Coach Mo Football: News - Presented By A & D Autobody: 7 on 7 passing league rules (click here)

7 on 7 passing league rules (click here)

Coach Mo Football Rules 7 on 7 spring ball

14U/11U

 

Each team will have 7 players on the field at all times. There will be a center, which will be one of the three offensive players on the line of scrimmage.

 
 
  • The offensive team takes possession of the ball at its 10 yard line
  • First down is the line to gain (midfield)
  • 4th down awarded in the “red zone” which would be the 10
If the offensive team fails to gain a first down, possession of the ball changes and the opposition starts its drive from its 10-yard line.
All possession changes, except interceptions, start on the offense’s 10-yard line.
Teams change sides after each 20 minute half, which includes 5 minutes of halftime
 
Players/Game Schedules
Teams must field a minimum of five (6) players at all times.
   
 
 
Age Determining Date
 
September 1
 
Timing/Overtime
Games are played to 25 minutes running time, unless otherwise determined.
If the score is tied at the end of 25 minutes, teams move directly into overtime. The first team to score wins.
Each time the ball is spotted, a team has 35 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.
Each team has 2 outs per half.
Officials can stop the clock at their discretion.
         Scoring28 POINT MERCY RULE IN THE SECOND  HALF
Touchdown: 6 points
Extra point: 1 point (played from 5-yard line) or
2 points (played from 10-yard line)
Safety: 2 points
       
 
FYI
The quarterback cannot run with the ball.
“No-running/no pitch zones,” All passes must be beyond the line of scrimmage or in front of the quarter back.  “Now” passes are ok.  Forward passes only, no underhand or pitches of any kind.
Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
The ball is spotted where the ball carrier’s feet are when the flag is pulled or falls off, not where the ball is. NO BLOCKING!!!
Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
The ball is spotted where the ball carrier’s feet are when the flag is pulled or falls off, not where the ball is. NO BLOCKING!!!
 
Receiving
All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
Only one player is allowed in motion at a time.
A player must have at least one foot inbounds when making a reception.
 
Passing
All passes must be forward and received beyond the line of scrimmage.
Shovel passes are allowed but must be received beyond the line of scrimmage.  Any ball in flight going forward is a forward pass and must be beyond the line of scrimmage.  Incomplete laterals are fumbles/dead balls.
The quarterback has a “pass clock.” If a pass is not thrown within the five or seven seconds, play is dead, loss of down.
Interceptions are returnable.
 
  
Dead Balls
The ball must be snapped between the legs, not off to one side, to start play.  Coaches can agree to allow side snapping if we have a new team or if a team is in “developmental” status.
Substitutions may be made on any dead ball.
Play is ruled “dead” when:
— Ball carrier’s flag is pulled.
— Ball carrier steps out of bounds.
— Touchdown or safety is scored.
— Ball carrier’s knee hits the ground.
— Ball carrier’s flag falls out.
Note: There are no fumbles. The ball is spotted where the ball hits the ground. Rushing the Quarterback
All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.
If a player hits the quarterbacks arm while he is trying to pass, it will be deemed roughing.  Referees are allowed to give a verbal warning.Sportsmanship/Roughing
If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the tournament. FOUL PLAY WILL NOT BE TOLERATED.
Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams, or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.

”Incitement” is a terrible problem at the youth level and will not be tolerated.
   Penalties
All penalties will be called by the referee.  Coaches & parents must refrain from calling penalties.
  Defense:
Offsides   5 yards and automatic first down
Interference   10 yards and automatic
first down
Illegal contact
(holding, blocking, etc, roughing.)
  10 yards and automatic
first down
Illegal flag pull
(before receiver has ball)
  10 yards and automatic
first down
Illegal rushing
(starting rush from inside 7-yard marker)
  10 yards and automatic
first down
Offense:
Illegal motion
(more than one person moving, false start, etc.)
  5 yards and loss of down
Illegal forward pass
(pass received behind line of scrimmage)
  5 yards and loss of down
Offensive pass interference
(illegal pick play, pushing off/away defender)
  10 yards and loss of down
Flag guarding   10 yards (from line of scrimmage) and loss of down
Delay of game   Clock stops, 10 yards and loss
of down
 
Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.
Only the team captain & a designated coach may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.
Games cannot end on a defensive penalty, unless the offense declines it.
Attire
Cleats are allowed, except for metal spikes. Inspections must be made. All players should wear a protective mouthpiece. Sagging or exposed undergarments will not be tolerated and are grounds for dismissal.
Note: There are no kickoffs, and no blocking is allowed. 
OVERTIME: A tiebreaker will occur, with a flip of a coin to determine possession. After a 2-minute break, the teams will each have 4 plays to score from the 20-yard line, until the tie is broken. There is no defensive scoring in overtime.