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Rules |
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JARDEL NE SLOW PITCH BYLAWS AND RULES OF 2001
JARDEL NE SLOW PITCH BYLAWS AND RULES OF 2001
1. The league shall be called the Jardel Northeast Slow Pitch League (J.N.E.S.P.L.), and shall consist of eleven (11) teams.
2. There will be a $50.00 franchise fee to be payable to the Jardel Northeast Slow Pitch League four (4) weeks prior to league play. This fee is payable one time only, and monies are to be used by the Jardel Recreation Center at their discretion.
a. All new teams must pay the $50.00 franchise fee.
b. Any team returning with less than 51% of last years players is considered a new team.
c. The enforcement of this bylaw shall be determined by the Executive Board This is waived for 2000 season.
3. All teams should be fully uniformed in like shirts and like color pants or shorts (the wearing of hats is optional; stripes down the side of pants is optional.). The wearing of metal spikes is prohibited. Plastic spikes are optional; however, no street shoes or boots may be used.
4. Teams shall consist of no less than 13 players, and no more than 25 players. Non-playing coaches or managers are not considered in that number, but must be on the roster. All players on a team winning by forfeit, will be credited with one (1) game played. All playing members must play in one less game then half of the regular season games league games to be eligible for the playoffs. To facilitate protest requests, all scorebooks must include last names. (If an injury occurs, the League must be notified immediately. The Board of Directors will determine eligibility at its discretion).
5. Participants in J.N.E.S.P.L. Functions, participate at their own risk. All participants assume all risks and hazards incidental to participation in any and all J.N.E.S.P.L. functions and activities. All participants do hereby waive, release, absolve, indemnify and agree to hold harmless the J.N.E.S.P.L. Executive Board and Board of Directors, for any claims arising out of an injury whether the result of negligence or for any other cause. Parked cars, (any cars), are not the responsibility of the league
6. Each team shall be responsible for one (1) new game ball each game.
a Teams shall share field practice until 6:45
b The home team is required to supply bases, including home plate.
7. Team temporary roster must be submitted to any member of the Executive Board prior to the regular season. Team permanent roster must be submitted to any member of the Executive Board on or before their sixth games, or May 25th. Failure to do so, will result in forfeit of all games won, until the roster is turned in. This rule will be strictly enforced by the Executive Board.
a. After Memorial Day, no player can be added from another team unless released by that team. This is an agreement of managers during the season only.
b. Copies of rosters may be available to managers upon request.
8. Any team which forfeits three (3) league games, will be disqualified from league play, for the balance of the season and for the following season. No refund of monies will be forthcoming to a disqualified team. If a team forfeits, it is required to reimburse the league $50.00. Prior to the forfeiting teams next game. $25 will go to the league, and $25 will go to the team that was scheduled to play the forfeiting team. In the advent of a double forfeit, both teams will pay the league $50.00. This rule applies from year to year. Failure to comply will result in another forfeit. Players from a forfeited team may not be picked up on the rosters of other teams in the league, without the express permission of the Executive Board.
9. Absolutely no alcoholic beverages will be allowed during league games. Umpires have the authority to call a forfeit for any team violating this rule.
10. League Board of Directors shall consist of:
a. Advisory Officers -- Ray Vassallo, Dave Buonomo, Mike Boyle
b. Executive Board -- Jack McLeod (President)
c. Representative for each Team
d. Rules Board A majority of the managers or their representatives. Managers as deemed necessary by the Executive Board.(Excluding involved parties)
Members of the League Board of Directors must be on a team roster. League Board of Directors will have all say as to who enters the league. No new team is allowed to hold an Executive Position on the League Board of Directors their first year in the League, but they do have a right to vote on all league matters. In case of a tie, the Executive Board will cast the deciding vote.
11. Protests - Protests will be accepted and considered only on the following:
a. Misinterpretation of a playing rule or ground rule.
b. Failure of an umpire to impose the correct penalty for a given violation.
c. Use of an ineligible player.
1. The Executive Board will determine if the protest is valid.
2. The manager must notify the umpire that the game is being played under protest, at the point of incident only. A written protest must be submitted to the league within twenty-four (24) hours after the scheduled time of the game, along with a $25.00 protest fee, returnable if the protest is won.
3. For a Friday night protest, a telephone call to a member of the Executive Board is sufficient notice of a protest.
4. Umpires will require seventy-two (72) hours notice of; and presence at a protest hearing date.
12. All awards are presented in the form of cash. League champions will receive $1,200.00. The runner-up will receive $600.00.
13. All teams must abide by the National A.S.A. Slow pitch rules with the following exceptions:
a. All games must go seven (7) full innings, except for the 12 run rule, regardless of rain and curfew. Games will be picked up at the point of suspension. (If the losing team does not wish to complete the suspended game, they will be allowed to do so without being charged with a forfeit.)
b. The 12 run rule is in effect during the regular season. If after 5 complete innings, a team is losing by 12 or more runs, the game is over. After the team behind has batted 5 times, at any point that the 12 run rule comes into play, the game is over.
c. Games can start and finish with nine (9) players instead of the regulation ten (10). You must have at least nine players to start and finish a game. If you do not have nine, a forfeit results. If you start with nine, you can add a tenth player at any time during the game. The tenth player bats in the tenth spot of the order.
1. Increasing the number of players:
If you start with nine and add a tenth player, you cannot add an eleventh player. If you start with 10 players, you cannot add an eleventh player.
2. Reducing the number of players:
You may reduce the number of players in your lineup from 11 to 10, from 10 to 9, or from 11 to 9 without suffering an automatic out penalty for any of the following reasons:
a. A player is injured and/ or unable to continue.
b. A player is ejected by the umpire
In the event the number of players in your lineup decreases, the spot in the lineup previously occupied by the player who left is skipped. If you have an available player on the bench, you must enter him into the game with the exception of the manager.
This rule is not designed to permit a team to remove players from the lineup to gain a competitive advantage. Any attempts to do so will result in a potential forfeit for that team.
d. The 12 run rule will not apply to the playoffs.
e. Pitching will be a 6 to 12 foot arc. Use of Pitching Rubber is Optional.
f. The A.S.A. re-entry rule is used.
g. Per A.S.A., you may leave a base when the ball crosses the plate.
h. There will be no 3rd strike foul out.
i. The Rabbit: In lieu of a courtesy runner, a runner may be used once per inning for any runner. This runner could be used repeatedly in the 1, 2, 3, 4, 5,6,7,etc (any and all innings). The runner is not considered in the game and may be used as an offensive or a defensive replacement. Once the runner enters the game, the team can not use a rabbit for the remainder of the game (including continuation). There will NOT be a Courtesy Runner. Examples of the use of the rabbit are: the 1st hitter gets a hit in the 1st inning: the rabbit runs for that player. In the 2nd inning the 1st hitter gets a hit, again the rabbit can run for that player. If a team bats around in an inning the Rabbit can NOT be used a second time in the same inning. The Rule is ONCE PER INNING. The Rabbit is a player that is NOT in the Game when used. The rabbit will be identified in the scorebook as the last name listed with an asterisk * by their name. The umpire should be notified that a rabbit is being used. (See attached handout)
14. Eligibility can be protested at any time. If a player is found ineligible, all games in which he was a part will be forfeited, and the individual barred from the league for the rest of the year. Action may also be taken against the team. The burden of proof lies with the team being protested. All scorebooks must include last names. A playoff eligibility check off list may be used to determine eligibility for the playoffs.
