Billerica Hoops: Rules

Saturday, September 15


Common Rules

·            TEAMS WILL BE DRAFTED 1 WEEK BEFORE SEASON STARTS IN AN ATEMPT TO CREATE EVEN TEAMS.

·            NO PLACEMENT REQUEST WILL BE GUARNTEED (SEE ABOVE RULE)

·            TEAMS WILL CONSIST OF A MINIMUM OF 8 AND A MAXIMUM OF 12 PLAYERS

·            AFTER THE TEAMS ARE SELECTED ROSTERS WILL BE LOCKED. ANY LATE SIGN UPS WILL BE PLACED ON A WAITING LIST WITH NO GUARNTEE OF PLACEMENT.

·            no alteration of game jerseys IS allowed. players that alter or loose team jersey must pURCHASE a new one at a cost of $10. NO SHARING OF JERSESYS ALLOWED.

·            NO REFUNDS WILL BE GIVIN AFTER THE FIRST GAME.

·            MIAA RULES (INCLUDING ZONE DEFENSE)

·            EACH GAME WILL CONSIST OF TWO 20 MINUTE HALVES RUNNING TIME. LAST TWO MINUTES OF EACH HALF IS STOP TIME. CLOCK DOES NOT STOP FOR FREE THROWS

·            The Executive Board reserves the right to make decisions when player, coach or spectators conduct falls outside of the Code of Conduct and therefore requires disciplinary action.

·            Protests of games should be avoided. Unavoidable protests must be noted in the official scorebook by the coach making the protest either during or immediately following the game under protest. Protests can only be made if the opposing team is suspected of a rule violation. Protests involving judgment calls by the referees will not be recognized. The coach that lodges the protest must submit to the division commissioner in writing of the reasons for the protest. The League Board will review and determine the resolution of protests. All decisions of the Board will be final.

·            Any person harassing an official, player or coach or otherwise behaving in a disruptive manner must be asked to stop by the coach. If the coach is unsuccessful the offending person will be asked to stop by the “ranking official” in the gym or a referee. If these requests fail the offending person will be asked to leave the gym and the immediate premises. If everything else fails, as a last resort, the game will be stopped and the team associated with the offending person will lose by reason of forfeit. If the offending person is the coach, they are given a technical foul and if it continues another technical foul will be given, the game will be stopped and end as is.

     

      Boys Rules 7/8

 

·         PERSONAL FOULS WILL BE CALLED, WITH DISQUALIFICATION

·         DOUBLE DRIBBLING

·         TRAVELING

·         TIED UP BALL -- ALTERNATING POSSESSIONS

·         START GAME AND OVERTIME WITH A JUMP BALL. SECOND HALF STARTS WITH POSSESSION.

·         EACH GAME WILL CONSIST OF TWO 20 MINUTE HALVES RUNNING TIME, LAST TWO MINUTES OF EACH HALF WILL BE STOP TIME ON WHISTLE. CLOCK DOES NOT STOP FOR FREE THROWS

·         29.5 SIZE BASKETBALLS

·         VIOLATION RESULTS IN LOSS OF POSSESSION

·         5 SECONDS IN THE KEY

·         FOUL SHOTS ON SHOOTING FOULS

·         5 SECONDS ON INBOUND PLAY

·         NO 3 POINTERS ALLOWED

·         2 TIMEOUTS PER HALF – NO CARRY

·         DOUBLE TEAMING ALLOWED ONLY OVER HALF COURT

·         10 SECONDS TO ADVANCE PAST MID COURT

·         3 POINTERS ALLOWED

·         PRESSING ONLY DURING THE LAST TWO MINUTES OF EACH HALF AND UP TO A 15 POINT LEAD

·         AFTER A TEAM GAINS A LEAD OF 15 POINTS OR MORE THAT TEAM MUST TAKE A DEFENSIVE POSITION IN THE 3 POINT ARC

·         OFFICIAL Bh SUBSTITUTION SHEET WILL BE USED

·         SUBSTITIONS WILL HAPPEN EVERY 4 MINUTES

·         OVERTIME - NO CARRYOVER OF TIMEOUTS. TEAM FOULS ARE CARRIED OVER

·         1ST OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         2ND OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         3RD OVERTIME 1ST BASKET WINS.

·         Coaches may have only 1 assistant.

