rotate their positions on the field and the same player will not sit in the dugout for consecutive

innings. Additionally, players will not sit in the dugout for more than one inning per game.



Tuesday, July 24
10U Division Rules

Official Rules: USA Softball Association with Local Modifications

The rule modifications for the 10 & Under Division are designed to allow players who have been playing instructional league or other various playing rules to make the transition toward a more competitive level of play.

 

RULE 3: Equipment

Section 6 - Players should wear the complete issued uniform during games. However, in the case of excessive heat/cold or inclement weather, jackets, sweatshirts, etc. may be worn. No team or player will be penalized for variations from official team dress. It is the umpire's responsibility to rule on clothing variances which may cause a safety concern or hinder play.


RULE 4: Players and Substitutes

Section 1 a) (Also Rule 7, Section 2(a) (b)) - All players present will be in the batting order and will bat in turn. Players arriving after the start of play will be placed at the end of the batting order upon arrival. A player, who is injured, becomes ill, or leaves early will be removed from the batting order without penalty.

 Section 1(d) - A team must have aminimum of 7 players to start or continue a game.  In NO case, will teams agree to play a legal game with less than 7 players.

 Section 4(d) (1)(c) - A team will not be penalized nor charged an out due to an unoccupied spot in the batting order.

Section 1(d) (2) - The eighth or subsequent players may enter the game upon arrival and must be added to the end of the batting order.

Section 5 - A starting pitcher may re-enter the game as a pitcher only once. She may return as a pitcher in the same inning after one batter has been pitched to by the relief pitcher and that batter completes their turn at bat; whether an out has been made or the batter reaches base. Relief pitchers, after being removed from the pitching position, may not return as a pitcher.

Section 6 - There will be open substitutions on defense except for the pitcher. This means a team may make defensive changes at will and as many times as they want as long as all players meet the minimum play requirements.

Section 7 - A starting pitcher may re-enter the game as a pitcher only once. She may return as a pitcher in the same inning after one batter has been pitched to and an out has been recorded or the batter has reached base.

Section 8 - Except for illness, injury or special situations, the defensive innings played must constitute a minimum of 2 innings (6 outs). A player who arrives after the first pitch is thrown is "not subject" to minimum play rules. However, a coach should try to use the player as much as possible.

Section 9 - “Playing Up Rule” - When a team is short-handed and needs to borrow additional players to field a full team, (maximum 10 players); they MUST pull players from the next lower age division ONLY.

 

10U shall pull players from the 8U Division.

Using players from the same division or random players who are not on a PWGFS roster is not permitted under any circumstances. Players who are “playing up” are only present on a “fill-in” basis, not to replace ANY player on the borrowing team’s roster who was present at the game’s start time. The “fill-in” player shall be subject to the PWGFS minimum play standards (Local Rule 4 – Section 8) at the expense of the player(s) who arrived following the game’s start time. Once the “fill-in”player has met the minimum play standards, if a player becomes ill or is injured and is completely removed from the game, a “fill-in” player already in the lineup may replace the player defensively ONLY IF there are no remaining regular players.

 

Borrowed players will maintain their position in the batting rotation for the entire game. Players, who arrive late, shall be inserted at the bottom of the batting order.  If a player was requested from a lower division to "play-up" and are present at the start of the game, they are subject to the same minimum play rules as regular team players.

    

NOTE:

All borrowed players who are “playing up” MUST be identified to the opposing coach prior to the plate conference with the umpire and obtained through contacting the Player Agent who will assign the player(s).

 

Coaches MUST contact the Player Agent at least 24 hours in advance via phone and/or email.

 

For tournament (playoff) games, short-handed teams may borrow up to 8 players.

 

RULE 5: The Game

 

Section 3 - Games will be six innings if time allows, each inning has a 4 run limit except for the 6th inning which will have a 6 run limit. All innings started will be played to their conclusion but, no new innings will begin beyond the one hour and twenty minute time limit, meaning, the inning the game is in at the one hour and twenty minute mark will be completed, where as both teams have equal amount at-bats.  The final inning will be considered complete if the away-team has completed their at-bat, and the home team is up by one or more runs. If the home team is losing, but can still mathematically come back and win or tie, they must complete their at-bat until a) three outs are achieved or b) they lead the game by 1 run, at which point the game ends c) if the home team cannot tie or win, they will still have the opportunity to complete their at-bat if desired.

