Marlton Recreation Council Girls Lacrosse: My Site News

Saturday, February 6
Free Video Skills & Drills for Players and Coaches

Choose Girls lacrosse Clinics

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girls and goggles
US Lacrosse Approved Equipment
EQUIPMENT:
Goals: regulation lacrosse cages

Ball: regulation solid yellow ball.

Crosse/Stick: field and goalkeeper, regulation women’s crosse cut to a comfortable length.

Pocket depth: as the crosse is held in a horizontal position, pressure is applied to and released from a ball dropping into the pocket, the ball must remain even with or be above the crosse wall.

Protective Equipment: colored mouth guards with no protruding straps or tabs.

Goggles: regulation women’s lacrosse goggles. ASTM approved.
Note: Any eyewear that has met the Adult Standard also meets the Youth Standard.  Manufacturers whose products are in compliance with the ASTM F803-03 standards and who have submitted testing results to US Lacrosse are listed below.  Products are listed alphabetically by manufacturer name

Manufacturers whose products are in compliance with the ASTM F803-03 standards and who have submitted testing results to US Lacrosse are listed below. Products are listed alphabetically by manufacturer name.
Last Updated: January 22, 2009

Note: Any eyewear that has met the Adult Standard also meets the Youth Standard.

Brine
Concept - Small, Medium, Large (adult and youth standard)
Vantage Goggle (adult and youth standard - sizes: XS/SM and MD/LG)
Vantage SS (youth and adult standard)

Cascade
Cascade Iris (adult and youth standard)
Cascade Iris Mini (adult and youth standard)
Iris Pro (adult and youth standard)
Mini Pro (adult and youth standard)
Poly Air (PA) (adult and youth standard)
Poly Pro (adult and youth standard)

deBeer
Lucent Goggle  (adult and youth standard)
Lucent SI (adult and youth standard)
Perception Goggle (adult and youth standard)
Vista Goggle (adult and youth standard)

Halo Sports and Safety, Inc. (Bangerz)
HS 5500 (adult and youth standard)
HS OTG (over the glasses) (adult and youth standard)
HS 3000 (adult and youth standard)
HS 3700 (adult and youth standard)
HS 3700 LITE (adult and youth standard)
HS 6000 (youth standard)
HS 7000 (youth standard)
HS 7200 (adult and youth standard)
HS 7200 Lite (adult and youth standard)
HS 7900 (adult and youth standard)

Harrow Sports
Duo (adult and youth standard)
XVision (adult and youth standard)

Impactz Eyewear, Inc. (Creedos)
EKTO-1 Type II Protector (youth and adult standard)

Leader (Sportlux Enterprise Co., Inc.)
Cover Point II/Optic Pro SLOP (adult and youth standard)

Shamrock
Shamrock Lacrosse Argus (adult and youth standard)
Shamrock Lacrosse Pro 1 (adult and youth standard)

STX
4-Sight Plus Jr. Steel Wire (youth and adult)
4-Sight Steel Wire (youth and adult)
4-Sight Plus Titanium Wire (youth and adult)
4-Sight Ti - Medium, Large (adult and youth standard)
4-Sight LAX Goggle - Medium, Large (adult and youth standard)
2-See Goggle - Medium, Large (adult and youth standard)
Horizon Lens Goggle (youth and adult)

Warrior Lacrosse, Inc.
Warrior Theia Wire Mask (adult and youth standard)
Warrior Theia Goggle (youth standard)
Warrior Theia 2.0 Wires Mask Model T2WM (adult and youth standard)

Other Resources:
• Protective Eyewear Certification Council (PECC)
www.protecteyes.org

• American Academy of Laboratory Accreditation (A2LA)
www.a2la.org

Note: Some players that wear glasses have been wearing protective eyewear over their glasses. There is currently nothing in the rules to prevent this. However, some of the protective eyewear products are not designed to be worn over glasses and players should be aware of the potential dangers of using equipment in a manner that it was not intended.



lax equip


Sunday, February 15
Shooting video

Sunday, February 15
How to catch a pass Video

Sunday, February 15
STick Tricks Videos

US Girls Lacrosse Rules

Behind the Back Shot & Stick Tricks video

Friday, February 29
The 3 P's of Shooting

Friday, February 29
Being a Strong Defender

Friday, February 29
Backhand Shot - Video
preview Backhand Shot

Friday, February 29
Cut thru the Arc & Shoot Video
preview Cut thru Arc & Shoot

Split Dodge Video
preview Dodge Roll

Friday, February 29
Dodge Roll Video
preview Dodge Roll

Friday, February 29
Face Roll Dodge
preview Face Roll Dodge

HerSport Offers Discounts for MRC Girls LAX!
HerSport Discount
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Parents' Guide to Girls Lacrosse

Girls Lacrosse Tips

Scroll down the left-hand side menu to see video/audio of Women Lacrosse players tips for the game.