15. Conduct:
a. If a player pushes an umpire, he will be ejected from the game. A forfeit may arise and the offender be given at least a two (2) game suspension, or more as deemed appropriate by the appropriate board.
b. If, for any reason, a player is ejected from a game, the umpire who ejected the player must submit a report stating the reason for the ejection. The umpires report will be given to the Executive Board for review, and appropriate action. A league representative will be present at playoff games to handle any playoff ejection.
c. If a player or manager punches an umpire, he will be suspended from the league for a minimum, the balance of the season, subject to review by the Executive Board.
d. Each team is responsible for the conduct of its fans. If a fan interferes with the progress of a game, after a warning from an umpire, the umpire will then declare a forfeit against the offending team.
e. The above bylaws concerning conduct will be enforced before, during, and after a game.
f. The above bylaws concerning conduct apply to league officials at all times.
g. Any observation of misconduct may be reported by any active member of the league.
h. The members of the Executive Board will have the authority to administer and change any of the bylaws concerning conduct for the effective operation of the league.
16. Any player involved in a fight with other players, will be suspended by the Executive Board for two (2) games. The suspension starts with the next regular scheduled game. Any team playing a team with a suspended player, or players, will be notified by the Executive Board before the start of their next game, as to who the suspended players are.
17. Cancellation of games: Authority to cancel games rests solely with the Department of Recreation staff at Jardel, up until 5:15 p.m.. After this time, the decision to cancel will be made by the umpire in charge on the field locations at game time. Games will be Rescheduled at the earliest possible time. Forty-eight (48) hours will be considered sufficient time for a team to be ready to play a make-up game. The Jardel Rec. Center phone number is 728-9037. The Jardel Team Hot Line number is 953-9700 (Use Team ID 52113 ) The Jardel websites are http://sites.netscape.net/jack1mcleod/homepage or
http://www.eteamz.com/jardel
18. The members of the Executive Board/ Operation Board, reserve the right to make all laws which may be necessary for the execution of the foregoing bylaws; and for any other powers or purpose required for the effective operation of the League.
19. Schedule of payment for league fees:
1st meeting - $200.00 plus all past due monies
2nd meeting - $200.00
3rd meeting - $200.00
4th meeting - $200.00, or the balance due.
a. Failure to pay at any of the above meetings, will result in the
expulsion of that team from the league.
b. All monies must be paid before the start of the season.
20. Any motions made at a regularly scheduled league meeting will be voted on by only those teams present at the meeting.
21. Within 3 days of a completed game, the winning team must call in the score of their game to the league voicemail box (phone number 953-9700 ID#52113). Failure to do so may result in a forfeit. Another option will be via email or the Website at http://sites.netscape.net/jack1mcleod/homepage or http://www.eteamz.com/jardel ; email at jardel@email.com. Each manager will have an email account at TD, teamdiscovery.com. The first letter of their first name plus their last name will be the email account. The initial password will be jar1del (jarONEdel). After logging on the manager can change their password. Examples are jardel@teamdiscovery.com or jmcleod@teamdiscovery.com.
22. The League shall consist of the following teams:
MOLLY MAGUIRES MICHAELS CAFE
PENNY GARDENS AMERICANS THE BANDITS
RED ROOSTER PENNY GARDENS 2
HAMMERHEADS RHAWN PUB
McCANNS OWENS CAFE
RED ROOSTER TOO
23. PLAY-OFFS:
a. The top ten teams will make the playoffs based on their overall won / loss records. The top six teams will receive a bye in the Knock Down Round.
b. First round (Knock Down Round) The teams without a bye will play a one game elimination. Positioning will be determined on the basis of the regular season records. For example: 7 vs. 10; and 8 vs. 9. Teams with the better regular season records (the higher seed) will be home team in the elimination game. (7 and 8 are Home Team)
c. Second round (Quarter Finals) - Winners of the Knock Down Round will be joined by the six teams that received byes, and will play in a best of three games series. Positioning again will be determined on the basis of regular season records. For example: 1 vs. 8; 2 vs. 7; 3 vs. 6; and 4 vs. 5. Teams with the better regular season records (the higher seed) will be home team in the first and third games.
d. Third round (Semi-Finals) - Winners of the quarter-finals will play in a best of five games series. Positioning will again be determined on the basis of regular season records. For example: 1 vs. 4; and 2 vs. 3. The teams with the best regular season records (the higher seed) will be home team for the first, third, and fifth games.
e. Fourth round (Championships) - Winners of the semi-finals will play in a best of five games series. Positions will again be determined on the basis of regular season record. The team with the
best regular season record (the higher seed ) will be the home team for the first, third, and fifth games.
Game start times will be determined before the start of the series by the Executive Board.
Note: Tie breaking procedure for play-off seeding:
a) If more than two (2) teams are tied with regular season records, then the highest winning percentage among all tied teams will determine position in the play-offs.
b) If any two (2) teams are tied with regular season records, then the winner of the "head to head" regular season games will determine position in the play-offs.
c) If two (2) teams split during regular season games, and tie for a play-off position, then the determining factor will be the differential in runs scored during regular season games between
the tied teams.
d) If two (2) teams are tied in the differential of runs scored, then a coin flip will determine position in the play-offs.
e) Teams tying for the last play-off position will play a one game playoff, to determine which will advance to the Knock Down Round of the play-offs.
f) The above tie breaking procedures will be employed for determining play-off position (seeding) and for home team advantage whenever necessary.
24. The playoffs will be scheduled as follows with no exceptions:
(the number represents the seeding placement)
Knock Down Round (KD)
Field Time Home Away
game1 1 6:45 7 vs 10
game1 2 6:45 8 vs 9
Quarter Finals (QF)
Field Time Home Away
game1 1 6:45 1 8
game1 1 8:15 2 7
game1 2 6:45 3 6
game1 2 8:15 4 5
game2 1 6:45 5 4
game2 1 8:15 6 3
game2 2 6:45 7 2
game2 2 8:15 8 1
game3 1 6:45 2 7
game3 1 8:15 1 8
game3 2 6:45 4 5
game3 2 8:15 3 6
Semifinals:
Field Time Home Away
game1 1 6:45 1 4
game1 1 8:15 2 3
game2 1 6:45 3 2
game2 1 8:15 4 1
game3 1 6:45 1 4
game3 1 8:15 2 3
game4 1 6:45 3 2
game4 1 8:15 4 1
game5 1 6:45 1 4
game5 1 8:15 2 3
Finals:
game1 1 (7/7:30) 1 vs 2 game4 1 (7/7:30) 2 vs 1
game2 1 2 vs 1 game5 1 1 vs 2
game3 1 1 vs 2
25. J.N.E.S.P.L. GROUND RULES
Field 1 (St. Vincent St. & Whitaker Ave.)
3rd. base side: From the end of the fence, to the second pole, then straight downfield will be played as a dead ball area.
NOTE: There is no catch and carry - A fielder cannot carry the ball into this area. there is a dead ball penalty.
1st. base side: From the end of the fence to the light pole, then straight downfield is also a dead ball area, with the same penalty as the third base side. Balls entering the dead ball territory beyond the third light pole will be played as all you can get.
Batting Cage Area: Pole to pole over the blacktop is the dead ball area; also with a dead ball penalty. If there is an opening in the batting cage, and a ball goes through it; it is treated as a dead ball - with a dead ball penalty.
Field 2 (Whitaker Ave. by the Tennis Courts)
3rd. base side: From the end of the fence to the light pole, (unless there is a mound of dirt in the way, IN THIS CASE, whatever safety rules are necessary) then straight downfield is in play: with the exception of the steps (for safety reasons). you cannot climb the steps to catch a ball, but you can reach over them.
1st. base side: From the end of the fence to the light pole, then straight downfield is a dead ball area - No catch and carry, and also a dead ball penalty.
Batting Cage Area rules are the same as for field 1.
Sliding Bags:
Baserunners sliding into a bag, and the bag moving out of its normal position, should hold the spot where the bag was, and make no attempt to advance, until the umpire calls time. If a preceding baserunner or a fielder moved the bag out of its normal area, then the baserunner should use good
judgement and touch the spot where the bag normally is. Remember with sliding bags, we depend on the umpire's judgement.
26. Rain Out Procedure:
a. The main problem with the fields will be puddles of water. The designated persons from each team scheduled to play that night will try to make the fields playable.
