KAT Sports: Rules & Regulations


Rules & Regulations

KAT Sports 4-on-4 Flag Football Rulebook

- No contact allowed.
- No blocks, screens or picks are allowed.
- A coin toss determines first possession and goal direction.
-The toss winner may elect to take the ball, play defense or defer until the second half.
- The offensive team takes possession of the ball at their 5-yard line and has three (3) plays to cross mid-field. Once a team crosses mid-field, they will have three (3) plays to score a touchdown.
- Ball must be snapped between the legs to start play.
- If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line.
- All possession changes start on the offense's 5-yard line, except interceptions.
- Each time the ball is spotted, a team has 30 seconds to snap the ball.

- Cleats are allowed, but no metal spikes.
- Shirts must be tucked in shorts/pants, or cut off 3” above the belt line.
­- No excessively baggy or pocketed shorts/pants are authorized.
- Ball caps must be turned backwards during play.
- No watches or rings can be worn at any time (wedding bands are authorized).

- All players must be added to roster prior to your first scheduled game and must be approved by league personnel.
- No player changes will be accepted after your first game has started (special circumstances will be reviewed by league personnel).
-All players must play in at least 4 regular season games in order to be eligible for the playoffs.

- Teams must field a minimum of three (3) players at all times.
- Teams can consist of 7 players (4 on the field with 3 substitutes).
- If a team is more than 5 minutes late for their scheduled games they will be forfeited (28-0 loss).
- We reserve the right to reduce, shorten, or reschedule games due to inclement weather or unforeseen circumstances.
- All players must be 18 years old or older.

- Games are played to a 30 point differential or 30 minutes, whichever comes first.
- TD=6 points; Extra Point=1 (5 yards out), 2 (12 yards out); Safety=2 points.

- Each team has one (1) 60 second time out per half, in which the clock stops.
- Officials can stop the clock at their own discretion.
- Clock will stop during all injuries to allow enough time to remove the injured player from the playing field.

- All players that rush the passer must be 7 yards from the line of scrimmage when the ball is snapped. Any number of players can rush the QB.
- The Rusher has the right-of-way to the QB (this means that no offensive player can get in the path of the Rusher to the QB).
- Players not rushing the QB may defend one yard from the line of scrimmage.
- Once the ball has been handed off the 7-yard rush rule is no longer in effect and all defenders are eligible to rush.
- A special marker, or the referee, will designate 7 yards from the line of scrimmage.

- The Quarterback Cannot run the ball.
- A team may hand the ball off as many times as desired behind the line of scrimmage.
- The player who takes the hand-off can throw the ball as long as he does not pass the line of scrimmage.
- There are no handoffs, or laterals of any kind allowed forward of the line of scrimmage.
- Spinning and “juking” is allowed but players cannot dive to avoid a defensive player or to advance the ball.
- Players will at no time hurdle other players (this rule is strictly for safety reasons).
- The ball is spotted where the ball carrier's belt is broken or pulled, not where the ball is. Both the ball and the flags must break the plane of the midfield line and goal line.

- "No Run Zones" are located 5 yards before midfield and 5 yards before the end zones.
- The ball may be handed of or pitched, but not advanced, except by passing, while in the “No Run Zone”.
- "No Running Zones" are designed to avoid short yardage power running situations as well as possible injuries.

- All forward passes must be received beyond the line of scrimmage.
- Shovel passes, forward laterals and underhand passes are allowed, but must be received beyond the line of scrimmage.
- QB has a 7-second "pass clock" (counted out loud by the referee). If a pass is not thrown within the 7 seconds, the play is ruled dead. This will result in a loss of down, but no yardage will be lost. Once the ball is handed off the 7-second pass rule is no longer in effect.
- Interceptions can be returned.

- All players are eligible to receive passes (including the QB if the ball has been handed off.
- Player must have at least one foot in bounds when making a catch.
- Tip plays are allowed only if the tipping player does not establish possession of the ball and tips the ball with one or two hands above chest level.

- Play is ruled "DEAD" when:
- ball carrier’s flag is pulled or falls off.
- Ball carrier steps out of bounds.
- Touchdown is scored.
- Ball carrier's knee or the ball touches the ground.
- A dead ball foul occurs.
- The play is dead anytime the ball touches the ground.
- There are no fumbles. Ball is spotted where the ball carrier last had possession.
- If a ball snap is not caught, the ball is down where it first touches the ground.

- Any un-sportsmanlike behavior can result in ejection from the game, suspension and possible dismissal from the league.
- Fighting will not be tolerated in any manner. Fighting will result in at least an automatic 2 game suspension. We reserve the right to lengthen the suspension or dismiss the player from the league.
- Any acts or threats of violence towards an official or staff member will result in immediate expulsion from the league.
- Trash talking is illegal. Outbursts of abusive or foul language will not be tolerated.
- Often time’s games will be held in a school area or public park where children and spectators will be in attendance. Therefore, the referee or staff will not tolerate any crude, rude or explicit behavior or actions.
- This league is here for your enjoyment, however, infractions of the sportsmanship rules will be dealt with very severely.

- If the score is tied at the end of 28 minutes, the game will go into overtime.
- A coin toss will determine possession.
- Each team will receive two (2) downs from the 12-yard line.
- If a team crosses the goal line they will attempt an extra point conversion. Extra points are worth one (1) point from the 5-yard line and two (2) points from the 12-yard line.
- Each team will be given two (2) possessions until one team has more points.
- If the game is not decided after two possessions per team, the game will go into “sudden death” overtime.
- In Sudden Death OT, each team will get one (1) play from their 5-yard line. The team who gains the most yardage on that play is awarded one (1) point, and declared the game winner.

- All penalties are assessed from the original line of scrimmage. If an interception occurs, the penalty will be assessed from the spot of the interception.

- All defensive penalties will result in a 10-yard loss and an automatic first down. The only exception is failure to throw the ball in the 7-second time limit. This results in a loss of down with no forfeiture of yardage.

- All offensive penalties will result in loss of 10 yards and loss of down. The only exception is failure to throw the ball in the 7-second time limit. This results in a loss of down with no forfeiture of yardage.