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  My Site News: JUNE TOURNAMENT RULES  
 

Sunday, June 19
JUNE TOURNAMENT RULES



GET THE JUMP SUMMER HOCKEY TOURNAMENT 2005


TOURNAMENT RULES


June 24-26, 2005


Laurel, Maryland


Length of Games

Three-Minute Warm-Up

1st Period: 15 minute stop time

2nd Period: 15 minute stop time

3rd Period: 15 minute stop time

Length of Penalties

Minor: 2 minutes

Major: 5 minutes

Misconduct: 10 minutes

Game Misconduct: remaining time plus next game

Any player or coach who receives a game misconduct will automatically be ejected from the game in which the infraction occurs as well as the following game.  THERE ARE NO EXCEPTIONS.  The tournament reserves the right to review all cases involving major penalties, match penalties, game misconducts, and gross misconducts.  The tournament reserves the right to magnify punishments of any reviewed penalty.




ADDITIONAL RULES:


1.      Any player receiving a total of 5 penalties in one game will be ejected from that game – plus the following game.  If a player receives a game misconduct, he will be ejected from the game in which the infraction occurs as well as the following game.


2.      Any head coach whose team receives a total of 15 or more penalties in one game will be suspended for the following game.  If a coach receives a game misconduct penalty, he will be ejected from the game in which the infraction occurs as well as the following game.


3.      Equipment: home rules apply, thus whatever equipment is required to be worn in a team’s home league is also required during the tournament.


4.      Jerseys: the home team shall always wear light-colored jerseys unless otherwise indicated by the tournament staff.


TIME AND RINK REGULATIONS:


1.      Players may not leave the penalty box between periods.


2.      The center red line is used for icing purposes only.  Two line passes are considered legal.  Icing whistles will automatically be blown without players touching the puck.


3.      There is no overtime for round robin games ending in a tie.


4.      Team should be prepared to take the ice as many as 15 minutes prior to their scheduled game start.


5.      In the event of a six-goal differential at any time during the 3rd period, the clock will remain running.


TOURNAMENT OFFICIALS RESERVE THE RIGHT TO CHANGE OR ADAPT ANY TOURNAMENT RULE AT ANY GIVEN TIME.




DETERMINING FINAL STANDINGS




Total points determine standings within a division.  Points are earned as follows:


Win = 2 points    v    Tie = 1 point    v    Loss = 0 points



1.      Teams are slotted from 1st through 4th place based on total points.


2.      In the event of a two team tie:


a.       If the teams played head-to-head, the victorious team will advance.  If the teams did not play, tied, or split a two game series, the teams move to step 3a.


3.      In the event of a tie between three or more teams, the following rules apply to tiebreakers.  A single tie-breaker must clearly break a tie between all tied teams.  If any teams are still tied, All Tied Teams Advance to the next tie-breaker.  One tie-breaker must clearly slot the teams 1st, 2nd, 3rd, etc.


a.       If one team in a three-way tie has beaten both teams head-to-head (without losing to either team), that team shall advance.  If a single team leads statistical categories b, c, and d without being tied, that team shall advance.  The tie between the remaining two teams shall then be determined beginning with step 2a.  If there is no team that has beaten the other two or no team is untied and ahead in each category, all three teams go to step 3b.


b.       TOTAL GOALS AGAINST: the teams will be slotted according to the lowest Total Goals Against.  If two or more teams have the same number of Goals Against, all tied teams go to step 3c.


c.        GOAL DIFFERENTIAL: the teams will be slotted according to the highest Goal Differential.  Total Goals Against will be subtracted from the Total Goals For to determine Goal Differential.  If two ore more teams have the same number for Goal Differential, all tied teams go to step 3d.


d.       TOTAL GOALS FOR: the teams will be slotted according to the highest Total Goals For.  If two or more teams have the same number of Goals For, all tied teams go to step 3e.


e.       TOTAL PENALTIES IN MINUTES: the teams will be slotted according to the Total Number of Penalties in Minutes they each incurred during the round robin.  If two or more teams have the same number of penalty minutes, all tied teams go to step 3f.


f.         In the event that the teams are still tied at this point, the Tournament Director reserves the right to make the final decision on where teams place for the Championship Round games.



Team Name

Pts

Goals Against

Team Name

Pts

Goals Against

Team Name

Pts

Goals Against

Blackhawks

4

8

Avalanche

4

12

Bruins

4

10

Red Wings

4

8

Panthers

4

10

Flyers

4

8

Stars

4

11

Leafs

4

10

Penguins

4

2

Two teams tied: all three advance

Two teams tied: all three advance

Tie is broken for all three teams



OVERTIME IN CHAMPIONSHIP GAMES


In the event of a tie at the end of regulation in the championship game, overtime periods will be played using the following rules:



ü      All overtime periods are two-minute running time sudden death periods.  The first team to score wins.  The clock will remain running and will only stop at the end of the overtime period.


ü      Teams may change players only on the fly.  No substitutions will be allowed at the whistles.


ü      Any penalties remaining at the end of regulation will be carried over into the subsequent overtime period.


ü      Penalties during overtime will result in a penalty shot instead of time in the box.  Only a player on the ice at the time of the penalty may take a penalty shot.



Teams will commence the first overtime period by playing four-on-four (excluding the goaltender).  If neither team scores by the end of the two-minute period, the teams will commence the second overtime period by playing three-on-three (excluding the goaltender).  Subsequent sudden death overtimes shall be as follows: two-on-two (excluding the goaltender) followed by one-on-one (excluding the goaltender).  If neither team scores during the one-on-one period, we will continue with the one-on-one two-minute running time sudden death periods until the tie is broken.


   
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