 

In case of a tie after 6 innings AND there is remaining time, the game will continue using International Tiebreak Rules (ITB). (ITB - The last player who completed their turn at bat in the priorinning, will begin the next inning as a runner on second base with no outs, thenext regularly scheduled batter will lead off.) ITB innings will follow a 4 run limit. If the time limit has been reached, the game will be recorded as a tie unless in tournament play.

 

Section 4 – A team has a fifteen minute grace period from the scheduled start time to field a legal lineup before the game is declared a forfeit. ALL grace time used WILL count towards game time. In the case of doubleheaders, the second game is scheduled to start 10 minutes after the completion of the first game. A team has 25 minutes grace to field a legal lineup at the end of game one.

 

Section 9 - The game is over if a team is behind by 10 runs or more after a legal game (4 innings) is established, and the losing team has had its rightful turn at bat.

 

(General) - Each inning will have a 4 run limit except for the 6th inning which has a 6-run limit.

  

NOTE: 

During tournament games, once the 80 minute period is reached, the current inning will be completed.  If the game ends in a tie after that inning, ITB rules apply.  ITB rules will be followed and innings continue until there is a clear winner. 

 

Championship games shall be played to completion without time restrictions.

  

NOTE:

There will be no infield fly rule.

 

Rule 6: Pitching Regulations

 

RULE 6: Pitching Regulations - (Also affects Rule 8 Section 1(c)) this local rule modifies the Pitching Regulations. The intent of the rule is to improve the play of the game, both on offense and defense while also developing pitching. 

 

NOTE: 

Prior to the start of the game, the head coaches shall designate a coach or parent to assume the position of coach/designated pitcher. This pitcher will pitch to ALL batters from BOTH teams who are issued a 4th ball, through the completion of the at-bat. The batter will keep the current strike count in the “at-bat” which now, may only result in a strike out or any other legal play other than a base on balls.  Once that “at-bat” is completed, the player pitcher then resumes pitching to the next batter. THERE WILL BE NO WALKS ALLOWED, UNLESS HIT BY THE PLAYER PITCHER.

  

NOTE:

If the coach/designated pitchers are called upon, they will pitch from the pitching rubber and this will not count as a player pitcher leaving and returning as a pitcher unless she is moved to another position or removed from the game. 

 

In order to insure the continuity of the game, coach/designated pitchers must be prepared to pitch, remaining on the field behind the pitcher’scircle. While a coach is pitching, the player pitcher shall assume a defensive position within the pitching circle.

  

Rule 8:  Batter-Runner and Runner

 

Section 1(b) - There will be no dropped third strike rule.

 

Section 4(a) - Runners are allowed to steal one (1) base per pitched ball regardless of any put out attempts or overthrows resulting from the runner's attempt to advance.

 

Section 4(f)(2) - Base Stealing - If, in the act of the catcher returning the ball to the pitcher, the ball leaves the 16 foot circle, the runners may NOT advance. The intent here is to keep the game moving by eliminating catchers walking the ball back to the mound and to minimize overaggressive base stealing while the ball is in the air between the catcher and pitcher. There will be no delayed stealing allowed. STEALING HOME IS NOT ALLOWED, but a runner MAY ADVANCE home if the catcher attempts a play at third base (throwing down).

  

NOTE:

Runners are not allowed to steal while the coach/designated pitchers are pitching.

 

Section 4 – Overthrows -
We have a distinction between "infield" and "outfield"overthrows. On a batted ball that leaves the infield (including fair or foul fly balls allowing the runners to tag up), runners may continue to advance at the risk of being put out until the ball is returned to the pitcher within the 16 foot circle regardless of the number of overthrows. On a hit fair ball to the infield, runners are allowed a maximum advancement of one base at the runner's risk of being thrown out following a throwing error. If a second overthrow results while attempting to put out the advancing runner, the runners may NOT advance again - it is a dead ball situation after the second overthrow.  Once the pitcher has the ball within the pitching circle, runners must immediately return to the last base touched or break to the next base. Failure of a runner to immediately return to the base or break to the next base will result in the umpire calling the runner out. 

