Marlton Athletics Baseball Club: SJMSBL Rules

UDVBL/MSBL Game Rules
SECTION II. PLAYING RULES
PREFACE
       Major League Rules apply except where modified in the following UDVBL rules.

1.       UNIFORMS

1.A.       All teams must have full baseball uniforms consisting of caps, numbered jerseys, baseball pants, white sox, stirrups, and appropriate footwear.

1.B.       Each players's uniform must be of similar design to his teammates' uniforms.

1.C.       Team with sponsors are permitted to place the sponsor's name either on the jersey or on a shoulder patch.

1.D.       No player out of uniform will be allowed to play without the opposing manager's consent.

1.E.       A grace period of thirty days shall be allowed for newly-activated players to complete their uniforms.


PLAYER EQUIPMENT
2.       PLAYER EQUIPMENT

2.A.       All batters and baserunners shall wear helmets at all times, either double earflap, or single earflap, with flap facing the pitcher.

2.B.       Catchers must wear a face mask with throat protector, a skull cap, a chest protector, shinguards, and a cup.

2.C.       Metal cleats are permitted.

3.       TEAM EQUIPMENT

3.A.       The only balls permitted for game use are R-100.

3.B.       Only wood bats are permitted.


LENGTH OF GAMES
4.       LENGTH OF GAMES

4.A.       All games shall be nine innings, with exceptions noted in this section.

4.B.       A game called due to inclement weather shall be official after five completed innings.

4.B.1.       A game called due to darkness shall be official after seven completed innings.

4.B.2.       A game called that is not official shall not count in the standings and shall be replayed as a new game. Player and team statistics shall be counted as official, to include a player's participation in the game to be counted towards eligibility for post-season play.

4.C.       A game shall be ruled official and completed after seven innings if a twelve run discrepancy exists in the score. (Mercy Rule).

4.D.       Each game shall have a three-hour time limit. The clock starts running upon the actual start of play, not scheduled start of play. Once an inning has started, it shall be played to its completion. Games that are tied at the end of regulation play shall continue into extra innings until a winner is determined.

       NOTE to above rules: The home team has the right to bat in the final inning. If the home team is winning, and the outcome of the game will not be changed, the home team will not bat. If the game is called prior to completing a full inning, when the home team must bat, the score will revert to the previously completed inning. No runs scored in the incomplete inning will count. Tie games shall be counted as ties, provided length of game rules are adhered to.

4.E.       A called game that is not official shall be made up. The make-up game must be scheduled within two weeks of the called game. The Directors reserve the right to schedule a make-up game if the two sides reach an impasse.

4.F.       League standings shall be determined by a point system, as follows: Win, or win by forfeit = 3 points.
       Tie = 2 points.
       Loss = 1 point.
       Loss by forfeit = 0 points.
       Game not played = 0 points.


BATTING ORDER
5.         BATTING ORDER

5.A.       A team may bat as many batters as it wishes, but must bat a minimum of eleven batters.

5.A.1.       For playoff games only: If one team is unable to bat eleven players in the batting order, the opposing team may elect to reduce the number of batters to the same number as the position. (Rule 7., all sections, apply if additional players become available.)

5.B.       Batters may be added to the bottom of the batting order at any time. They become part of the batting order and may not be removed, except as provided by rule.

5.C.       Once a batter is removed from the batting order via substitution (Pinch-hitter, pinch-runner, injury, etc.) he may not re-enter the batting order. (See exception for Courtesy Runners.)

5.D.       If a player is forced to leave a game due to: 1) Injury, 2) Commitment, or 3) Ejection, a reserve player, not previously entered into the game as a batter, must be inserted into the vacated spot in the batting order.

5.D.1.       If no reserve player is available, the vacated spot in the batting order is skipped over without penalty or an out being called.

6.       DEFENSIVE LINEUP

6.A.       All players may be substituted for defensively at any time without affecting the player's status in the batting order. (Free Subs.)

6.B.       The pitcher, once removed, may re-enter to pitch only one time during the remainder of the game. He cannot re-enter to pitch in the same inning in which he was removed.

6.C.       A removed pitcher may play any other position.


