GENERAL BASERUNNING RULES
1. All bases, even when awarded, must be touched in order.
2. A runner may not return to touch a missed base or one he left too soon during
a dead ball if, during live action, he advanced to and touched a succeeding
base.
3. A runner establishes his base path as a direct line between where he is when
he starts to run and the base to which he must go.
4. A runner may not run more than three feet on either side of his base path
to avoid a tag.
5. A batter-runner may overrun first, except on a base on balls, if he returns
immediately to the base.
6. A batter-runner who feints an attempt (or attempts) to go to second after
overrunning first is in peril of an out.
7. After touching first, a runner may not leave the baseline, "obviously
abandoning his effort to touch the next base."
8. A runner may not pass an unobstructed, preceding runner. Penalty: The runner
is out, but the ball remains alive.
9. A runner may not get a running start behind a base when tagging on a fly
ball. Penalty: The runner is out, but the ball remains alive.
FED BASERUNNING RULES
Slide or avoid
General baserunning rules
Interference
The running lane
Hurdling, leaping, jumping, diving
Malicious contact
Obstruction
Appeals
Awards
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