27. Field Maintenance Procedure:
a. Never use a broom to push water out of a puddle.
b. Use a bucket to scoop out the water.
c. Be patient, don't try to fill the bucket up with water.
d. Taking half buckets or less will ensure that you are only removing water, and not gouging out the spot.
e. The reason not to use a broom, and not to gouge the spot is that it will only make the puddle larger the next time that it rains.
f. The orange colored dirt is a dymetex compound, which can readily be filled in. a little bit goes a long way.
g. Rake the area where water is removed, and allow it to dry before adding new dirt.
h. It will be best to wait until game time to add the dirt that will be needed.
Rabbit Rule
Essentially, the Rabbit rule is designed to eliminate the baserunning aspects of the game for the old, slow,
heavy, injured, or lazy player. The purpose of the Rule is to bring to a halt the ambiguous courtesy runner, a
mythical rule fraught with inconsistencies and abuse.
The Rabbit Rule is defined in four parts, as follows:
1) The Rabbit is a nonstarter (he may never be one of the original 9th, 10th, or 11th players) who may run, for
any base runner who successfully achieves a base, once per inning, at the managers discretion. The Rabbit is
not a pinch runner nor a substitute in the traditional sense of the word, but rather a freely inserted baserunner
who may perform his duty, once per inning.
Example: TOP OF FIRST INNING
Joe Oldtimer doubles with two out. Rabbit, Bill Swift runs for Oldtimer.
This is a free exchange, and has no effect upon Oldtimers status as a starter, who will freely take his
place in the field at the conclusion of the inning or at the plate should his team bat around.
2) The Rabbit may enter the game, any time, as an offensive or defensive replacement, however his team will
lose the services of the Rabbit Position for the balance of the game.
Example (A) TOP OF THE FOURTH INNING
Rabbit, Bill Swift runs for Tom Cripple who singled to start the inning. Swift subsequently scores on a homerun by the next batter, Ben Basher. Swift then enters the game as a batter for Len Lighthitter. This is a legal move, with Swifts team losing the Rabbit option for the balance of the game.
Example (B) BOTTOM OF THE SIXTH INNING
Rabbit, Bill Swift who had run in the top of the 6Th, now enters the game in the bottom of the 6th as a defensive replacement for Ned Noglove. This is a legal move, with Swifts team losing the Rabbit option for the balance of the game.
3) In the event of a Rabbit injured upon the basepaths and unable to continue, only the original batter-baserunner may be freely resubstituted for the Rabbit.
Example: BOTTOM OF THE FIFTH INNING:
Rabbit, Bill swift breaks his leg sliding into second. Tom Cripple for whom Swift originally ran may then freely substitute for Swift. Any subsequent substitutions for Cripple then become subject to standard re-entry rule. Swifts removal from the game, ends his team Rabbit option for the balance of the game.
4) For the purpose of bookeeping, the Rabbit shall be listed below the last batter with an asterisk * by his name. As a matter of formality the umpire should be informed of the use of a Rabbit.
Example
1. Jones, B.
2. Smith, R.
3. Oldtimer, J.
4. Cripple, T.
5. Basher, B.
6. Noglove, N.
7. Lighthitter, L
8. Jackson, M.
9. Jordan, M.
10. Lastman, T.
Swift, B *
2001 ASA PLAYING RULE CHANGES AND COMMENTS
2001 PLAYING RULE CHANGES AND COMMENTS
The new 2001 Playing Rule changes are listed below with comments prepared to help explain the intent of the new rule. TRANSPARENCIES will be available January 1 to assist the local instructors in interpreting these changes.
Rule 2, Sec. 1: G12-UFP: Pitching distance changed from 35 feet to 40 feet.
G12-USP: Pitching distance changed from 40 feet to 46 feet
B12-USP: Pitching distance changed from 40 feet to 46 feet
COMMENTS: Because of the talent level of the 12-U youth, the pitching distance was increased in length in both slow and fast pitch. This is also a safety orientated rule change, providing the players with more reaction time on batted balls.
WMFP: Pitching distance changed from 40 feet to 43 feet
COMMENTS: Note: This is for the WOMENS MAJOR level only. The Womens Class A, B, C, and youth levels all remain at 40 feet. This is the NCAA pitching distance. Statistics prove this added distance allows more offense to the major level game. Because a majority of the MAJOR adult pitchers are coming from the college ranks, where they are used to throwing and hitting from the 43 feet distance, this was recommended.
MMSP: Minimum fence distance changed from 275 to 300.
COMMENTS: Because of the improved technology of bats and balls, this minimum fence distance is necessary for this level of competition.
Rule 2, Sec 3H-2: Add JO Girls Fast Pitch 10-U, 12-U, 14-U, 16-U, and 18-U to rule which reads the double first base shall be used in these divisions of play. (Effective 2002)
COMMENTS: The double first base should be as much a safety requirement as helmets, bat specifications, and ball specifications. Its use greatly enhances safety, but does not change the nature of the game.
Rule 3, Sec 1B: Delete the note which reads: Bats made of or containing Timetal 15-3 or Teledyne 15-333 Titanium alloy shall not be used until further testing is completed.
COMMENTS: With the new specifications restricting the ball speed off the bat, the composition of a bat is no longer of concern. All bats, regardless of what alloys they are made of, must now follow the same specifications.
Rule 3, Sec 3H & J: Delete entire sections and re-number.
COMMENTS: Balls with a .50 COR are no longer legal in ASA fast pitch play, and therefore this section is not needed.
Rule 3, Sec. 3L: Change wording to read: The white cover, red-stitch or yellow optic cover, red-stitch (and/or red indelible stamping as approved by the ASA) 12-inch ball with a COR of .47 and under shall be used in the following ASA play: mens slow pitch and coed (male batters only) slow pitch, boys 14-, 16-, and 18-under slow pitch; and all modified pitch. It must be marked as shown below.
COMMENTS: The yellow optic, red-stitch ball has proven that it is easier to see, therefore making it easier to hit and field and improving the safety of the players. The yellow optic, red-stitch ball with a COR of .47, can now be used in fast pitch, slow pitch and modified pitch.
Rule 3, Sec 3M: Change wording to read: The white cover, red-stitch or yellow optic cover, red-stitch (and/or red indelible stamping as approved by the ASA) 11-inch ball with a COR of .47 and under, shall be used in the following ASA play: womens slow pitch, coed slow pitch (women batters only), boys 10- and 12-under slow pitch and girls 10-, 12-, 14-, 16-, and 18-under slow pitch. It must be marked as shown below.
COMMENTS: Similar to the previous comment, the yellow optic, red-stitch ball has proven that it is easier to see, therefore making it easier to hit and field, and improves the safety of the players.
Red Colored Marking & StampMax 525 lbsMax .47 corBlack Colored Marking & StampMax 525 lbsMax .44 corBlue Colored Marking & StampMax 525 lbsMax .40 cor Red Colored Marking & StampMax 525 lbsMax .47 corBlack Colored Marking & StampMax 525 lbsMax .44 corBlue Colored Marking & StampMax 525 lbsMax .40 cor LOCATION OF MARK ON BALL(Diagram showing placement of Marks in upper panel)
Rule 3, Sec. 4: Add wording to read: GLOVES MAY BE WORN BY ANY PLAYER BUT MITTS MAY BE USED ONLY BY THE CATCHER AND FIRST BASEMAN. The dimensions of any glove used by any fielder other than the first baseman or catcher shall not exceed the specifications set forth below (see drawing and specifications). The top opening of the web and any mitt used by any first baseman or catcher shall not exceed the specifications set forth below. (Fast Pitch Only): The pitchers glove shall be of one solid color other than white, gray or yellow optic. Multicolored gloves are acceptable for all other players. Gloves with white, gray, or yellow optic circles on the outside, giving the appearance of a ball, are illegal for all players.
SPECIFICATIONS
(a) Palm width (top) 20.3 cm (8 in.)
(b) Palm width (bottom) 21.6 cm (8 ½ in.)
(c) Top opening of web 12.7 cm (5 in.)