NUMBER OF PLAYERS
7.         NUMBER OF PLAYERS      

7.A.         A team must have a minimum of eight players in order to begin a game.

7.B.       If a team starts a game with eight players, and a ninth player arrives, he must be inserted into the lineup immediately. He may be inserted into the batting order into any position that has not yet batted. If all positions in the batting order have already batted, he must be added to the bottom of the order.

7.B.1.       The above rule applies to the arrival of a tenth and/or eleventh player arriving after the game has started. Players must be inserted into the batting order immediately in order to attain the legal minimum of eleven hitters.

7.C.       A team may "borrow" a ninth player with opposing manager's consent.

7.C.1.       If a team's ninth player arrives after the start of the game, he must enter the game immediately, and bat in the borrowed played vacated position in the batting order. The borrowed player must leave the lineup. He cannot become a tenth player.

8.       PITCHERS

8.A.       Pitchers may not wear white or gray long sleeves, batting gloves, white, gray or multi-colored fielding mitt, wrist bands, watches, jewelry, or other items which are potentially distracting to a batter.

8.B.       Intentional walks are permitted.

8.C.       If a pitcher hits four batters in a game, he must be removed upon hitting the fourth batsman. The pitcher is not permitted to re-enter the game as a pitcher if removed under this rule.

8.D.       There are no limits as to the number of innings a pitcher may pitch either in a game, or in a week.

8.E.       This rule was previously the Balk Warning Rule. No are now given for balks. Balks will be called per Official Baseball Rules.

9.       COURTESY RUNNERS

9.A.       Each team shall be allowed two courtesy runners per game.

9.B.       The manager must name the players who will require courtesy runners prior to the start of the game.

9.C.       The player making the last out (batted or otherwise) must be inserted as the courtesy runner.

9.C.1.       In the event that a courtesy runner is needed prior to an out being recorded (first inning) the last batter in the batting order must be inserted as the courtesy runner.

9.C.2.       The manager has the option of not inserting his current pitcher or catcher as a courtesy runner. In that instance, the courtesy runner shall be the player who made the next previous out.

9.D.       Once the game has started, a courtesy runner may be used if:
       1) Two courtesy runners have not already been named, and
       2) The batter-runner has sustained an obvious injury.

9.D.1.       Once the game has started, and two courtesy runners have already been named, and a player sustains an obvious injury, a pinch-runner must be used. This is a player substitution in the batting order.

9.D.2.       Once the game has started, the opposing manager may allow an additional courtesy runner if:
       1) Two courtesy runners have already been named, and
       2) There are no reserves left on the bench, and
       3) The batter-runner has sustained an obvious injury.

9.E.       The courtesy runner must enter the game immediately upon completion of play.

9.E.1.       If the batter-runner chooses to run, or fails to get a courtesy runner prior to the next pitch, he loses his right to a courtesy runner for the remainder of the game.

9.F.       Teams cannot change the batter-runner designees after the start of the game.

9.G.       The manager has the option of inserting courtesy runners for his current pitcher or catcher if they are on base with two outs. (Speed Up Rule.)

9.G.1.       If a manager chooses not to use a runner for his pitcher or catcher in a given inning, he still retains the option to do so at a later point in the game.

10.       SLIDE OR VEER

10.A.       If a defensive player is in possession of the ball, the baserunner must slide or veer in order to avoid a collision.

10.B.       If the defensive player does not have possession of the ball, he may not block or obstruct the baserunner and must avoid a collision.

10.C.       Any contact or collision deemed intentional and avoidable shall be cause for ejection from the game of the offending player.

10.D.       Any contact that is deemed flagrant, avoidable, or as an attempt to injure an opposing player shall be cause for ejection, suspension, and review by League Officials.


EJECTIONS
11.       EJECTIONS

11.A.         Any player, manager, or coach, that is ejected from a game shall serve a one game suspension. The suspension shall be served the next game that the team plays.

11.B.       The suspended individual shall be prohibited from participating in the game in any capacity.

11.B.1.       The suspended individual shall not be in uniform if he attends the game.