Field Positions
Girl's lacrosse is a non-contact game played by 12 players: a goalkeeper, five attackers and six defenders. The object of the game is to shoot the ball into the opponent's goal. The team scoring the most goals wins.

Girl's Lacrosse Positions:


Attack:


First Home:
The first home's responsibility is to score. Located in front of the goal, the first home must continually cut toward the goal for a shot, or cut away from the goal to make room for another player. She should have excellent stickwork.
Second Home:
The second home is considered the playmaker. She should be able to shoot well from every angle and distance from the goal.
Third Home:
The third home's responsibility is to transition the ball from defense to attack. She should be able to feed the ball to other players and fill in wing areas.
Attack Wings:
The wings are also responsible for transitioning the ball from defense to attack. Wings should have speed and endurance and be ready to receive the ball from the defense and run or pass the ball.
Defense:

Point:
The point's responsibility is to mark first home. She should be able to stick check, body check and look to intercept passes.
Coverpoint:
The coverpoint's responsibility is to mark second home. She should be able to receive clears, run fast and have good footwork.
Third Man:
The third man's responsibility is to mark third home. She should be able to intercept passes, clear the ball, run fast and have good footwork.
Center:
The center's responsibility is to control the draw and play both defense and attack. She should have speed and endurance.
Defense Wings:
The wings are responsible for marking the attack wings and bringing the ball into the attack area. Wings should have speed and endurance.
Goalkeeper:
The goalkeeper's responsibility is to protect the goal. She should have good stickwork, courage and confidence.


Lax Drills

eLacrosse by Trish Cummings

Girls Lacrosse Field Layout
girls field

Fouls
Major Fouls



Blocking: Occurs when contact is initiated by a defender who has moved into the path of an opponent with the ball without giving that player a chance to stop or change direction.
Charging: Occurs when a player charges, barges, shoulders or backs into an opponent, or pushes with the hand or body.
Dangerous Shot: Occurs when a player propels the ball toward the goal without control, or in the direction of a field player or the goalkeeper.
Misconduct: Occurs when a player conducts herself in a rough, dangerous or unsportsmanlike manner, persistently causes infringement of the rules, or deliberately endangers the safety of opposing players.
Slashing: Occurs when a defender swings her crosse at an opponent's crosse or body with deliberate viciousness or recklessness, whether or not the opponent's crosse or body is struck.
Three Seconds: A defender may not stand within the eight meter arc, unless she is closely marking an opponent, for more than three seconds.
Obstruction of Free Space: Occurs when a defender is not closely marking her opponent and is in the free space to goal of the attack player with the ball. The attack player must have the opportunity and be looking to shoot.
Minor Fouls



Goal Circle Fouls: Occurs when any part of an offensive or defensive player's body or crosse, except that of the goalkeeper or deputy, enters the goal circle.
Warding Off: Occurs when a player guards a ground ball with her crosse or foot, removes one hand from the crosse and uses her free arm to ward off an opponent, or checks an opponent's empty crosse while she is trying to get possession of the ball.
Empty Cross Check: A player may not check an opponent's cross unless the ball is in the opponent's cross.
Body Ball: A ball that hits a field player's body to her distinct advantage


Lacrosse Skills
Lacrosse Skills

Cradle: The act of moving the stick from side to side causing the ball to remain in the upper part of the pocket webbing.
Checking: The act of using a controlled tap with a crosse on an opponent's crosse in an attempt to dislodge the ball.
Catching: The act of receiving a passed ball with the crosse.
Cutting: A movement by a player without the ball in anticipation of a pass.
Dodging: The act of suddenly shifting direction in order to avoid an opponent.
Passing: The act of throwing the ball to a teammate with the crosse.
Pick-Ups: The act of scooping a loose ball with a crosse.
Shootings: The act of throwing the ball at the goal with the crosse in an attempt to score.