(d) Bottom opening of web 11.5 (4 ½ in.)
(e) Web top to bottom 18.4 cm (7 ¼ in.)
(f) 1st finger crotch seam 19.0 cm (7 ½ in.)
(g) Thumb crotch seam 19.0 (7 ½ in.)
(h) Crotch seam 44.5 cm (17 ½ in.)
(i) Thumb top to bottom edge 23.5 cm (9 ¼ in.)
(j) 1st finger top to bottom edge 35.6 cm (14 in.)
(k) 2nd finger top to bottom edge 33.7 cm (13 ¼ in.)
(l) 3rd finger top to bottom edge 31.1 cm (12 ¼ in.)
(m) 4th finger top to bottom edge 27.9 cm (11 in.)
COMMENTS: Because of the popularity of the yellow optic ball, these color additions were necessary. The glove dimensions at one time were in the rule book, but removed. It was felt that these measurement requirements should be returned to the rule book in order to provide guidance to the manufacturers, and control the size of softball gloves.
Rule 3, Sec 5B-C-D: Remove JO Womens 23-U from all sections of fast and slow pitch, where it has been listed with Junior Olympic. This ruling dealt with masks and helmets.
COMMENTS: An ASA Code change was made to remove from youth play and list under adult play, therefore JO requirements for masks and helmets will not be followed in these divisions in championship play. Adult rules will now apply. (ASA Code Article 204, A-22 and 23)
Rule 4, Sec 7C : Add new #3 to Illegal Runner to read:
A. (Girls JO Fast Pitch Only): Not reporting a courtesy runner or using an ineligible/illegal courtesy runner.
COMMENTS: No change to existing rule. This was not included in this rule and section when the rule was added in 2000.
Rule 5, Sec 8 Mens Slow Pitch Home Run limits changed:
A. Unlimited no change
B. Twelve (12) no change
C. Nine (9) Class A and Major Masters 35-O.
D. Six (6) (Remove Major Church)
E. Four (4) Church
F. Three (3) Class C, Class A Coed, Masters A 35-O, Masters A and Major 40-O, and Masters A and Major 45-O.
(Remove Class A Church.)
G. One (1) no change
H. None (0) no change
EFFECT: For any in excess, the ball is dead, the batter is out, and no runners can advance.
Note: no change to any sub-section
COMMENTS: Major Masters 40-O and 45-O requested the reduction. Both Mens Major Church and Mens A Church were combined, and the limitation was set at four. As shown above remove Major (6) and A (3) Church limits.
Rule 6, Sec 3F-2: Change wording to sub-section 2 to read: (A) No restriction on
Modified Pitch the backward swing or at the top of the back swing. The pitcher must have an opportunity to move the ball from outside the wrist to the inside of the wrist to comply with the restriction of the position of the ball during deliver. The ball must not be outside the pitchers wrist on the downward motion and during the complete delivery.
COMMENTS: The underlined wording was added in order to allow the pitcher to abide by the delivery on the downward motion and release, as he/she completes the delivery.
Rule 8, Sec. 2H: Change the word moves to steps so it will read: THE BATTER-RUNNER IS OUT: H. When the batter-runner steps back toward home plate to avoid or delay a tag by a fielder.
COMMENTS: Moves is ambiguous and leaves it open to interpretation by the umpire. Steps is a definite act. The change follows the current interpretation.
Rule 8, Sec 2N: N. If, when using the double base, and there is a force play by an infielder on the batter-runner, who touches only the white portion and collides with the fielder about to catch a thrown ball while on the white. PENALTY: Interference is ruled, the ball is dead, the batter-runner is out, and all other runners are returned to the base last occupied at the time of interference.
(Renumber existing N to O)
COMMENTS: This form of interference would only be used if the double first base is being used, and the batter-runner touches only the white portion of the base. If a collision occurs when using the colored portion of the base, no interference would be called. Interference is ruled in order to cause a dead ball and not allow the offense to gain an advantage by having other runners advance on the illegal act by the offense.
Rule 8, Sec 10C: Add to existing wording to read:
A. Any player on the official line-up sheet including available substitutes may be used as a courtesy runner. (Masters SP Only) A courtesy runner may be used one time per inning.
COMMENTS: In Masters Slow Pitch play, this courtesy runner can only be used one time per inning. In Masters Fast Pitch and Senior Slow and Fast Pitch, the same courtesy runner may be used two or more times in the same inning.
Rule 8, Sec 10K: (Senior Slow Pitch Only) If the runner has passed the commitment line (20 foot marking), continues to run on the original foul line, and interferes with the fielder taking the throw at, and in contact with the original home plate. EFFECT: A dead ball shall be declared and the runner is out.
COMMENTS: In the Senior Slow Pitch game, a second home plate is placed eight feet from home plate and base runners should be using the direct line from third base to the second home plate. However, if they use the original base line toward the original home plate, and if interference occurs on a thrown ball, the runner is ruled out and the ball declared dead so other runners cannot advance.
Rule 8, Sec. 11: Change wording in this section to read:
COURTESY RUNNERS (GIRLS J.O. FAST PITCH ONLY)
A. The team at bat may use a courtesy runner for the pitcher and/or the catcher, at any time. Neither the pitcher nor the catcher will be required to leave the game under such circumstances. The same courtesy runner may not run for both the pitcher and the catcher in the same half inning or any time during the game.
B. The pitcher and catcher are identified as the last players who physically played that position on defense. In the top of the first inning only, the pitcher and catcher are identified as those players listed on the lineup as pitcher and catcher.
C. Players who are currently in the game or have participated in the game in any other capacity are ineligible to serve as courtesy runners.
D. A player may not be a substitute for any player in the half inning that she ran as a courtesy runner. EXCEPTION: If an injury or disqualification occurs and no substitutes are available, the courtesy runner must be used as a substitute, and take the place of the injured player. Should the courtesy runner be on base, and is entered as a substitute, the pitcher or catcher for whom the courtesy runner is running, must run in her place.
E. Once a courtesy runner has been designated for the pitcher and/or catcher, the pitcher or catcher for whom she is running may not return to run while that courtesy runner is on base. A courtesy runner cannot run for a courtesy runner. EXCEPTION: Should an injury or disqualification occur to any offensive player, and no substitutes are available, the courtesy runner must take the place of the injured player. In this case, the courtesy runner enters as a substitute and the pitcher or catcher for whom the courtesy runner is running, must run in her place.
F. A courtesy runner must be reported to the umpire. If a courtesy runner fails to report or violates the courtesy runner rule, she is considered to be an illegal runner and shall be disqualified.
COMMENTS: These changes clarify who the pitcher and catcher are for purposes of using a courtesy runner; clarifies when a courtesy runner can become a substitute for another player; clarifies the exceptions to the rule; clarifies what to do if a team does not have enough players due to injury or disqualification; and clarifies the penalty for unreported or illegal courtesy runner.
Rule 10, Sec. 1C: Add or tan padding to sub-section to read: The plate umpire in fast pitch must wear a black mask, with black or tan padding and a black throat protector.
COMMENTS: Because the previous ruling required only black mask and padding, many umpires had to purchase different masks for fast pitch softball and baseball (or had to change padding for each sport) This ruling is user friendly and should increase the number of registered umpires, who would not umpire fast pitch as a result of buying a separate mask or pad.
Rule 11, Sec. 3-D When a batter reaches first base safely as a result of a preceding runner being called out for interfering with a batted or thrown ball, or with a defensive player.
COMMENTS: The scoring procedure is to award a base hit when interference is ruled, and it is the feeling of the Playing Rules Committee that this should be a force out instead. It is unfair scoring to award a base hit for a violation (interference) by the offensive team. (Rule 8, Sec 8J-L Note will be changed to reflect this)
2000 PLAYING RULE CHANGES AND COMMENTS
The new 2000 playing rule changes are listed below with comments prepared to help explain the intent of the rule. TRANSPARENCIES will be available January 1 to assist the local instructors in interpreting these changes.
