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Get Directions to Hockey 101Greenfield Ctr Local Weather
Hockey 101
Hockey1014kids@msn.com
5188932102
246 Brigham Rd
Greenfield Ctr, New York
12833
 
  Info  
 

Qualifications
October 20, 2007
Jim Mosso
Hockey 101
246 Brigham Road
Greenfield, N.Y., 12833
(518) 893-2102
__________________________________________________________________________________________

   BRAND NEW 5000 sq/ft building housing the Hockey101 Training Center for 2007
Featuring "Super Ice" Synthetic Ice Surface and Weight Training Section.

                      Player Development Specialist

Highlights of Qualifications

    * Playing experience at Saratoga Youth Hockey and High School level, awarded a College Scholarship
    * (1991) USA Hockey Certified at the Initiation, (1992) Associate, (1994) Intermediate, (1997) Advanced Level and (June 2001) Masters
    * Headed USA Hockey's Initiation Program, the first pilot program in the U.S..
    * (1995) Founder, Director and Professional Instructor of Hockey 101 and Hockey 101's A-AAA Icehawks in 1998
    * Hosted 6 annual summer skills camps at the Hockey 101 facility with a majority of students attaining tier 1 or AAA immediately thereafter.
    * Have currently coached over 40 teams, all but 9 as a head coach, including the Lake City Stars, Icehawks (AAA and Junior levels), Adirondack, Saratoga, Jr. Frostbite and owner/coach of the Albany Jr River Rats (CHA).
    * Coaching experience at the 91 thru 86 levels, Termites through AAA and Juniors.

Currently Specializing in Player Diagnostics and Development.

    * Power skating for bi-lateral agility, balance and speed (includes bungee cords)
    * Puck control for bi-lateral agility, quickness, passing and shooting
    * Goal Scoring - Goalie manipulation through deking strategies (includes "color coded floor diagrams" for dryland)
    * Team strategies and their individual roles

Additional Background

    * 2 years as a Termite Director
    * 2 years as a Member of an On-Ice Committee including Coaching Selections and Development
    * 3 years as a Mite Director
    * 3 years as a Learn to Skate Director
    * 1 year as an Ice Scheduler
    * Tournament Director for House League and Tier 1
    * 3 years as an Organizer of a Goalie Development Program
    * 3 years as an Equipment Director

Philosophy

    * Optimum Individual Player Development focusing on the long term rather than simply short term results.
    * Advancement of team strategies and options with complete integration and utilization of all skaters
    * Total player / team development reduces player dropout through building Competence, Confidence, Self-Esteem and Respect
    * Personal Skills Development of Players and Coaches as the number one priority.
   
Summary

    As a full-time, year round coach and professional instructor I've spent many years studying and comparing the techniques of many other coaches and professional instructors. My experiences, including an On-Ice committee member, has educated me in what is acceptable and unacceptable conduct and expectations for coaches, parents and players. I am always looking for ways to improve my teaching abilities from a technical, strategic and motivational standpoint. My success is evident in the many children who have grown and progressed from the Learn to Skate programs to the A and AAA levels each year such as the Lake City Stars, Green Mtn. Avalanche and Upstate Selects along with the Jr. Redwings and Jr. Icehawks.
Hockey 101 is a federally registered and protected Trade Mark/Service Mark of James E. Mosso


Terminologies and Partial Descriptions
             Hockey 101 Icehawks
   Terminologies and Partial Descriptions

Acceptable penalty - although all penalties have consequences, a Coach may be in favor of a player severely interfering with a strong player that would most likely score a goal from inside the prime scoring area if not taken down. Penalties away from the puck are generally bad.                                

Attack wide with speed - the puck carrier should generally try to go around the 2 defense men when he-she gets to the offensive blue line. The defenseman's job is to protect the middle and they will usually give you the outside, you can go around them with speed and possibly cut back to the middle for a shot on net or you can draw the defense men deep leaving the slot area open for a centering pass to a charging team mate or you can go behind the net for a wrap around, centering pass or pass to the point.

                                
Back-check - either our fore-check or our scoring opportunity was not successful, the other team has the puck and has beaten our players out of the offensive zone and now we are required to chase them down before they can shoot on our goalie, all the way to our net if we have to. A player without the puck can skate faster than a player with the puck. When the puck carrier goes to shoot , they will usually pull their stick back giving the chaser an opportunity to tap their stick and mess up the shot. In any event the back checker(s) will be there to control any rebounds. This maneuver requires and consumes a lot of energy and is done at total full speed.                        

