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Oregon District 9 Little League: Rules, Interleaguing, 'etc'  

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Oregon District 9 Little League
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LANE, Coos, Douglas Cos., Oregon

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Sunday, March 2

CLICK HERE TO VIEW THE MOST CURRENT LITTLELEAGUE .ORG WEBSITE FOR RULE CHANGES,  UPDATES, AND CLARIFICATIONS 

 



Saturday, October 16
2010 District-wide Rules for Regular Season Games in District 9

        The attached document is the current year's District-wide Regular Season Rules as approved by the standing presidents during the October 2009 meeting.  Included is a "rostering tool" as presented by the Western Regional Director (James Gerstenglager) - a tool guiding managers on rotating players so all have more than the 'minimum' playing time ... reaching participation in 60%-70% of the games by season's end! 

 

 

       These rules are for all in-league and interleague play (including any "in-district"  Special Games).  This standard sets consistency for the managers, coaches, volunteer umpires, players, and spectators, and alleviates a lot of questions and confusion!  Aside from local "by-laws" specific to field conditions or local park rules, there is no more wondering what rules are played on what field or in what league!


preview Centerfield (Let's Go!)
Handout: District-wide Rules, Pitch Count, Interleaguing

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We're Here For The Kids!
MANAGER/COACH TOOL EMPHASIZING 'EQUAL PLAYING TIME'
believe in yourself

ROSTERING so Everyone plays … A specific tool for team managers and coaches.


How to make it work!
"Favorites" should never be a topic of discussion – by managers, by coaches, by players, or by families.

With rosters of 12 to 15, the challenge is providing the most playing time possible for every kid on your team. The solution, of course, is to get everyone into every game, and give as many as possible a role even when they're off the field.

MULTIGAME ROTATIONS:
With a little charting on the coach's part, and with every player being provided an opportunity at two or more positions, everyone plays in every game. The "other" players (subs) noted rotate in at the top of the 3rd inning!

Remember: Players who don’t get their minimum in a game need to start the next game – and the rotation covers ‘the bases" by having them play all of the next game!

12 player rosters are easy ~ 6 play the whole game, the other 6 play a half game each. Next game the "other 6" play full games and the first 6 share a slot – half a game each. Everyone gets an even 75% of the playing time, give or take an inning.

13 player rosters are a little trickier. The roster will have 5 full game players and split the other 8 into two half-game squads. By choosing a new starting 5 each game, after 5 games most players will have had 70% playing time, the rest at least 60%.

14 player rosters works just as well. The roster will have 4 full game starters, with the remaining 10 split in two half game squads. With a new starting 4 in each game, after 4 games the range is 60 to 75% and after 7 games, every player's been on at least 64% (subject to extra innings, injuries, missed games, etc.)

15 player rosters are almost as easy. Each game has 3 full game players and 6 half-game slots. Next game the next 3 play all innings, everyone else swaps. After 5 games, in an ideal world, everyone's been on 60% of the time. In reality, with absentees and injuries, most players are on 70% of the time.

 

 



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