Glossary of Terms
A Glossary of Terms The following is a list of terms you may frequently hear while watching a lacrosse game. Some, you may be familiar with, others, may sound a little odd at first. But all are part of knowing the game of lacrosse.
Clear: Any action taken by a player within the goal circle to pass or carry the ball out of the goal circle.
Critical Scoring Area: An area 15 meters in front of and to each side of the goal and nine meters behind the goal. An eight-meter arc and 12 meter fan are marked in the area.
Crosse (Stick): The equipment used to throw, catch, check and carry the ball.
Crosse Checking: Stick to stick contact consisting of a series of controlled taps in an attempt to dislodge the ball from the crosse.
Deputy: A player who enters the goal circle when the goalie is out of the goal circle and her team is in possession of the ball.
Draw: A technique to start or resume play by which a ball is placed in between the sticks of two standing players and drawn up and away.
Eight-Meter Arc: A semi-circular area in front of the goal used for the administration of major fouls. A defender may not remain in this area for more than three seconds unless she is within a stick's length of her opponent.
Free Position: An opportunity awarded to the offense when a major or minor foul is committed by the defense. All players must move four meters away from the player with the ball. When the whistle sounds to resume play, the player may run, pass or shoot the ball. Free Space To Goal: A cone-shaped path extending from each side of the goal circle to the attack player with the ball. A defense player may not, for safety reasons, stand alone in this area without closely marking an opponent.
Goal #Circle: The circle around the goal with a radius of 2.6 meters (8.5 feet). No player's stick or body may “break” the cylinder of the goal circle.
 Grounded: Refers to any part of the goalkeeper's or deputy's body touching the ground for support outside of the goal circle when she attempts to play the ball from inside the goal circle.
Indirect Free Position: An opportunity awarded to the offense when a minor foul is committed by the defense inside the 12 meter fan. When the whistle sounds to resume play, the player may run or pass, but may not shoot until a defender or one of her teammates has played the ball.
Marking: Being within a stick's length of an opponent. Penalty Lane: The path to the goal that is cleared when a free position is awarded to the attacking team. Scoring Play: A continuous effort by the attacking team to move the ball toward the goal and to complete a shot on goal.
Stand: All players, except the goalkeeper in her goal circle, must remain stationary following the sound of any whistle.
Sphere: An imaginary area, approximately 18 cm (seven inches) which surrounds a player's head. No stick checks toward the head are allowed to break the sphere.
12 Meter Fan: A semi-circle in front of the goal used for the administration of minor fouls. Warning Cards: A yellow card presented by an umpire to a player is a warning which indicates that she will next receive a red card and be suspended from further participation if she continues to play dangerously and/or conduct herself in an unsportsmanlike manner. A green card is presented by an umpire to the team captain indicating a team caution for delay of game.


Playing Area
PLAYING AREA:

No measured boundaries.

Desirable field length is 100 yards between goal lines, 10 yards behind each goal circle, and 70 yards wide. The field will be marked according to US Lacrosse Women’s rules.



Start of the game
START OF THE GAME:

The game is started with a draw. There will be a draw after each goal. Each half and overtime is started with a draw.

A free position will be taken at the center by the team with fewer goals if a four or more goal differential exists.

The draw: each center opponent has one foot toeing the centerline. A maximum of five players from each team may be between the restraining lines during the draw. All other players must be below either restraining line. Players must not enter the circle or cross the restraining lines until the whistle blows. The crosse is held above the hip, and parallel to the centerline. Each players crosse will be between the ball and the goal they are defending. The ball must attain a height higher than the heads of the players taking the draw. An illegal draw will result in a free position. If both players draw illegally, or it cannot be determined which player was at fault, a throw will be taken.



Start/Stop Play
START/STOP PLAY:

All play is started and stopped with the whistle.

When the whistle blows players must stand, unless directed by the official. Play will resume on the next whistle. The goalkeeper may move inside the goal circle.



Scoring
SCORING:

A goal is scored when the ball passes completely over the goal line and into the goal cage.

A goal is scored when the ball leaves an attack player’s crosse, not off the attack player’s body.

A goal may be scored off the defender’s body or crosse.

A goal is not scored when the ball enters the cage after a whistle, a crease violation occurs, an attack player fouls the goalie, the attack’s crosse is illegal, or the shot is ruled dangerous.



Fouls
FOULS:

Major: A player must NOT:

Check roughly or recklessly. Checks will be controlled. A check to the head is an automatic card.
A. No checking at the U10 or U12 level.

B. Modified checking at the U14 level. Checks will be downward and away from the body. Checking will be below the shoulder only. Both hands must be on the stick in a defensive position.