Rule 1 CHARGED CONFERENCE: B. Offensive Conference. The offensive team requests a suspension of play, to allow the manager or other team representative to confer with the batter, another team representative, and/or runner (s).
COMMENTS: The intent of limiting and monitoring conferences is to prevent undue delay of the game. If an offensive coach requests time out to discuss strategy with another coach (with no batter or runner(s) involved), this delays the game but was not able to be charged as a conference under the previous rule. Now this is a charged conference also.
Rule 1 COURTESY RUNNERS. (Senior Slow Pitch, Masters and Senior Fast Pitch, and J.O. Girls Fast Pitch Only) A courtesy runner is any player who replaces a runner without a charged substitution.
COMMENTS: With the addition of Rule 8, Section 11, allowing a courtesy runner for the J.O. Girls fast pitch catcher and pitcher, this definition has to include this division of play. Masters and Senior Fast Pitch divisions also added a courtesy runner, using basically the same rules as Senior Slow Pitch.
Rule 1 ILLEGALLY BATTED BALL. An illegally batted ball occurs when the batter hits the ball fair or foul and:
A. When, at the time the bat makes contact with the ball, the entire foot is completely outside the lines of the batters box and on the ground.
B. When, at the time the bat makes contact with the ball, any part of the foot is touching home plate.
C. An illegal or altered bat is used.
D. When, at the time the bat makes contact with the ball, the batters entire foot had stepped back out of the batters box and returned to hit the ball while inside the box.
COMMENTS: This rule was listed under Rule 7, Sec 2B in 1999, however was changed to Rule 7, Sec 6F in order to treat this violation the same as an illegally batted ball, with no penalty if the ball was not hit.
Rule 2, Sec 1 Modified Men: Add maximum fence distance of 300 ft (91.44 m)
B18-UFP: Increase fence distance to 225 feet (68.58m) minimum and 250 feet (76.20m) maximum.
G10-USP: Increase fence distance to 175 feet (53.34m) minimum and 200 feet (60.96m) maximum.
B10-USP: Increase fence distance to 200 feet (60.96m) minimum and
225 feet (68.58m) maximum.
B12-USP: Increase fence distance to 225 feet (68.58m) minimum and
250 feet (76.20m) maximum.
B14-USP: Increase fence distance to 275 feet (83.82m) minimum and
300 feet (91.44m) maximum.
G10-USP: Increase base distance to 60 feet (18.29m)
B10-USP: Increase base distance to 60 feet (18.29m)
B10-UFP: Increase base distance to 60 feet (18.29m)
COMMENTS: For 2000, increased fence distances in the above divisions of play were made due to the distance batted balls now travel, and increased youth base distance were made so most ball field base distances will be the same and fewer changes will be required.
Rule 3, Sec 1L L. Shall have a safety knob of a minimum of º inch protruding at a 90-degree angle from the handle. It may be molded, lathe, welded, or permanently fastened. A flare or icon grip attached to the bat will be considered altered. The knob may be taped as long as there is no violation of this section. (Effective January 1, 2002) Shall have a safety knob of circular cross section concentric to the bat handle with a minimum diameter one-half inch greater than the handle diameter including the grip. The knob portion adjacent to the grip must extend at least one-eighth inch beyond the grip within ten degrees of the perpendicular to the longitudinal axis of the handle. The remainder of the knob portion may have curvature to the apex at the maximum knob diameter. The distance, when measured along the longitudinal axis of the handle, from the point of the knob which is adjacent to the grip to the apex of the knob at its maximum diameter shall not exceed three-eighths of an inch.
COMMENTS: The requirements of the safety knob on bats was rewritten to prevent the flare or icon knob being designed on the end of the bat. The current wording allowed designers a loophole, and several models were ruled illegal, even though they met the wording requirements. Even though this wording may be difficult to understand, it follows the intent of the rule, and beginning in 2002, will prevent future loopholes.
Rule 3, Sec 3I I. The white cover, white-stitch or yellow optic cover, red-stitch 12-inch ball with a COR of .47 or under shall be used in the following ASA play: mens and womens fast pitch, mens and womens masters fast pitch, boys and girls 12-, 14-, 16-, and 18-under fast pitch. It must be marked ASA-4795.
COMMENTS: No longer is the .50 COR ball legal in fast pitch play (adult or youth). In 1999, J.O. Girls fast pitch play required the .47 COR , and beginning in 2000, all divisions of fast pitch will require the .47 COR ball - either white or optic yellow cover.
Rule 3, Sec 3K K. The white cover, white-stitch or yellow optic cover, red-stitch 11-inch ball with a COR of .47 or under shall be used in the following ASA play: boys and girls 10-under fast pitch. It must be marked ASA-4795
COMMENTS: Following the same requirements of the 12-inch fast pitch ball, the boys 10-under now must use the 11-inch white or yellow optic cover ball with a .47 COR.
Rule 3, Sec 3N N. The gold stitch 12-inch ball with a COR of .44 and under shall be used in all mens and womens senior slow pitch play, and shall be used in the super slow pitch when fences are less than 325 feet and mens major slow pitch when fences are less than 315 feet. It must be marked ASA-4495.
COMMENTS: Mens and Womens Senior Slow Pitch will now be required to use the .44 COR for play rather than the .47 COR because of a slower reflex time. Super Slow Pitch and Mens Major Slow Pitch championships must also use the .44 COR if field distances are less than that defined by rule.
Rule 3, Sec 3Q Q. Beginning January 1, 2001, only balls which bear an ASA approved certification mark signifying compliance with the COR limitations and compression-displacement limitation then in effect will be allowed for use in ASA Championship Play. (Effective January 1, 2001) The ASA shall develop two separate certification marks for softballs. One mark will signify compression of 375 or less pounds, and the other will signify compression of more than 375 pounds, but less than 525 pounds.
COMMENTS: Ball compression will now be at two levels in order to meet the needs and desires of play. Current ball compression of 525 pounds will remain, and a new compression of 375 pounds will also be available. Both will be available in 2000 for trial and testing, allowing leagues and tournaments to choose the best compression for their fields and their participants.
Rule 3, Sec 5 NOTE: (Sections A-B-C) The ice hockey goalie style face mask made for softball, is approved for usage by catchers. If the umpire feels that there is not adequate throat protection built onto the mask, a throat attachment must be added to the mask before using.
COMMENTS: Because the ice hockey goalie style face mask is made with and without throat protectors, the design without a built in protector must have the throat attachment added to the mask before it can be used. In addition, plastic hockey masks of this style (sold as souvenirs at hockey games) are not allowed for use in softball games.
Rule 3, Sec 6 G. SHOES. Must be worn by all players are allowed. EXCEPTION: Junior Olympic/J.O. Womens 23-U FP and SP/Coed/Senior Play: No metal spikes nor hard plastic or polyurethane spikes similar to metal sole and heel plates are allowed.
COMMENTS: Two new divisions of play were added for 2000 in Junior Olympic Womens 23-U Fast Pitch and Slow Pitch. Because the committee wants this division to play by the same rules as the J.O. Girls, metal spikes (or polyurethane spikes similar to metal spike configuration) will not be allowed for use
Rule 4, Sec 1C C. A team shall consist of players in the following positions:
1. Fast Pitch and Modified Pitch. Nine players: pitcher (F1), catcher (F2), first baseman (F3), second baseman (F4), third baseman (F5), shortstop (F6), left fielder (F7), center fielder (F8), and right fielder (F9)
2. Fast Pitch and Modified Pitch with a Designated Player (DP). Ten players: same as fast pitch or modified pitch plus a DP. NOTE: Refer to Section 3 DESIGNATED PLAYER for options resulting in nine players continuing the game.
3. Slow Pitch and Ten Man Modified Pitch. Ten players: same as fast or modified pitch plus an extra fielder (F10).
4. Slow Pitch with an Extra Player (EP), Senior Slow Pitch with two extra defensive players, and Ten Man Modified with a Designated Player (DP). Eleven players: same as slow pitch plus an EP who bats in the lineup, or ten man modified pitch plus a DP. NOTE: Senior Slow Pitch may have 12 or 13 players using one or two EPs.