                
Bench minor - happens when a non-player such as a coach or a parent interferes with the rules of the game such as too many players or misconducts. Any non-penalized player may serve this penalty.

                                
Block refers to stepping in front of an opposing player to temporarily stop them from going in a certain direction. This does not include knocking down the player at the non-checking level. Every face-off play includes blocking tactics.                        
        
Box - (used when we are down to 4 players) a defensive zone formation continually maintaining (without breaking) a square or box pattern. Our players will allow the other team to possess the puck without chasing it along the boards, behind the net and out by the blue line. The closest player or corner of the box will step up and block any shots directed towards the net. The box will float or move around inside our zone. The 2 far side or weak side corners of the box protect and control the high and low areas of the slot.
                                        
Breakout refers to a set play or plays to move the puck out of our defensive zone into the neutral zone with possession. Up the boards, through the dot, a reverse or a defense man can carry it to the top of the circle where they can pass to the far wing or they can skate it.

Broken Stick - should be dropped immediately. Get to the bench on the first chance. Icing or the goalie freezing the puck
would be acceptable.

Carbohydrates - should be taken within 15 minutes of a workout, if not the body will breakdown muscle to get carbohydrates. Cran -Apple juice is a good source of carbos.
                                        
Carry and change- our puck carrier has a clear breakaway and carriers the puck deep into the offensive zone or shoots on net. The other 2 forwards will change without supporting the attack. The puck carrier will come to the bench immediately after their scoring opportunity.

Center it - when an offensive player gains control of the puck usually near the corner or on the boards and sends the puck to the slot area for a team mate to 1 time it or tip it in before the other team can set up. Never center the puck in front of your own goalie.                                        

                                        
Charge the net - when 1 or more players go all the way to the net for a scoring or rebound opportunity. This will sometimes include both Defense men at the end of a period or during a power play.        
                                
Charge the Shooter - before shooting a puck, the stick is usually drawn back to generate speed. This is the time to skate full speed at the shooter, the goal is to get your stick or skates to the puck at the same time or before the player releases the shot. The closer you are to the shot, the lower it will hit you, hopefully in the front of the shin pads, the bouncing puck can give you a break away. Do NOT turn around before you get hit, You have more pads in the front!

                                        
Charge the slot - the weak side forward (the forward away from and without the puck) will go to the slot and be there at the same time his or her team mate centers the puck there, for a tip in or 1 timer.                        

Clear - All the players must get out of the offensive zone, this will be indicated by the referee holding 1 arm up in the air. They cannot go back in and must set up in the neutral zone and wait for an attack starting where the puck crosses the Blue line.

Come out of the net refers to a goalie stepping forward slightly to gain the shooting angle.                                        
Cover the posts refers to a goalie that is leaving an opening just inside the goal post. This is sometimes referred to as cheating.

Crease - the blued area in front of the nets. An offensive player may enter the crease only after the puck. A defensive player other than the goalie covering up the puck can result in a penalty shot. The goalie should not allow offensive players to hang out in the crease.

D to D pass this pass is used between the 2 defense men in all 3 zones of play but not usually in front of our own goalie. This is a great play as it opens up the ice, gets everyone involved and frees up the forwards to receive a pass. The defense man awaiting the D to D pass should be slightly behind and out to the side of the passing defense man. The awaiting defense man must be careful when the puck is in the offensive zone, that they don't back up outside the blue line or the play will be off sides.        
                                
Dancing refers to a weak side defensive zone player controlling the other players stick and maintaining close body contact of an opposing player in the slot area preventing them from receiving a pass or a 1 timer.
                                        
Defensive System - Wings high - This is a system where the strong side wing is responsible for and stays close to the other teams defense man or point, it also give us a man high for a quick breakout opportunity. The other weak side wing is responsible for any players high in the slot but must be ready to attack the point on their side should they send a pass there, the weak side wing can also breakout quickly should we gain possession. The center is responsible down low with the defense men. At no time should we have 2 players behind our goalie.                
                