11.C.       Ejection from a game may incur suspension for more than one game subject to rules cited elsewhere in these Rules and Regulations.

11.D.       The suspension of an individual may be appealed to the League directors, or their designates, within forty-eight hours of the ejection. A decision will be rendered prior to the next game and will be final.

12.       PROTESTS

12.A.       Protests can only be filed due to a misapplication of the rules. Judgement calls by an umpire may not be protested.

12.B.       A manager who wishes to protest must advise the opposing manager and the home-plate umpire of his decision to protest the game prior to the next pitch thrown or a runner is retired. A protest arising from a game-ending play must be lodged with the League directors, or their designates, the same day.

12.C.         Any protest may be lodged with the League directors, or their designates, the same day as the game.

12.D.       The League directors shall either appoint a protest committee, or themselves act as the protest committee. In the event that a committee member is a member of one of the teams involved, he shall be replaced by a person deemed neutral.

12.E.       Even if the protest is upheld, no replay of the game shall be ordered unless it is the opinion of the protest committee that the violation adversely affected the outcome of the game.

12.E.1.       In the event that a replay is ordered, the game shall be replayed as a new game.

13.         FORFEITS

13.A.         A forfeit may be declared if a team is unable to field the minimum number of players (8) within fifteen minutes of the scheduled starting time of the game.

13.B.       Before calling a forfeit, the umpire and opposing manager may allow additional time if the delay is unavoidable. (Example may be a traffic accident closing the route to the field.)

13.C.       Although not mandatory, teams are encouraged to scrimmage in the event that a game has been called as a forfeit.




UMPIRES
14.       UMPIRES

14.A.       It is the responsibility of the Home team to pay the umpire fees, in accordance with the current contract between the League and the umpire association.

14.B.       In the event that only one umpire arrives to officiate the game, the game shall proceed to be played and shall be official.

14.C.       In the event that no umpires arrive to officiate the game, both managers must be in agreement to proceed with the game as official, and agree as to a method of officiating the game, prior to the commencement of play.

14.C.1         In the event that no umpires arrive to officiate the game, and both managers do not agree to play an official game, the teams are encouraged to scrimmage. The game must be rescheduled and made up at a later date.




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UDVBL/MSBL General League Rules
SOUTH JERSEY MSBL RULES

SECTION I. GENERAL LEAGUE RULES.

1. PLAYER ELIGIBILITY
1.A. A player will be eligible to a play in the SJMSBL in the calender year in which he turns twenty-nine.
1.B. A player will be eligible to participate in the over-forty division in the calender year in which he turns thirty-eight.
1.B.1. A player will be eligible to play in the over-forty eight division in the calender year in which he turns thirty-eight.
1.B.2. "Over 48" teams must have a seventy percent of rostered players over forty-eight years old. The remaining thirty percent must be over forty-three years old (calender year).
1.C. A player will not be eligible to participate if he has not paid all fees, dues, and/or assessments to the League and to his team.
1.D. Players must provide proof of age to the manager and/or the League upon registration.
1.E. Players must sign the League Waiver prior to participating in the League play.
1.F. Players must play in one-half of the team's regular season games in order to be eligible to participate in the post-season play (play-offs).
1.F.1. If the season has an odd number of games, the number of games needed to qualify for post-season play shall be rounded downward from the mathematical half.
1.G. Former Major and Minor league professional baseball players will be eligible to participate after being completely out of professional baseball for three years.

INELIGIBLE PLAYERS
2. INELIGIBLE PLAYERS
C.P.A. A player found to be ineligible shall be suspended for the duration of the current season and for the following two seasons, to include post-season play.
RBI A team using an ineligible player shall forfeit all games in which that player participated.
2.C. A manager who knowingly uses an ineligible player shall be suspended for the remainder of the season. Reinstatement will be subject to review of the League Directors and their decision is final.
2.D. A manager, who is also a player, that is suspended under Rule 2.C. above shall also be suspended as a player for the remainder of the season. Reinstatement will be subject to the review of the League Directors and their decision is final.
2.E. Any player who aids, abets, or otherwise conspires to facilitate play of an ineligible player shall be suspended from all regular season and post-season play for the remainder of the current year and shall be suspended from the League in any capacity for an additional two years. Reinstatement will be subject to review of League Directors and their decision is final.
2.F. Opposing managers may at any time request proof of age of the player. If the question is not resolved at the time of the request, a protest must be filed within forty-eight hours.