COMMENTS: Modified Pitch (both nine and ten man) was added to this rule for the first time. In addition in 2000, Senior Slow Pitch teams can use two extra players on defense (11), plus one or two EPs in the batting order (12 or 13).
Rule 4, Sec 6B B. If a substitute enters the game without reporting, and after a pitch has been thrown (legal or illegal), or after a play has been made, the player will be disqualified when discovered. The use of an illegal substitute is handled as a protest by the offended team while the player is in the game. If the team manager or player in violation informs the umpire prior to the offended teams protest, there is no violation regardless of how long the player or players were legally in the game. All action prior to the discovery is legal. NOTE: (1) If an unreported substitute on offense bats and reaches base safely, and then is discovered and protested before the next pitch, or if at the end of the game and before the umpires leave the field, all runners will return to the base occupied on the batted ball. All outs that occur on this play will stand. (2) If the substitute is an illegal player for any reason, he will be subject to the penalty for that violation
COMMENTS: It was felt that some form of penalty needed to be placed on a player who entered the game without reporting. Two years ago, there was a different penalty for this infraction, depending when it was discovered, and it proved too complicated. With this new penalty, only disqualification occurs.
Rule 5, Sec 7B B. There shall be only three charged conferences between the manager or other team representative from the dugout with any defensive player(s) in a seven inning game. For every inning beyond seven, there shall be one charged conference per inning between the manager or other team representative from the dugout with any defensive player(s). EFFECT: The fourth, and each additional charged conference in a seven inning game or for any charged conference in excess of one per inning in an extra inning game, shall result in the removal of the current pitcher from the pitching position for the remainder of the game.
COMMENTS: Instead of allowing a manager or team representative from the dugout a conference with any member of the defensive team each half inning, this new rule now states that on the fourth charged conference of the game, the pitcher should be removed from the pitching position. A manager can have three conferences in one inning (or two in one inning and one in another, or one in three different innings) without removing the pitcher, but on the fourth conference, the pitcher must be removed from the pitching position. For extra inning games, one additional conference is allowed for each inning played, with the pitcher having to be removed on the second conference in the same half inning. Conferences not used in the first seven innings are not carried over into extra inning games.
Rule 5, Sec 8 HOME RUN RULE (Code Article 209 I)
A limit of over-the-fence home runs will be used in all mens and coed slow pitch divisions. The following limitations are per team per game:
D. Six (6) Class A Industrial, Class B, Major Coed, Major Church, and Coed Slow Pitch.
E. Three (3) Class C, Class A Coed, Class A Church, and Class A Masters.
COMMENTS: Both Church divisions were reduced for 2000, as the Major division has gone from Twelve (12) home runs per game to six (6) and the Class A division was reduced from six (6) to three (3).
Rule 5, Sec 9 RUN AHEAD RULE (Code Article 209 F).
A run ahead rule must be used at all National Tournaments.
1. Fast Pitch - 15 after three innings or 8 after five innings.
COMMENTS: A run ahead rule following the third inning has been added to the fast pitch game. This mercy rule states that if one team is ahead by fifteen (15) runs after three complete innings the game will be declared over.
Rule 5, Sec 10 TIME LIMIT RULE (Code Article 209G)
In all Junior Olympic Class A and Gold pool play, and in 10-under pool or double elimination play, no inning shall start after 1 hour and 40 minutes. If the game is still tied after the time limit has expired, the tie breaker rule shall be in effect at the start of the next inning.
COMMENTS: A region or area may, by majority vote, establish procedures for a time limit in qualifiers, regional or area tournaments. The 10-under division of play has been added to be included in the time limit ruling for both pool and double elimination play.
Rule 5, Sec 11 TIE-BREAKER RULE
(Women and Junior Olympic Girls Fast Pitch Only) If, after the completion of seven (7) innings of play (or 1 hour and 40 minutes in JO pool play), the score is tied, the following tie-breaker rule will be played to determine a winning team.
COMMENTS: Previously the tie-breaker rule went into effect after the completion of nine (9) innings. Beginning in the year 2000, this rule will go into effect after the completion of seven (7) innings. No other part of the rule was changed.
Rule 6, Sec 1A PITCHING REGULATIONS (FAST PITCH)
Before starting the delivery (pitch), the pitcher shall comply with the following:
A. Both feet must be on the ground within the 24-inch length of the pitchers plate. The shoulders shall be in line with first and third bases.
1. (Male Only) The pitcher shall take a position with his pivot foot in contact with the pitchers plate and his non-pivot foot on or behind the pitchers plate.
(Female Only) The pitcher shall take a position with both feet in
contact with the pitchers plate.
B. The pitcher shall hold the ball in both hands for not less than one second and not more than 10 seconds before releasing it.
(Male Only) If the pitcher decides to pitch with the non-pivot foot to the rear and off the pitching plate, a backward step may be taken before, simultaneous with or after the hands are brought together. The pivot foot must remain in contact with the pitching plate at all times prior to the forward step.
(Female Only) Both feet must remain in contact with the pitching plate
at all times prior to the forward step.
COMMENTS: After one year requiring the male fast pitch pitcher to have both feet on the pitching plate prior to, and during the delivery, in 2000 the male pitcher will be allowed to place his non-pivot foot to the rear of the pitchers plate once again. The leap will remain illegal, therefore, both male and female pitchers must use the pivot foot to push from the plate only, and drag the pivot foot until the ball is released, or an illegal pitch will be called.
Rule 7, Sec 6F F. When a batter leaves the box to gain a running start, but has returned to the box when he hits the ball.
EFFECT - Section 6 D-F: If no contact is made with the pitched ball, there is no penalty.
COMMENTS: The words slow pitch and 16î slow pitch only were removed from the heading of this rule, which now means the rule is in effect for all softball. The EFFECT was added that there is no penalty if the ball is not hit.
Rule 8, Sec 2M M. If using the double base, and there is a play on the batter-runner, the batter-runner touches only the white portion and the defense appeals prior to the batter-runner returning to first base. NOTE: This is treated the same as missing the base.
EXCEPTION: 1) If the ball is thrown from foul side of first base line, or 2) When an errant or missed throw pulls the defensive player into foul ground.
COMMENTS: The rule has been clarified when using the double base to help reduce collisions. For several years, the defensive player receiving a throw at first from the foul side of first base foul line could use the orange portion of the double base. In 2000, if the defensive player at first is pulled into foul ground as a result of a bad throw, this player can also touch the orange base and record an out prior to the batter-runner reaching the base. The batter-runner can use either the white or orange in each of these situations. (Rule 2, Sec 3-H-1-d)
Rule 8, Sec 3I I. Awarded bases must be touched in legal order.
EXCEPTION: Super, All Mens Major and All Mens Class A. (This does not apply to Masters and Seniors Play). On any fair batted ball hit over the fence for a home run, or a four base award, the batter and all runners are credited with a score. The batter and any runners on base do not need to run the bases. NOTE: This would eliminate any base-running appeal plays.
COMMENTS: Not having to run the bases on a home run hit over the fence has been added to all Mens Major Slow Pitch (including industrial and church) and all Mens A Slow Pitch (including industrial and church). It is not included in Major and A Masters or Seniors play however.
Rule 8, Sec 4G G. (Super, All Mens Majors, and All Mens Class A Slow Pitch Only. This does not apply to Masters and Seniors Play). Runners may advance when the ball reaches home plate, or if the pitcher has the ball and is not in the vicinity of the pitching plate. (Remaining part of section remains the same.)
COMMENTS: As stated previously under Rule 7, Sections 4 and 5, stealing is now allowed in the Super Slow Pitch, all Mens Major Slow Pitch (including industrial and church) and all A Mens Slow Pitch (including industrial and church). Stealing is not allowed in Major and A Masters or Seniors play, or in B, C, or D levels of Slow Pitch.