 

A. Infield Overthrows - Any throw originating from an infielder: result, the runner(s) may advance one (1) base at the risk of being put out.

 

B. Outfield Overthrows - Any throw originating from the outfield: result, the runner(s) may advance in an "all you can get" situation at the risk of being put out.

 



Tuesday, July 24
12U, 14U, 16U, and 18U Divisions Rules

Official Rules: USA Softball with Local Modifications

Rule 2 - Equipment 


Section 1- Players should wear the complete issued uniform during games. However, in the case of excessive heat/cold or inclement weather, jackets, sweatshirts, shorts, etc. may be worn. No team or player will be penalized for variations from official team dress. It is the umpire's responsibility to rule on clothing variances, which may cause a safety concern or hinder play.

 

Rule 3 - Players and Substitutes 

 

Section 1 - All players present will be in the batting order and will bat in turn. Players arriving after the start of play will be placed at the end of the batting order. A player, who is injured, becomes ill, or leaves early will be removed from the batting order without penalty.

 

Section 2 – A team must have a minimum of 7players to start or continue a game. This constitutes a “Legal Lineup”.  A full team will consist of 9 players.

 

Section 3 - The eighth or subsequent players may enter the game upon arrival and must be added to the end of the batting order.

 

Section 4 - A team will not be penalized nor charged an out due to an unoccupied spot in the batting order. 

 

Section 5 - In NO case, will teams agree to play a legal game with less than 7 players. 

 

Section 6 - There will be open substitutionon defense except for the pitcher. This means a team may make defensive changes at will and as many times as they want as long as all players meet the minimum play requirement. 

 

Section 7 - A starting pitcher may re-enter the game as a pitcher only once. She may return as a pitcher in the same inning after one batter has been pitched to and an out has been made or the batter reaches base. 

 

Section 8 - Except for illness, injury, or special situations, all players must play a minimum of 3 defensive innings (9 outs). In doubleheader games, players must play a minimum of 2 defensive innings (6 outs) per game. A player who arrives after the first pitch is thrown is "not subject" to minimum play rules. A team will not be penalized for not meeting the minimum play rule if a game ends early, a player is injured, becomes ill, or leaves early, etc. Willful disregard of the minimum play rule by a manager or coach is grounds for a protest and forfeiture of the game.

 

Section 9 – “Playing-Up Rule” - When a team is short-handed and needs to borrow additional players to field a full team, (maximum 9 players); they MUST pull players from the next lower age division ONLY.

 

12U shall pull players from the 10U Division.

14U shall pull players from the 12U Division.

16U shall pull players from the 14U Division.

18U shall pull players from the 16U Division.

Exceptions:

In the event the 14U and 16U and 18U Divisions are combined, 12U players may play up to 18U Division

In the event the 12U and 14U Divisions are combined, 10U players may play up to 14U Division, and 14U players may play up to the 18U Division.

 

Using players from the same division or random players who are not on a PWGFS roster is not permitted under any circumstances. Players who are “playing up” are only present on a “fill-in”basis, not to replace ANY player on the borrowing team’s roster who was present at the game’s start time. The “fill-in” player shall be subject to the PWGFS minimum play standards (Local Rule 4 – Section 8) at the expense of the player(s) who arrived following the game’s start time. Once the “fill-in”player has met the minimum play standards, if a player becomes ill or is injured and is completely removed from the game, a “fill-in” player already in the lineup may replace the player defensively ONLY IF there are no remaining regular players.

 

Borrowed players will maintain their position in the batting rotation for the entire game. Players, who arrive late, shall be inserted at the bottom of the batting order.  If a player was requested from a lower division to "play-up" and are present at the start of the game, they are subject to the same minimum play rules as regular team players.

