MN FutureStars: MN FutureStars Rules
MN FutureStars Rules
The National High school federation rules and regulations will apply to all tournament games.
Team check in: everyone must check-in before they play their first game, NO EXCEPTIONS!!!
Playing Rules:
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Game balls for divisions 4th grade through 6th grade competitions shall use 28.5 basketballs. Regulation official full-sized basketballs will be used in all other divisions.
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Each team is responsible for their warm-up and game balls and/or any other items brought to the game. The tournament representatives are not responsible for lost items.
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All games will be played in two halves. Grades 4th and 5th will play two 14 minute halves. Grade 6th through 8th will play 16 minute halves.
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Five minutes will be given for pre-game warm-ups. Halftime shall be no longer than 3 minutes.
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Overtime period will be 2 minutes. The third overtime will end in sudden death. Except championship games if there is a third overtime 2 minutes will be added.
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(3) time-outs and (1) 30 second time-out will be allowed to each team. One (1) additional time-out per team will be awarded for each overtime period. There will be no carry-over of time-outs from regulation to overtime periods.
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20 points + leads will result in continuous clock running, unless loosing team can get the score back within 10 points. Then it will be stop time until the end of the game.
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A player will be disqualified after committing a 5th personal foul (technical fouls are included) for all grade brackets.
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The one and one bonus will start at 7 fouls. The 10th team foul will result in a double bonus.
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Two (2) technical fouls during a game on any player, coach or team representative will result in their disqualification for the rest of the game.
***Wristbands must be warn on the wrist or ankle at all times. We will not allow anyone into the venue without the wristband on their wrist or ankle without paying.***
Coaches wristbands-coaches will be limited to three (3) per team. No coach will be allowed on the bench without wristband.
Tie-breaker for Pool Play
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Head to Head
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Point differential....maximum 15 points (forfeits are scored at 15-0) point differential calculation is based solely on the game between tied teams. In the event of a three way tie for first, point differential will be used to establish the pool winner. The head to head game between the remaining two teams will determine the runner-up position.
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Defensive point system-if three teams remain tied after the above tie-breakers, the team with the lowest total points allowed will advance. The remaning teams will revert back to the tie-breaker rule #1.

