Hotshots: RULES: 1/2 Comp - High School
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League Rules
1st/2nd Competitive Division: Five, 6 minute running periods
- No full court press in the entire game
- Must play man to man defense the entire game
- No double or triple teaming
- 8 feet basket; 27 basketball
3RD/4TH Divisions: Five, 8 minute running periods
- No full court press until the 5th Period
- May play man to man or zone defense
- Free throws shortened to 10-12 feet
- 10 feet basket; 28.5 basketball
5th/6th Divisions: Five, 8 minute running periods
- No press in first half. May press in 2nd half
- May play Man to Man or Zone defense
- 10 feet basket; 28.5 basketball girls, 29.5 basketball boys
7th/8th Divisions: Five, 8 minute running periods
- May press at any time
- May play Man on Man or Zone Defense
- 10 feet basket; 28.5 basketball girls, 29.5 boys basketball:
High School Divisions: Four, 10 minute running quarters
- Free substitutions will be allowed, High School Rules apply
a. 2 periods in first half and 3 periods in second half. Each player must play one full period in each half. Every Player must sit at least one full period. When a team has 6 players, the two players who have not sat out must split the 5th period with each other (4 minutes each). No free substitutions until the 5th period.
b. Running clock in all games; stop clock in last 2 minutes of a game on every whistle. There is no stop clock if a team has a lead of 11 points or more during the last 2 minutes of the game.
c. 4 timeouts (30 seconds each) per game with no carryover to overtime.
d. 1st overtime will consist of a 1 minute period with a stop clock, 1 time-out for each team. 2nd overtime will consist of a sudden death,5 minute period, with the first team to score 2 points the winner.
e. A team may start a game with 4 players with no penalty. It will be 4 on 5 situations.
f. Fouls: a player fouls out when they receive their 5th foul. Technical fouls are counted as a personal foul.
g. One-and-one free throws after the oppositions 7th team foul in each half and Double bonus free throws after the oppositions tenth team foul in each half. Technical fouls are counted team fouls.
h. Technical Fouls: The Referee may assess a technical foul against a player, coach, or parent/spectator (to be assessed against a players team) for any act of unsportsmanlike conduct the Referee feels to warrant the situation. Technical Fouls are automatic two points and ball out. Two technical fouls in a game result in a player or coach disqualification. Any player or coach who is disqualified from a game for poor conduct will automatically be disqualified from the next game. Repeat violations (or serious first time violations) can result in disqualification from the league. If a game is called or ended by a referee, then the team that is the cause of the ending of the game will forfeit. The score will be 2-0 in favor of the team that was not forfeited.
i. No Protests: No protests will be honored. This is a CIF rule.
j. Mercy Rule: if any team has a lead of 20 points or more, these rules take effect:
- No press of any kind
-Must play zone defense within the three-point line.
-After a steal or rebound, first pass must be in the backcourt. No fast-break baskets.
-Once a team gets back within ten points it will go back to normal.
HOME TEAM is listed first on the schedule and wears WHITE. They are responsible for providing someone to keep record in the scorebook (Training to be provided).
VISITING TEAM is listed second and wears Black. They are responsible for providing someone to keep the running scoreboard and time clock (Training to be provided).
**Note: 3-minute warm-up prior to game. 30 seconds for time outs and between quarters. One minute half-time.
Games must stay on time!!
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