 

NOTE:

All borrowed players who are “playing up” MUST be identified to the opposing coach prior to the plate conference with the umpire and obtained through contacting the Player Agent who will assign the player(s).

 

Head Coaches MUST contact the Player Agent at least 24 hours in advance via phone and/or email.

 

For tournament (playoff) games, short-handed teams may ONLY borrow up to 7 players.

 

Section 10 -“Playing-Up Rule” for Pitching Situations – Teams may request to borrow pitchers from the next lower division. A team may borrow players from the next lower division and the player "playing up" may occupy the pitching circle.

 

Rule 5 - The Game

 

Section 3 - Games will be seven innings if time allows. Each inning has a 5 run limit except for the 7th inning which will have a 7 run limit. All innings started will be played to their conclusion but, no new innings will begin beyond the one hour and twenty minute time limit, meaning, the inning the game is in at the one hour and twenty minute mark will be completed, whereas both teams have equal amount at-bats.  The final inning will be considered complete if the away-team has completed their at-bat, and the home team is up by one or more runs. If the home team is losing, but can still mathematically come back and win or tie, they must complete their at-bat until a) three outs are achieved or b) they lead the game by 1 run, at which point the game ends c) if the home team cannot tie or win, they will still have the opportunity to complete their at-bat if desired.

 

In case of a tie after 7 innings AND there is remaining time, the game will continue using International Tiebreak Rules (ITB). (ITB - The last player who completed their turn at bat in the prior inning, will begin the next inning as a runner on second base with no outs, the next regularly scheduled batter will lead off.)  ITB innings will follow a 5 run limit. If the time limit has been reached, the game will be recorded as a tie unless in tournament play.

 

Section 4 – A team has a fifteen minute grace period from the scheduled start time to field a legal lineup before the game is declared a forfeit. ALL grace time used WILL count towards game time. In the case of doubleheaders, the second game is scheduled to start 10 minutes after the completion of the first game. A team has 25 minutes grace to field a legal lineup at the end of game one.

 

Section 9 - The game is over if a team is behind by 10 runs or more after a legal game (5 innings) is established, and the losing team has had its rightful turn at bat.

  

NOTE:

 

During tournament games, once the 1 hour 20 minute period is reached, the current inning will be completed. If the game ends in a tie after that inning, ITB rules apply. ITB rules will be followed and innings continue until there is a clear winner.

 

Championship games shall be played to completion without time restrictions.

 



Tuesday, July 24
PWGFS Tie-Breaker Procedure

If between 2 teams:

1)     Head to Head Record

2)     Head to Head Run Differential

3)     Commissioner Coin Toss (Both Coaches Present)

 

EXAMPLES:

A.     Team A played Team B 3 times, winning twice.

             RESULT: Team A wins the tie-breaker based on (1) head to head.

B.     Team A played Team B twice. Team A won 3-2 and lost 5-3 against Team B.

RESULT: Team B wins the tie breaker based on (2) a 1 run differential head to head.

 

If between more than 2 teams:

 

1)     Best Common Record Against the Teams Involved in the Tie

2)     Best Run Differential Against the Teams Involved in the Tie

3)     Lottery Pick (Coaches Involved Present)

 

EXAMPLES:

A.     Three teams finish with an 8-2 record. Team A played Team B twice and Team C twice, winning each game. Team B split two games against Team C.

RESULT: Team A wins the tie-breaker based on (1) best common record against the teams involved in the tie. Teams B & C would be treated as a tie between two teams.

B.     Three teams finish with an 8-2 record. Team A played Team B twice and Team C twice:

Team A splits with Team B, 6-3 (W) & 7-4 (L). Team A spits with Team C, 1-0 (W) & 4-2 (L).

Team B splits with team C, 5-3 (W) & 5-4 (L).

RESULT: Team B wins the tie-breaker with a +1 run differential (2) against the teams involved in the tie. Team C would be next based on an even run differential followed by Team A with a -1 run differential.

NOTE: If it works out that only 2 teams remain tied using the run differential (2), Head to Head run differential would be used next, followed by the Commissioner Coin Toss.



Sunday, September 17
Safety Plan

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