Slash. Checks will be short and controlled, there must be recoil.
Hold crosse within the seven-inch sphere around opponent’s face and throat.
Use the crosse in a dangerous or intimidating manor.
Hook the bottom end of an opponent’s crosse.
Reach across opponent when level or behind.
Block opponent; move in the path of an opponent with out giving her a chance to change direction.
Obstruct free space to goal, “shooting space”, denying the attack the opportunity to shoot safely.
Remain in the 8-meter arc for more than 3 seconds unless marking an opponent a stick’s length away.
Set a moving or stationary pick out of the visual field of the opponent, if she does not have enough space or time to change direction and contact occurs.
Detain by holding or pushing with body or crosse.
Trip an opponent, deliberately or otherwise.
While in possession of ball, try to force her crosse through an opposing crosse(s) in such a way as to causes her crosse to contact her own body.
Hold or cradle crosse within her own sphere or the sphere of an opponent.
Charge, barge, shoulder or back into an opponent, or push with hand or body.
Propel the ball or follow through with crosse in a dangerous or uncontrolled manner.
Shoot dangerously or without control. A dangerous shot is determined by distance, force and placement. A shot may not be directed at a field player or the goalkeeper’s body (especially head or neck). A shot may be called dangerous and a free position given to the goalkeeper even if it misses the goal.
Shoot from an indirect free position.
Violate the restraining line. Seven attack players are allowed in the offensive end, eight defensive players (7 field/1 goalkeeper) in their defensive end. Any part of the foot over the line is a violation, players may reach over with their stick to play the ball. This call will result in a change of possession only if there is a trail official or if the official can make the call before his/her attention is focused on the critical scoring area.
Minor: A player must NOT:

Guard a ground ball with foot or crosse or cover the ball with the crosse.
Check an opponent’s crosse when she is trying to get possession of the ball (empty stick check).
Guard the crosse with an arm. No warding off, or elbows with free arm.
Touch the ball with hand or body.
Use hand or body to keep the ball in the crosse.
Use any part of the body to impede, accelerate or change direction of the ball.
Throw the crosse in any circumstance.
Take part in the game if she is not holding her crosse.
Draw illegally; either player draws too soon, movement of the crosse is not up and away, moves before the whistle, or the ball does not go higher than the heads of the players taking the draw.
On the center draw step into the center circle before the whistle or be in violation of the restraining line rule.
Play with a crosse that does not meet specifications.
Adjust crosse after it has been checked and allowed into the game.
Failure to be on the field immediately after a time out or at half time.
Take part in the game wearing jewelry or illegal uniform.
Substitute illegally.
Move before the whistle, or failure to stand when the whistle is blown.
Intentionally delay the game, failure to move four meters away, failure to wear a mouthpiece, or any behavior that the referee determines is a delay of game.
Deliberately cause the ball to go out of bounds.
Score a goal with a crosse that does not meet the field crosses’s specifications.
Take a shot on goal until three passes, including the goalkeeper’s clear, are completed or attempted. Coaches / players may monitor three pass rule, but officials have the final say in determining 3-pass completion/attempts.
Once the offense has fulfilled the three pass requirement, a new three pass count is not necessary - as long as the ball has remained within the fifty-yard line (even if the defense plays the ball).

Hold the ball for more than 3 seconds when closely guarded (the defense must have two hands on the stick – if not, the 3 second rule does not apply), when the defense is in a position to legally check if full checking were allowed.
Players may not yell at their opponents. Any form of verbal intimidation, i.e., “Ball, ball, ball” will result in a change of possession.
Goal circle fouls: A field player must NOT:

Enter or have any part of her body or crosse in the goal circle at any time, unless deputizing for the goalkeeper.


GoalKeeping
A goalkeeper must NOT:

Allow the ball to remain in the goal circle for more than ten seconds.
Reach beyond the goal circle to play the ball in the air on on the ground with hand.
Draw the ball into her goal circle, when any part of her is grounded outside the circle.
4. Goal circle reentry: Once the goalie leaves the crease with the ball, she MUST pass to a teammate who has the option of rolling or throwing the ball into the crease. No longer can the goalie directly relieve herself of pressure and regain a 10 second clearing count. However, if the goalie is checked, she may then reenter the crease.
5. Step back into the goal circle when she has possession of the ball. She may toss the ball into the circle and follow it in.
When outside the circle, she may not throw any part of her equipment to her deputy.


Penalties for Fouls
PENALTIES FOR FOULS:

The penalty for fouls is a free position with all players including the offender, moving 4M away from the player with the ball.
Major fouls: 4M behind, minor 4M in the direction from which she approached.
In the critical scoring area (inside the 8m arc) a major foul by the defense will result in a free position on the 8M arc (shot on goal).
In the critical scoring area a minor foul will result in an indirect free position (no shot may be taken until the ball has been played by another player).