 

      Boys Rules 5/6

·         PERSONAL FOULS WILL BE CALLED, WITH DISQUALIFICATION

·         DOUBLE DRIBBLING

·         TRAVELING

·         TIED UP BALL -- ALTERNATING POSSESSIONS

·         START GAME AND OVERTIME WITH A JUMP BALL. SECOND HALF STARTS WITH POSSESSION.

·         EACH GAME WILL CONSIST OF TWO 20 MINUTE HALVES RUNNING TIME, LAST TWO MINUTES OF EACH HALF WILL BE STOP TIME ON WHISTLE. CLOCK DOES NOT STOP FOR FREE THROWS

·         29.5 SIZE BASKETBALLS

·         VIOLATION RESULTS IN LOSS OF POSSESSION

·         5 SECONDS IN THE KEY

·         FOUL SHOTS ON SHOOTING FOULS

·         5 SECONDS ON INBOUND PLAY

·         NO 3 POINTERS ALLOWED

·         2 TIMEOUTS PER HALF – NO CARRY

·         DOUBLE TEAMING ALLOWED ONLY OVER HALF COURT

·         10 SECONDS TO ADVANCE PAST MID COURT

·         PRESSING ONLY DURING THE LAST TWO MINUTES OF EACH HALF AND UP TO A 10 POINT LEAD

·         AFTER A TEAM GAINS A LEAD OF 10 POINTS OR MORE THAT TEAM MUST TAKE A DEFENSIVE POSITION IN THE ARC

·         1 - 2 MINUTE OVERTIME PERIOD. 1 TIMEOUT ALLOWED. NO CARRYOVER OF TIMEOUTS. TEAM FOULS ARE CARRIED OVER

·         OFFICIAL BH SUBSTITUTION SHEET WILL BE USED

·         COACH MAY ONLY HAVE 1 ASSISTANT

·         SUBSTITIONS WILL HAPPEN EVERY 4 MINUTES

·         OVERTIME - NO CARRYOVER OF TIMEOUTS. TEAM FOULS ARE CARRIED OVER

·         1ST OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         2ND OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         3RD OVERTIME 1ST BASKET WINS.

·         Coaches may have only 1 assistant.




Girls Rules


·         PERSONAL FOULS WILL BE CALLED, WITH DISQUALIFICATION

·         DOUBLE DRIBBLING

·         TRAVELING

·         TIED UP BALL -- ALTERNATING POSSESSIONS

·         START GAME AND OVERTIME WITH A JUMP BALL. SECOND HALF STARTS WITH POSSESSION.

·         EACH GAME WILL CONSIST OF TWO 20 MINUTE HALVES RUNNING TIME, LAST TWO MINUTES OF EACH HALF WILL BE STOP TIME ON WHISTLE. CLOCK DOES NOT STOP FOR FREE THROWS

·         28.5 SIZE BASKETBALLS GIRLS -

·         VIOLATION RESULTS IN LOSS OF POSSESSION

·         5 SECONDS IN THE KEY

·         Defense can be played Man to Man or Zone

·         Help defense in the key is allowed

·         FOUL SHOTS ON SHOOTING FOULS

·         5 SECONDS ON INBOUND PLAY

·         3 POINTERS ALLOWED

·         2 TIMEOUTS PER HALF – NO CARRY

·         10 SECONDS TO ADVANCE PAST MID COURT

·         PRESSING ONLY DURING THE LAST TWO MINUTES OF EACH HALF AND UP TO A 10 POINT LEAD

·         AFTER A TEAM GAINS A LEAD OF 10 POINTS OR MORE THAT TEAM MUST TAKE A DEFENSIVE POSITION IN THE ARC

·         1 - 2 MINUTE OVERTIME PERIOD. 1 TIMEOUT ALLOWED. NO CARRYOVER OF TIMEOUTS. TEAM FOULS ARE CARRIED OVER

·         OFFICIAL BH SUBSTITUTION SHEET WILL BE USED

·         COACH MAY ONLY HAVE 1 ASSISTANT

·         SUBSTITIONS WILL HAPPEN EVERY 4 MINUTES

·         OVERTIME - NO CARRYOVER OF TIMEOUTS. TEAM FOULS ARE CARRIED OVER

·         1ST OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         2ND OVERTIME PERIOD 2 MINUTES 1 TIMEOUT ALLOWED.

·         3RD OVERTIME 1ST BASKET WINS.