Defensive System - Wings low - this system can be used when the other team doesn't use their points and tries to outnumber us in the slot. This is basically a box plus one where we try to keep 2 players in the slot area. 1 player takes the weak side wing while the other player tries to intercept any centering passes. The strong side wing or defense man attacks the puck while the other gives support. The center must cover both defense men using his-her speed to force a mistake.                                 
        
Deke - when a puck carrier starts to go around a defender on 1 side and quickly changes to the other side. This is a technique used by advanced players and is generally not used in our defensive zone below the dots.

Delayed Breakout Play - the new offside rule allows a team to set up in it's defensive zone and the other team can't come in. The defense man with the puck skates up slowly and/or does a D to D pass while giving the forwards time to set up at the offensive blueline corners and center ice. The key is to pass the puck from within 1 or 2 steps of our blue line all the way up to the far blue line forward.

Delayed Breakout Defense - again the new offside rule. The defensive team must control the entire neutral zone area with a 1-2-2 or a 2-1-2 system or a trap. The key is having both defense men back on our blue line and at least 1 forward responsible for the pass receiver and whether we have 1 or 2 players attack the puck carrier as they cross or pass from the far blue line.

Diamond refers to a 4 player penalty killing formation used with a box in the defensive zone. It is generally used to provide a shot blocker when the other team moves the puck well around the outside such as an offensive formation that rotates from a box down low with 2 players at the outside hash marks of the circles and only 1 defense man at the center blue line to a conventional triangle with 2 defense men on the blue line.

Drinks - each player should bring their own bottles. It's important to drink plenty of fluids before the game as well as during it.
                                        
Dump and change- our puck carrier must cross the center red line and shoot the puck deep into the offensive zone. As soon as the other forwards see that our puck carrier will be able to make the dump, they will start to change before the dump is actually made.

Face-off - there are generally 2 plays, a block or pick or back to the defense. Most face-offs should be won back to the defense men, except just inside the offensive blue line where it would create an offside. The center should tell the defense man they're going to pass to and also check that all his/her team mates are set before entering the face-off area.                        

        
Fore-check - attacking the other team behind their own net, deep in the corners or at other points of their breakout play. This maneuver requires and consumes a lot of energy and is done at total full speed.        

Gaining the Offensive zone - when 3 attackers gain the offensive zone the puck carrier should take the puck deep into the corner, the 2nd player should attack the far post and the 3rd or trailer should set up in the high slot. The strong side D should charge the blue line.

Get ahead - the player without the puck skates faster to get ahead of their team mate with the puck so they can be passed to.

Headman the puck - passing the puck to a player that is farther ahead of you or to a team mate that is even with you but traveling faster.                        

                                        
High - refers to the area from the blue line to the top half of the 2 circles in the offensive or defensive zone.                

                
High stick - when the stick is used above the shoulders or the height of the crossbar. This is called when the high stick results in possession of the puck or an injury.
                                        
Hold the Blue line refers to 1 of the defense men to stay on or just inside the blue line when the other team is trying to break it out. This is generally tried when the puck carrier doesn't have good control of the puck or we have a forward putting a lot of pressure on the puck carrier creating a 2 on 1 in our favor when the puck carrier reaches the defense man holding the blue line. The other defense man must back out towards the middle of the neutral zone and the weak side wing must pick up any breaking forwards in the event their puck carrier wins.        When the goalie is pulled both defense men may be required to hold the blue line at all costs.                                
Ice-it refers to removing the puck from our defensive zone or the area short of the center red line. Icing the puck when we are not short handed will result in a penalty involving a face-off in our zone. Trying to ice the puck blindly from our defensive zone, especially from behind our goal line, can result in our goalie getting dangerous shots from the point.                        

                
Look for the open man - refers to making passes to another player on your own team rather than blindly getting rid of it or dumping it up the boards or to the other teams defense men.
                        
Low - refers to the area from behind the net up to the center half of the 2 circles in the offensive or defensive zone.

Nine Seconds - the amount of time it takes to score a goal end to end.

Preferred shooter - when the puck carrier has their back to the net in the offensive zone, they should pass to an open team mate facing the net.

Missed shift - it's not often but once in a while the coaches or players forget or get confused in the rush as to who's on who's line. Sometime's players don't come off when they're supposed to. Sometimes it's so you can get back to your original lines. Sometimes the other team will figure out that a certain line is having trouble and they'll double shift their first line or a power unit to try and catch them. And so on.                        