Rule 8, Sec 7G G. (Slow Pitch Only) Base stealing is not allowed. EFFECT: Each runner may leave a base when a pitched ball is batted, touches the ground or reaches home, but must return to that base immediately after each pitch not hit by the batter. EXCEPTION: Super, All Mens Major and All Mens Class A. (This does not apply to Masters and Seniors Play) Runners may advance after the ball reaches home plate, unless it hits the ground or plate in fair territory.
COMMENTS: Follow the same comments as listed in the previous new rule.
Rule 8, Sec 10 COURTESY RUNNERS. (Senior Slow Pitch Men and Women, and Master and Senior Mens Fast Pitch Only)
(SP Only) Unlimited courtesy runners are allowed each inning.
(Master and Senior Mens FP Only) Courtesy runners may be used only for the pitcher and the catcher.
Any player on the official line-up sheet including available substitutes may be used as a courtesy runner.
A courtesy runner is in the game when he touches the base.
A courtesy runner whose turn at bat comes while he is on base will be out. He will be removed from the base and come to bat. A second courtesy runner cannot be substituted at this time.
A player may be a courtesy runner only once per inning.
A courtesy runner may not run for an existing courtesy runner except for an injury.
A runner who is replaced with a courtesy runner may not be used as a courtesy runner for the remainder of the inning.
EFFECT ñ Sec 10 F-H: If a runner violates any of these three situations, he will be called out and removed from the base.
(SP Only) Runners must touch the second home plate located adjacent to the right handed batters box in order to be safe at home. Defensive players can only touch the original home plate and runners can only touch the second home plate. Runners tagged by the defensive team will not be out. If the runner touches the original home plate, he will be out and the ball will remain live. (See diagram under Rule 2, Sec 3G).
(SP Only) Once a runner crosses a line 20 feet from home plate, he cannot return to third base. EFFECT: The runner will be called out if he returns and the ball remains live.
COMMENTS: Courtesy runners have been added to the Senior and Master Mens Fast Pitch, but for the pitcher and catcher only. Sub-sections B-H will be used for fast pitch and all sub-sections will be used for slow pitch. Sub-section C was approved and listed in the 1998 Rule Book, but was left out of the 1999 book.
Rule 8, Sec 11 COURTESY RUNNERS (GIRLS J.O. FAST PITCH ONLY)
A. The team at bat may use courtesy runners for the pitcher and/or catcher at any time. The same runner may not be used for both positions durring the entire game. Neither the pitcher nor the catcher will be required to leave the game under such circumstances.
B. Players who have participated in the game in any other capacity are ineligible to serve as courtesy runners.
C. A player may not run as a courtesy runner for the pitcher or the catcher and then be used as a substitute for another player in the same half-inning.
D. The courtesy runner is not permitted to run as a courtesy runner for the Designated Player (DP), if the DP is batting for the pitcher or the catcher.
E. Once the courtesy runner is designated for that half-inning, no other courtesy runner or the catcher or pitcher may return to run for the original courtesy runner. EXCEPTION: Should an injury occur or the courtesy runner fail to report, another courtesy runner or the pitcher or catcher may run until she scores or is put out.
F. If a courtesy runner fails to report, she will be disqualified. NOTE: The plate umpire shall record courtesy runner participation.
G. A player who violates the courtesy-runner rule is considered to be an illegal player.
COMMENTS: This rule addition is similar to the High School Federation ruling and has been added to allow courtesy runners for the catcher and pitcher should they reach base safely. The courtesy runner can enter the game at that time, or any time thereafter, ie., if they have been on base for one or two batters, the coach can then insert a courtesy runner. this allows the catcher time to put on her protective equipment and be ready to play defense following the third out of an inning. It also allows the pitcher to rest and/or be free of injury while having to run the bases. If a player has already been in the game as a starter or substitute, they will not be eligible to be a courtesy runner during the entire game, however if a player serves as a courtesy runner early in a game, she can be used as a substitute for another position at any time after that half inning is completed. NOTE: If the courtesy runner fails to report and is protested by the offended team, the player is disqualified, based on Rule 4, Section 6 ruling.
JARDEL NE SLOW PITCH BYLAWS AND RULES OF 2000
JARDEL NE SLOW PITCH BYLAWS AND RULES OF 2000
1. The League shall be called the Jardel NorthEast Slow Pitch League (J.N.E.S.P.L.), and shall consist of thirteen (13) teams.
2. There will be a $50.00 franchise fee to be payable to the Jardel Northeast Slow Pitch League four (4) weeks prior to league play. This fee is payable one time only, and monies are to be used by the Jardel Recreation Center at their discretion.
a. All new teams must pay the $50.00 franchise fee.
b. Any team returning with less than 51% of last years players is considered a new team.
c. The enforcement of this bylaw shall be determined by the Executive Board
3. All teams should be fully uniformed in like shirts and like color pants or shorts (the wearing of hats is optional; stripes down the side of pants is optional.). The wearing of metal spikes is prohibited. Plastic spikes are optional; however, no street shoes or boots may be used.
4. Teams shall consist of no less than 13 players, and no more than 25 players. Non-playing coaches or managers are not considered in that number, but must be on the roster. All players on a team winning by forfeit, will be credited with one (1) game played. All playing members must play in one less game then half of the regular season games (11) league games to be eligible for the playoffs. To facilitate protest requests, all scorebooks must include last names. (if an injury occurs, the League must be notified immediately. The Board of Directors will determine eligibility at its discretion. )
5. Participants in J.N.E.S.P.L. Functions, participate at their own risk. All participants assume all risks and hazards incidental to participation in any and all J.N.E.S.P.L. functions and activities. All participants do hereby waive, release, absolve, indemnify and agree to hold harmless the J.N.E.S.P.L. Executive Board and Board of Directors, for any claims arising out of an injury whether the result of negligence or for any other cause. Parked cars, (any cars), are not the responsibility of the league
6. Each team shall be responsible for one (1) new game ball each game.
a Teams shall share field practice until 6:45
b The home team is required to supply bases, including home plate.
7. Team temporary roster must be submitted to any member of the Executive Board prior to the regular season. Team permanent roster must be submitted to any member of the Executive Board on or before their sixth games, or May 26th. Failure to do so, will result in forfeit of all games won, until the roster is turned in. This rule will be strictly enforced by the Executive Board.
a. After Memorial Day, no player can be added from another team unless released by that team. This is an agreement of managers during the season only.
b. Copies of rosters may be available to managers upon request.
8. Any team which forfeits three (3) league games, will be disqualified from league play, for the balance of the season and for the following season. No refund of monies will be forthcoming to a disqualified team. If a team forfeits, it is required to reimburse the league $50.00. Prior to the forfeiting teams next game. $25 will go to the league, and $25 will go to the team that was scheduled to play the forfeiting team. In the advent of a double forfeit, both teams will pay the league $50.00. This rule applies from year to year. Failure to comply will result in another forfeit. Players from a forfeited team may not be picked up on the rosters of other teams in the league, without the express permission of the Executive Board.
9. Absolutely no alcoholic beverages will be allowed during league games. Umpires have the authority to call a forfeit for any team violating this rule.
10. League Board of Directors shall consist of:
a. Advisory Officers -- Ray Vassallo, Dave Buonomo, Mike Boyle
b. Executive Board -- Jack McLeod (President)
c. Representative for each Team
d. Rules Board -- Jack McLeod, Ray Vassallo, Mike Boyle, and other Managers as deemed necessary by the Executive Board.
Members of the League Board of Directors must be on a team roster. League Board of Directors will have all say as to who enters the league. No new team is allowed to hold an Executive Position on the League Board of Directors their first year in the League, but they do have a right to vote on all league matters. In case of a tie, the Executive Board will cast the deciding vote.
11. Protests - Protests will be accepted and considered only on the following:
a. Misinterpretation of a playing rule or ground rule.
b. Failure of an umpire to impose the correct penalty for a given violation.
c. Use of an ineligible player.
