Calvert County National Little League: Rules, Policies & Procedures

Thursday, January 13

Rules of Play

Major Rules

The 2011 Little League Official Regulations and Playing Rules book is the principle reference for all rules, policies, and regulations for CNLL Major Division play. The following rules will supplement and be adhered to:   

1. Each team will bat using a continuous batting order. If a player is injured, becomes ill, or must leave the game site after the start of the game, the team will skip over him when his time at bat comes up without penalty. If the injured, ill or absent player returns, he is merely inserted into their original spot in the order and the game continues. Also, if a player arrives late to a game site, if the manager chooses to enter him in the lineup, he would be added to the end of the current lineup.   

2. The “Ten Run Rule” (4.10 (e)) shall be utilized. If after four (4) innings, three and one-half if the home team is ahead, one team has a lead of ten (10) runs or more, the manager of the team with the least runs shall concede the victory to the opponent.   

3. No inning is to start after 2 hours and all games will be called after 2 hours and 15 minutes. Per Little League definition (pg. 53 of Rule Book), an inning starts the moment the third out is made completing the preceding inning.   

4. The CNLL Board of Directors has chosen option two (2) for the 2011 regular season concerning pitching regulations. (Pages 34-35 VI-Pitchers)   

5. No player may sit on the bench more than two (2) consecutive innings nor shall a player sit on the bench for more than three (3) innings in a game.

 

Minors Rules

The 2011 Little League Official Regulations and Playing Rules book is the principle reference for all rules, policies, and regulations for CCALL Minor Division play. The following rules will supplement and be adhered to:   

1. Each team will bat using a continuous batting order. If a player is injured, becomes ill, or must leave the game site after the start of the game, the team will skip over him when his time at bat comes up without penalty. If the injured, ill or absent player returns, he is merely inserted into their original spot in the order and the game continues. Also, if a player arrives late to a game site, if the manager chooses to enter him in the lineup, he would be added to the end of the current lineup.   

2. The side is retired in the half-inning when three (3) offensive players are legally put out, or when all players on the roster have batted one time in the half-inning or when the offensive team scores five (5) runs. (Rule 5.07)   

3. The “Ten Run Rule” (4.10 (e) shall not be utilized unless both coaches agree to end the game prior to the time limit. The focus should be on the players having the opportunity to play and learn the game. If both coaches feel that the players are not learning or enjoying the game, then they may agree to end the game prior to the time limit.   

4. Game Length: The game shall be six innings or the two-hour time limit. Teams should try to play the full six innings if time permits. No inning is to start after 2 hours and all games will be called after 2 hours and 15 minutes. Per Little League definition (pg. 53 of Rule Book), an inning starts the moment the third out is made completing the preceding inning. If both coaches feel that the players are not learning or enjoying the game, then they may agree to end the game prior to the time limit.   

5. The CNLL Board of Directors has chosen option one (1) for the 2011 regular season concerning pitching regulations. (Pages 34-35, VI-Pitchers)   

6. The CNLL Board of Directors has determined the following in regards to rule 4.17. If a game cannot be played because of the inability of either team to place nine (9) players on the field before the game begins, this shall not be grounds for forfeiture. Divide players from both teams to put nine players on each side. Note: A game may not be continued with less than nine (9) players on each team.   

7. No player may sit on the bench more than two (2) consecutive innings nor shall a player sit on the bench for more than three (3) innings in a game.

 

 