Momentum refers to an imaginary flow of power or control and is based on positive and negative circumstances. A coach can affect momentum by altering what is considered to be a normal course of events. Such as double shifting the first line, calling a time out, pulling the goalie, changing players on a line and so on.        

"Move your feet or grab a seat" When you are too tired to keep your feet moving on a shift you are already too late getting off the ice. When you don't have the energy to skate full ice on a back check, now's the time to get off. Players that aren't able to keep their feet moving is the same as playing a man down. Players that get too tired may have to skip a shift to rest up.


Neutral Zone - the area between the 2 blue lines separated by the center red line. This area is considered a safe or non-scoring zone and is where most line changes happen. This zone also has high speed, player positioning, passing and intercepting passes requiring a lot of energy. This is also where the 2 line pass rule may or may not apply depending on where the game is played.
                                        
Offensive triangle - the 3 forwards or attacking players while in the offensive zone should maintain a triangular pattern that moves from side to side, behind the net and into the slot area with 1 attacker generally in the high slot area, 1 attacker near the far post and the remaining attacker with the puck being supported by the 2 other attackers maintaining the triangle.

Off-side - when an attacking player enters the offensive zone (blue line) before the puck or the puck is sent in before the players clear the zone. This may result in being assessed a penalty requiring a face-off in our defensive zone.
                                        
Off-side Wing / Defense man refers to a left handed player playing on the right side of the ice and a right handed player playing on the left side of the ice.
        
On-side Wing / Defense man refers to a right handed player playing on the right side of the ice and a left handed player playing on the left side of the ice.

Passing lane - an empty area between the players of the other team where a pass can be made out of the reach of the other team.                
        
Penalty killing refers to pulling a line off the ice in exchange for putting out a line consisting of 4 of the teams best players to counter the advantage of the other team playing with 5 of their best players. If the line that was pulled off the ice played less than half their shift, they would generally go back out after the penalty has ended. Hopefully a team will have many more than 4 players suited for the penalty unit and many factors would dictate which ones the coach would use based on how tired they are and what individual talents would complement the play. While a penalty unit is generally made up of defensive minded players that generally tries to stop the other team from scoring until the penalty is over, it can also be an opportunity to score goals for the short handed team. This system would be a box and possibly a box to diamond in the defensive zone and a triangle plus 1 in the other zones.
                                        
Pinching refers to a defense man charging into the offensive zone for a loose puck generally along the boards. There are 2 questions the defense man must answer yes to before committing to this move, can I get to the puck first? Can I get to the puck at the same time? If the answer is yes, GO. The charging defense man can dump the puck in deep, shoot it on net or take it deep into the zone for a shot on net. The strong side wing would generally become the defense man when the defense man takes the puck deep, however the other defense man may slide over to fill the position and the weak side wing or forward may drop back to Defense, this is called a 3 man Defense man's' pivot or swing. The players would return to their original positions at the first whistle or when their paths cross during play.
                                        
Play D refers to a forward dropping back to a defense man's position when the defense man carries the puck or is trapped by a play. Typically this would be the last forward to enter the offensive zone, but due to the nature of players it is usually easier to get the wing on that side to drop back or play D.
                                        
Point(s) - an offensive player also referred to as a defense man, standing just inside the blue line usually near the boards on the strong side and near the center on the weak side. The offensive player down low with the puck may find themselves covered by 1 or more of the other team's players and unable to center the puck, there may also be 1 or more defensive players in the slot. This is where the puck can be passed straight up or off the boards to our defense man or point. The point will then fire the puck on net or pass to the other point who will fire on net, the forward will immediately and quickly go to the net for the rebound or the tip in as soon as the pass is successfully on it's way to the point.

Post-Game players meeting - this is the time that the team will go over specific strategies and developments for future games.                        
                
Power play refers to pulling a line off the ice in exchange for putting out a line consisting of 5 of the teams best players to take advantage of the other team getting a penalty and playing with only 4 players. If the line that was pulled off the ice played less than half their shift, they would generally go back out after the penalty has ended. Hopefully a team will have many more than 5 players suited for the power play and many factors would dictate which ones the coach would use based on how tired they are and what individual talents would complement the play.