1. The Executive Board will determine if the protest is valid.
2. The manager must notify the umpire that the game is being played under protest, at the point of incident only. A written protest must be submitted to the league within twenty-four (24) hours after the scheduled time of the game, along with a $25.00 protest fee, returnable if the protest is won.
3. For a Friday night protest, a telephone call to a member of the Executive Board is sufficient notice of a protest.
4. Umpires will require seventy-two (72) hours notice of; and presence at a protest hearing date.
12. All awards are presented in the form of cash. League champions will receive $1,200.00. The runner-up will receive $600.00.
13. All teams must abide by the National A.S.A. Slow pitch rules with the following exceptions:
a. All games must go seven (7) full innings, except for the 12 run rule, regardless of rain and curfew. Games will be picked up at the point of suspension. (If the losing team does not wish to complete the suspended game, they will be allowed to do so without being charged with a forfeit.)
b. The 12 run rule is in effect during the regular season. If after 5 complete innings, a team is losing by 12 or more runs, the game is over. After the team behind has batted 5 times, at any point that the 12 run rule comes into play, the game is over.
c. Games can start and finish with nine (9) players instead of the regulation ten (10). You must have at least nine players to start and finish a game. If you do not have nine, a forfeit results. If you start with nine, you can add a tenth player at any time during the game. The tenth player bats in the tenth spot of the order.
1. Increasing the number of players:
If you start with nine and add a tenth player, you cannot add an eleventh player. If you start with 10 players, you cannot add an eleventh player.
2. Reducing the number of players:
You may reduce the number of players in your lineup from 11 to 10, from 10 to 9, or from 11 to 9 without suffering an automatic out penalty for any of the following reasons:
a. A player is injured and/ or unable to continue.
b. A player is ejected by the umpire
In the event the number of players in your lineup decreases, the spot in the lineup previously occupied by the player who left is skipped. If you have an available player on the bench, you must enter him into the game with the exception of the manager.
This rule is not designed to permit a team to remove players from the lineup to gain a competitive advantage. Any attempts to do so will result in a potential forfeit for that team.
d. The 12 run rule will not apply to the playoffs.
e. Pitching for 1999 will be a 6 to 12 foot arc. Use of Pitching Rubber is Optional.
f. The A.S.A. re-entry rule is used.
g. Per A.S.A., you may leave a base when the ball crosses the plate.
h. There will be no 3rd strike foul out.
i. The Rabbit: In lieu of a courtesy runner, a runner may be used once per inning for any runner. This runner could be used repeatedly in the 1, 2, 3, 4, 5,6,7,etc (any and all innings). The runner is not considered in the game and may be used as any substitute. Once the runner enters the game, the team can not use a rabbit for the remainder of the game (including continuation). There will NOT be a Courtesy Runner. Examples of the use of the rabbit are: the 1st hitter gets a hit in the 1st inning: the rabbit runs for that player. In the 2nd inning the 1st hitter gets a hit, again the rabbit can run for that player. If a team bats around in an inning the Rabbit can NOT be used a second time in the same inning. The Rule is ONCE PER INNING. The Rabbit is a player that is NOT in the Game when used.
14. Eligibility can be protested at any time. If a player is found ineligible, all games in which he was a part will be forfeited, and the individual barred from the league for the rest of the year. Action may also be taken against the team. The burden of proof lies with the team being protested. All scorebooks must include last names.
15. Conduct:
a. If a player pushes an umpire, he will be ejected from the game. A forfeit may arise and the offender be given at least a two (2) game suspension, or more as deemed appropriate by the appropriate board.
b. If, for any reason, a player is ejected from a game, the umpire who ejected the player must submit a report stating the reason for the ejection. The umpires report will be given to the Executive Board for review, and appropriate action. A league representative will be present at playoff games to handle playoff ejections.
c. If a player or manager punches an umpire, he will be suspended from the league for a minimum, the balance of the season, subject to review by the Executive Board.
d. Each team is responsible for the conduct of its fans. If a fan interferes with the progress of a game, after a warning from an umpire, the umpire will then declare a forfeit against the offending team.
e. The above bylaws concerning conduct will be enforced before, during, and after a game.
f. The above bylaws concerning conduct apply to league officials at all times.
g. Any observation of misconduct may be reported by any active member of the league.
h. The members of the Executive Board will have the authority to administer and change any of the bylaws concerning conduct for the effective operation of the league.
16. Any player involved in a fight with other players, will be suspended by the Executive Board for two (2) games. The suspension starts with the next regular scheduled game. Any team playing a team with a suspended player, or players, will be notified by the Executive Board before the start of their next game, as to who the suspended players are.
17. Cancellation of games: Authority to cancel games rests solely with the Department of Recreation staff at Jardel, up until 5:15 p.m.. After this time, the decision to cancel will be made by the umpire in charge on the field locations at game time. Games will be Rescheduled at the earliest possible time. Forty-eight (48) hours will be considered sufficient time for a team to be ready to play a make-up game. The Jardel Rec. Center phone number is 728-9037. The Jardel Team Hot Line number is 953-9700 Listen to the ENTIRE greeting, then Enter team ID of 52113.
18. The members of the Executive Board/ Operation Board, reserve the right to make all laws which may be necessary for the execution of the foregoing bylaws; and for any other powers or purpose required for the effective operation of the League.
19. Schedule of payment for league fees:
1st meeting - $200.00 plus all past due monies
2nd meeting - $200.00
3rd meeting - $200.00
4th meeting - $200.00, or the balance due.
a. Failure to pay at any of the above meetings, will result in the expulsion of that team from the league.
b. All monies must be paid before the start of the season.
20 Any motions made at a regularly scheduled league meeting will be voted on by only those teams present at the meeting.
21. Within 3 days of a completed game, the winning team must call in the score of their game to the league voicemail box (phone number 953-9700 Enter Team ID 52113). Failure to do so may result in a forfeit.
22. There will be One major divisions
23. PLAY-OFFS:
a. The top ten teams will make the playoffs based on their overall won / loss records. The top six teams will receive a bye in the Knock Down Round.
b. First round (Knock Down Round) The teams without a bye will play a one game elimination. Positioning will be determined on the basis of the regular season records. For example: 7 vs. 10; and 8 vs. 9. Teams with the better regular season records (the higher seed) will be home team in the elimination game. (7 and 8 are Home Team)
c. Second round (Quarter Finals) - Winners of the Knock Down Round will be joined by the six teams that received byes, and will play in a best of three games series. Positioning again will be determined on the basis of regular season records. For example: 1 vs. 8; 2 vs. 7; 3 vs. 6; and 4 vs. 5. Teams with the better regular season records (the higher seed) will be home team in the first and third games.
d. Third round (Semi-Finals) - Winners of the quarter-finals will play in a best of five games series. Positioning will again be determined on the basis of regular season records. For example: 1 vs. 4; and 2 vs. 3. The teams with the best regular season records (the higher seed) will be home team for the first, third, and fifth games.
e. Fourth round (Championships) - Winners of the semi-finals will play in a best of five games series. Positions will again be determined on the basis of regular season record. The team with the
best regular season record (the higher seed ) will be the home team for the first, third, and fifth games.
Game start times will be determined before the start of the series by the Executive Board.
Note: Tie breaking procedure for play-off seeding:
a) If more than two (2) teams are tied with regular season records, then the highest winning percentage among all tied teams will determine position in the play-offs.
b) If any two (2) teams are tied with regular season records, then the winner of the "head to head" regular season games will determine position in the play-offs.
c) If two (2) teams split during regular season games, and tie for a play-off position, then the determining factor will be the differential in runs scored during regular season games between
the tied teams.
d) If two (2) teams are tied in the differential of runs scored, then a coin flip will determine position in the play-offs.
e) Teams tying for the last play-off position will play a one game playoff, to determine which will advance to the Knock Down Round of the play-offs.
f) The above tie breaking procedures will be employed for determining play-off position (seeding) and for home team advantage whenever necessary.
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