Picthing Machine Division Rules

The Pitching Machine concept has been added to demonstrate the positive playing effects that will directly affect players at this younger level. Fear of actually being hit by a pitched ball is reduced and makes the game safer, more fun, and improves the playing confidence and ability of all participants. Calvert National Little League Pitching Machine Division will establish the following rules to govern the games played.  
  1. Player eligibility is established by the Little League rules.
  2. There is no game or play protesting allowed. The purpose of Pitching Machine is show good sportsmanship, teamwork, and the enjoyment of the game.
  3. No game can be forfeited for any reason. If a team is short-handed players, players from the opposing team can be used.
  4. Game Length: The game shall be six (6) innings or two –hour time limit.
  5. Defensive Roaster: Each team will have a pitcher, catcher, 4 infielders and 4 outfielders. A team will be allowed to play with 9 players. If more than ten players are present, then some players will have to sit on the bench during the defensive inning.
  6. No defensive player will be permitted to play the same position more than two (2) innings.
  7. Players may enter and exit a game as many times as needed. No player shall sit on the bench for more than one inning in a game.
  8. Field Dimensions: The base path shall be 60 feet in length.
  9. The Pitching Machine shall be placed 46 feet from the back of home plate. If weather and equipment problems do not allow the machine to be placed at this distance, the two team managers may move the pitching machine closer or use coach pitch so the game take place.
  10. The speed of the pitch shall be set at 35mph
  11. The pitcher must stand within 3 feet of the pitching machine, either to the left or the right, until the ball is pitched.
  12. When the pitcher has secure possession of the ball inside the 8ft circle the umpire shall call time. Runners must return to the last base occupied prior to the ball becoming dead.
  13. Umpires: The home team is responsible for providing a parent volunteer umpire to determine good pitches to the batter as well as calling strikes for both teams. If a situation arises that the home team can not provide a parent volunteer umpire, the visiting team should provide the umpire. The manager of the offensive team will make the base calls.
  14. Strike Zone: A pitch that bounces before the plate and is hit by the player will be declared in play. A ball that bounces before the plate and is not hit by the player is declared NO pitch.
  15. Turn At Bat: Each player will be given six declared good pitches to hit. If after six decaled good pitches the player has not places a ball into play, the player is declared out. If the batter fouls off the sixth pitch, the batter remains in the box until the player misses a pitch (player is out) or puts the ball into play.
  16. If a batted ball hits the pitching machine and stays in fair territory it is a fair ball.
  17. If a batted ball hits the pitching machine and goes into foul territory before passing first or third base it is a foul ball.
  18. If a player arrives late, he/she will be listed at the bottom of the batting order.
  19. Base stealing is not allowed.
  20. No head first sliding is allowed.
  21. Bunting is not allowed.
  22. Balls hitting the fence as a result of an over throw to first or third base is still in play. Runners may advance at their own jeopardy. A MAXIMUM of one base and one error per play is allowed. (No continuous base advancements allowed due to errors).
  23. No defensive coaches will be allowed in the fair area of play during a pitch. Field coaching from the foul territory on both sides of the field is allowed and encouraged.
  24. Players’ shoes may contain rubber spikes only.
  25. Little League Minor Baseball rules and regulations govern all situations not covered here.

 

                                                          Tee Ball Division RulesThe Tee Ball concept has been added to demonstrate the positive playing effects that will directly affect players at this younger level. Fear of actually being hit by a pitched ball is eliminated and makes the game safer, more fun, and improves the playing confidence and ability of all participants.  Calvert National Little League Tee Ball Division will establish the following rules to govern the games played.  
  1. Player eligibility is established by the Little League rules.
  2. There is no game or play protesting allowed. The purpose of the Tee Ball is to show good sportsmanship, teamwork and the enjoyment of the game.
  3. No game can be forfeited for any reason; there is no minimum numbers of players for a game. Coaches should work at the time of the games what to do if very few players show up.
  4. Score SHALL NOT be kept.
  5. Game Length: The game shall be a minimum of 3 innings and a maximum of 6 innings. Both coaches need to agree to play any innings past the third. Please remember that we are dealing with 4, 5, and 6 year old children. Watch for signs of dehydration, boredom or any other reason that jeopardizes the safety of the children.
  6. Defensive Roster: The defensive team is allowed up to six players in the infield and the rest of the team in the outfield. If there are 12 or more children on the field at once, a seventh infielder may be place directly behind second base. All players on the defensive team play the field each inning. Two coaches on the defensive team are allowed in the field to help coach the defensive players and to keep the players focused on the game.
  7. Field dimensions: The base path shall be 50 feet in length.
  8. The pitcher shall remain on the rubber until the ball is hit.
  9. The ball must roll outside the home circle to be called fair.
  10. The pitcher shall not run down the batter, but should field the ball and throw the ball to first base (no rolling allowed). Remember, as a coach, you are teaching the players to play to the next level.
  11. Umpires: The two managers of the teams will be the official umpires of the game. If the play is close, remember the tie goes to the runner.
  12. Batting Line Up: Each team will bat half of their lineup each inning. The team batting will have their manager or coach working with the batter. Each batter must hit the ball, patience may be required. The last batter in the line up on each team gets to circle the bases, even if they are thrown out. All base runners get to “cross home plate”.
  13. Base stealing is not allowed.
  14. Sliding into base is not allowed. No head first lighting is allowed.
  15. Bunting is not allowed. A full swing must be used by the batter.
  16. Only one extra base may be taken on any infield overthrow.
  17. Balls hitting the fence on an over throw are declared a dead ball. The runners stay at the base they have reached.
  18. If a ball is thrown into or through the pitcher’s circle or resides within the pitchers circle, all the runners must go to the closest based.
  19. Players’ shoes may contain rubber spikes only.
  20. No player shall sit out an inning unless there is a safety concern on the defensive team.
  21. Defensive players will be rotated every inning; with the exception of the pitcher who will be rotated every other inning, Safety is the top priority.
  22. Remember the most important rule. The players, coaches, and parents should be having fun! Tee Ball is not a competitive; we are here to teach the children the basics of baseball.
  23. Little league Tee Ball rules and regulations covering all situations not covered here.
 

Handout: CNLL Constitution