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Palmer VS Doherty Gerry Berry Stadium October 17, 2003 7 PM Discussion Items * Both offenses * Deadball officiating * Forward progress * Ball management * Scrimmage Kicks * Penalty Administration * TV game * When in Doubt Handling hectic chaos....both offenses are unique in there own way. Doherty's center and guard rush to the LOS, then the remaining team rushES to their positions, hold for a count the snap the ball. What to look for: 7 on the LOS Illegal shift - not set of one second - live ball Palmer runs a no huddle, yet most of the time with no urgency. We can't "rush" ourselves. More option than you expect. QB can throw the ball. Dead ball officiating Two big time area schools. Although their records may not indicate, anticipate hard hitting and everything that comes with hard hitting. * boarder line late hits * fumbles * Unnecessary roughness * End of the game....QB taking a knee Even though both schools are well coached, we are still working with high school age players. Forward progress A staple of this crew. Need I say more. Ball Management We need alot of help looking good. Handling the clean and dead ball impeccably will assist in making us look good. Scrimmage Kicks With big games comes big plays. If a big play happens, there is a good chance it will happen with the kicking game. The bj and wings must have their "A" game on all scrimmage kicks. It starts with our pre-snap progression. Penalty Administration This was a point of emphasis last week and it helped. Remember your double check points, take our time marking off and make damn sure we get it right at the MOT. Use action verbs in your communication style with the R. Remember, he is miked tonight. Reports just like you want it said over the microphone. Helen Keller.....It has to scream. TV Game What ever you do, don't scratch your balls on TV! This game's flow will be set within the first 5 minutes of each half. Understand that, and work hard to make sure we are perfect at the beginning and end of each half. When in Doubt Principles * Fumble? no * Complete or incomplete? incomplete * Holding? no * False start? yes * DPI? no * FK or SK touched? no * IS or IP? IS * Forward pass? yes |
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