TEAM ROSTERS
3. TEAM ROSTERS
3.A. Team rosters shall have a minimum of thirteen players and a maximum of twenty players.
3.B. Preliminary rosters are due to League Directors at the January, February and March League meetings.
3.B.1. A final team roster is due to the League Directors prior to the first game of the season.
3.B.2. The final roster is not subject to deletions with the exception of a player who voluntarily quits, or a player who is injured and unable to play for the remainder of the season to include post-season play.
3.C. Players must be added to the roster after the season commences only with prior approval of the League Directors.
3.C.1. Players added after the season commences must meet all eligible requirements as stated in Rule 1.
NOTE: Teams with thirteen or more players on their roster may not request additional players to be added to their roster after the season commences. Teams with less than thirteen players may request additional players in order to reach and/or maintain a thirteen man roster.
3.D. Managers are requested to obtain proof of age for each player on his roster. (Valid driver's license, birth certificate, or other official document.)
3.D.1. Managers are required to have copies of the players' proof of age with him at all games.

PLAYER PERSONNEL AND MANGERIAL RIGHTS
4. PLAYER PERSONNEL AND MANAGERIAL RIGHTS
4.1. A signed player (who signs and dates a team's roster) is obligated to play for the team in the upcoming season.
4.A.1. A player may only be on the roster of only one team in the SJMSBL.
4.B. A player who quits a team after signing the roster cannot play for another team without the approval of his former manager, the new manager, and the League Directors.
4.C. A player may not switch teams without the approval of his current manager, the new manager and the League Directors.
4.C.1. A player will not obtain a release from his present team if he owes any money, property, etc. to his present team.
4.D. Any player trades must be approved by the League Directors before becoming final.
4.E. In the event that a player does not obtain necessary approvals in order to change teams, he has the right to: 1. Play with his previous team, with the manager's consent, 2. Sit out for one year from the date of his last game played, or, 3. Make himself available to any team by entering the next draft.
4.F. A player not invited back to his former team (given his release), may sign with any team the he chooses, or re-enter the draft.
4.G. In the event that a teams disbands, either during the season, or during the off-season, all players with three years played in the League shall be free agents and free to sign with any team. Players who have not completed three full seasons must make themselves available to any team by entering the next draft.
NOTE: To Rule 4.G. above - the League directors will attempt to sign players with less than three years to a team if their team disbands during the season. Players have the right to refuse any such assignment, and re-enter the draft.
4.H. A player wishing to form his own team may do so without the manager's approval.
4.I. A manager wishing to form a new team may do so. The League Directors will act as interim manager of the old team, and in such capacity, have the right to disapprove any player changes until such time a new manager is named.
4.J. A player who wishes to change teams by moving into a new division (e.g. over 30 to over 40), must still obtain the necessary approvals.

TAMPERING
5. TAMPERING
5.A. A signed player may not be approached or solicited to play for another team by any manager, agent, or representative of the manager, or his team, from the time the played has signed through the last game of the season, to include post-season play.
5.B. Violation of this rule shall be cause for suspension for the duration of the current season, to include post-season play, plus suspension for one additional year from the League as a player, coach, and/or manager.

COMPENSATION
6. COMPENSATION
6.A. It is illegal to offer any compensation or incentive to any player, coach, or manager as payment for participating in the SJMSBL.
6.B. It is permitted to reimburse personnel for expenses incurred during the course of conducting team or League business.
6.C. It is permitted for managers, coaches, or team members to be compensated for time and expense for the performance of non-playing activities on the behalf of the team.
LEAGUE MEETINGS
7. LEAGUE MEETINGS
7.A. General League meetings will be held approximately once per month. Attendance at the monthly meeting by the team manager, or his designated representative, is mandatory.
7.B. Failure to attend the monthly League meeting shall result in the team being fined $25.00.