2009-2010 CDABA GAME RULES (Grade 3rd thru 12th)
1. ROSTER:
a. Every effort will be made to keep teams between 8 and 10 players.
b. All players must be registered and the registration fee paid BEFORE they may practice or play in any games.
c. Players NOT present for the evaluation session OR players added (with approval by the Director of Operations) after team selection has occurred, will be placed on a team by the Director of Operations. PENALTY for use of an illegal player: First offense: Game forfeited and Coach suspended for the next game. Second offense: Game forfeited and Coach suspended until Board review. The Board may re-move the Coach from all further activities with CDABA.
2. GAME TIME:
a. A game will have two 20-minute halves. The clock will run continuously except for the last 2 minutes of each half and during any time-out. During the last 2 minutes of each half, the clock will stop with each referee’s whistle, and will restart when the ball is put back in play.
b. There will be a 3-minute intermission between halves (which may be shortened to one minute if the games are running behind schedule).
c. Any player not wearing the current year numbered team shirt supplied by CDABA will not be allowed to play.
3. STARTING THE GAME:
a. Games may begin with 4 players. Each team will play 4 on 4 until a 5th player is available for each team.
b. If a team can not field 4 players by 5 minutes after the SCHEDULED start time, a forfeit will be declared.
4. TIME OUTS:
a. Each team will be allowed three 45 second time-outs per game.
b. Each team will receive one 45 second time-out per Overtime period. Unused time-outs from the game will NOT carry over into the overtime, nor will time-outs carry from one overtime to the next.
5. OVERTIME:
a. In case of a tie at the end of regulation, a 2 minute, stopped clock overtime may be played.
b. There will be a 1 minute intermission between the end of regulation and the overtime period.
c. The Overtime period will NOT be played unless it will begin at least 7 minutes before the start of the next scheduled game.
6. PLAYING TIME/SUBSTITUTION:
a. It is expected that each coach plays EVERY player a significant amount of time each half.
b. The 5 team members who begin each half will play the first 5 minutes of that half, unless substituted for injury, illness, or foul trouble.
c. All team members not playing the first 5 minutes will play the next 5 minutes of each half, unless substituted for injury, illness, or foul trouble. The timekeeper will notify each coach at the 5 minute mark. The substitutes will enter at the next dead ball, and will remain in for at least the next 5 minutes.
d.The remaining time in each half will encompass "free substitution". Players will be substituted at dead balls only. They will wait at the scorers table and will enter only when the officials beckon them in.
e. ALL players should receive at LEAST 3 minutes of playing time during the "free substitution" period. PENALTY: Not playing each team member according to this rule will result in FORFEITURE of the game by the offending team. This will NOT be enforced by the referee, but MUST be brought to the attention of "Game Management", who will be present at each game.
7. FOULING OUT:
a. Players will be removed from the game after 5 player fouls, 2 technical fouls, or 1 flagrant foul.
b. If a team has only 4 players remaining, both teams will play 4 on 4.
c. If a team has only 3 players left, they will play 4 on 3 ONLY if they are winning, or within 10 points of their opponent. Otherwise, the game will be declared a forfeit.
8. MERCY RULE:
a. Evoked if one team leads by 30 points or more at ANY time during the game.
b. Once evoked, it will continue, even if the margin drops below 30 points.
c. The clock will not stop during the last 2 minutes, EXCEPT for time-outs or SHOOTING FOULS.
9. DEFENSE:
a. 3rd-4th grades: Man to man defense only. No zone defense at any time. Double teaming or trapping the ball is not permitted. Defense may "switch" on picks. Defense cannot be set up higher than the top of the key in the initial set. Once the ball is in the control of a player with both feet and the ball in the frontcourt, the defense can engage. PENALTY for "illegal defense": First offense (per team): VIOLATION: Ball awarded back to the offended team. Second, and any further, offense (per team): 2 Free Throws (by ANY non-disqualified player) with the lane cleared. Ball to offended team at mid-court.
b. 5th-12th grades: Any defense is permitted (man-to-man OR zone). Trapping is allowed.
10. FREE THROWS:
a. Game management will place tape on the floor to establish a 14 foot free throw line.
b. 3rd-4th grades will use the 14 foot free throw line.
c. 5th-12th grades will use the standard 15 foot free throw line.
d. All lane violations will be enforced.
11. PRESSING:
a. 3rd-4th grades: not allowed at any time.
b. 5th-6th grades: entire second half, if desired.
c. 7th-12th grades: entire game, if desired.
d. If a team leads by 10 or more points, it may NOT press, until the lead drops under 10 points.
12. SCOREBOOK/CLOCK
a. The home book will be the official book.
b. The visiting team's head coach will be responsible to provide an operator for the scoreboard/clock.
Game managers are not allowed to be scoreboard/clock operators.
c. Only persons 16 years or older can keep the scorebook or run the clock. NO EXCEPTIONS!!!
13. TECHNICAL FOULS/FLAGRANT FOULS:
a. Players disqualified will remain on the bench for the remainder of the game.
b. Coaches disqualified must leave the visual confines of the playing court within 1 minute, or the game will be forfeited. An adult must be present on the bench to take over coaching responsibili-ties, or the game will be forfeited.
c. Players or Coaches disqualified for these types of fouls, will also serve a one game suspension.
d. The suspension will be served in the NEXT played game.
e. Suspended players may sit on the team bench, but can not play.
f. Suspended coaches are not permitted in the gym while their team plays.
g. All disqualifications of this type will be reviewed by the DOO and Board Chairman to determine if removal from the league is warranted. If removed, any monies paid will NOT be refunded.
14. COACHING BOX:
a. Will constitute the area in front of the team bench, if not marked on the floor.
b. Only the HEAD Coach may stand to coach.
15. JEWERLY:
a. No jewelry is permitted during practice and/or games. Earings may NOT be taped. If you can not remove the jewelry, you can not play.
b. Religious/medical alert medals are not jewelry. See the National Federation of High School Rules for how these are handled.
c. The referee will not permit any player to participate if, in their judgment, items such as finger-nails or hairstyles pose a safety concern.
16. DUNKING:
a. Permitted during the game, but hanging on the rim is a technical foul.
b. Technical foul if in warm-ups, or at halftime, or during any dead ball during the game.
17. NFHS Rules will apply for any item not covered here.
Upated Date: 01/01/2009