Pre-Game players meeting - this is the time that the team will go over specific strategies and developments along with mental preparations in an effort to achieve a consistent or higher level of play.         
                                
Protect the middle - in the defensive zone the best scoring chances are from the middle or slot area, it's more important to protect this area especially when it's 2 on 1, whatever the other team does they will eventually come to the middle to try to score.                                        

        
Pulling or Changing the Goalie- this is generally done for 1 of 2 reasons. The goalie is taking a beating from a superior team or is simply having an off day, or generally at the end of the 3rd period when a team is behind by 1 or 2 goals and you need an extra attacker. However it can be done in other periods to spark life into a team that is flat. However, pulling or changing the goalie to gain momentum is not an exact science and can sometimes produce no effect or the opposite effect.

Regroup - is generally a neutral zone play where our forward progress is denied and the puck is skated or passed backward to a defensive position to set up and start the attack over.

Shifts - run from roughly 45 to 75 seconds and can be longer based on many factors including stoppages of play, whether they're skating end to end or just set up in the offensive zone on a power play, whether they're playing offense, defense, conditioning etc.

Shooting area - an area from the goal posts out through the 2 face off dots to an area about even with the top of the 2 circles that results in the best scoring opportunities.

Short shift - there are a number of reasons why a line or players could receive a short shift. It's not often but once in a while the coaches might simply lose track of a player or how long a line has been out. Penalties and Power plays are major factors in juggling lines, this generally forces coaches to start scrambling for players that aren't too tired, that didn't just come off a shift, that aren't on the next shift. You need a wing or a center or a defense man or someone that works well with so and so. You have a player or a whole line that is tired, simply confused or not sure of the position they're playing, or maybe they're just overmatched by the other team's first line or power play unit. If you can short shift this line and double shift so and so you can get back to your original lines and then you get another penalty. And so on.                        

Stay wide refers to the weak side forward or defense man to play closer to the far boards, not staying far enough away from the center of the rink the puck or other team, reduces coverage and passing opportunities.


Steps - the most important 2 steps are the first one you take and the last one you took before you stopped skating hard.
                                        
Strong side refers to the side that the puck is on if you were to draw a line from net to net.                                                                                
Switch refers to swapping positions with another player. example: right Wing and right Defense, right Wing and left Wing.        

System - Slot - this system calls for 1 player called the slot man or player, to control both slot areas offensively and defensively with both wings attacking and chasing both sides of the ice acting like 2 centers. The slot player stays even with the puck and constantly controls the center lane between the 2 nets and does not chase outside of the center lane zone. The slot player is responsible for tip ins and rebounds at both ends of the ice and looks to tie up the weak side wing in our defensive zone. On face-offs the slot player takes the wing position closest to the center lane.

Tie-up refers to blocking the use of an opponents stick by getting your stick under their stick and lifting it up when the puck is near.

Three Strike Rule - when a player makes the same exact error 3 times in a game, they sit out 1 shift.

Transition - refers to the split second where there is a change of possession and a change of direction. Continuing in the wrong direction after a transition means that for every 1 step you take, you are 4 steps out of position; 2 steps equals 8 steps and so on.                                        

                                
Triangle Defensive zone- (used when we are down to 3 players) a defensive zone formation continually maintaining (without breaking) a triangle pattern. Our players will allow the other team to possess the puck without chasing it along the boards, behind the net and out by the blue line. The closest player or corner of the triangle will step up and block the shot, only when a shot on net is attempted. The triangle will float or move around inside our zone. The 2 far side or weak side corners of the triangle protect and control the high and low areas of the slot.                         

        
Triangle plus one- (used when we are down to 4 players and the puck is in the neutral or offensive zones and not in our zone) the extra or plus one player can attack or pressure any weakness of the other team such as a missed pass or weak puck carrier. The attacking forward should alternate with the other forward so as not to get too tired.

Two Seconds - the amount of time it takes to score from an offensive zone face-off. It takes about 9 seconds to score end to end.
                        

Unacceptable penalty - any penalty away from the puck or play, retaliations, slashing, punching, confrontations with referees and so on. These types of actions may result in the loss of a shift or shifts.                         
        
Use the boards - refers to bouncing the puck off the walls for a passing advantage.                                        
Weak side refers to the side that the puck is not on if you were to draw a line from net to net.

* This glossary is meant to help the player and parent better understand the game and provides only partial bits of information. It is not designed as the complete or Only Rules of Playing and Coaching as each situation, person and team are as different as one is to the other.

                Coach Mosso


   
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