Girls Lakeshore Area Little League: Minor II Local Rules

Minor II Local Rules

MINOR  II (Age 9 &10)

  1. Each player shall play AT LEAST 2 consecutive, complete innings.  The “goal” is comparable and equitable playing time over the course of the season.  Managers should attempt to give each player opportunities to play infield and outfield positions.  However, it is understood that coaches may have to play certain players in key positions for issues of safety.  In short...not putting players in positions they simply are not able to play
  2. Full roster rotation batting & 3 outs per inning.  4 balls, 3 strikes in an expanded strike zone (shoulders to mid-shin).  Managers should attempt to equalize the number of at-bats for each player over the course of the season.
  3. FIVE RUN limit completes every half-inning.  Mercy Rule: 10 runs advantage after 4 complete innings
  4. Six inning game; No new inning may start after 80 minutes.  Umpire announces starting time.  Inning starts after 3rd out.
  5. Batting order shall be submitted & exchanged before each game.
  6. Play is complete when pitcher has the ball inside the pitching circle and is not making a play on the runner.  Runner must either attempt to advance or retreat to previous base (see National Rule 7.08(a) (5)).
  7. Pitching rubber is 35 feet from the back corner of home plate.  An 11 inch diameter softball is used for Minor 2 level.
  8. Pitcher’s pivot foot must be in contact with the rubber when the pitch is released.  Otherwise, pitch is ruled “Illegal” and is called a ball.  If the “Illegal” pitch is put into play, the play proceeds as normal and “Illegal pitch” is nullified (see Illegal Pitch” on pg 49 of rule book).  Section 8.01 of the Rule Book thoroughly describes the pitching motion and acceptable rules for pitching.
  9. If the pitcher throws four balls to the batter an offensive coach will come to the rubber and throw three pitches to the batter.  The offensive coach may pitch the ball anywhere from the mound to half the distance to home plate.  If the batter puts the ball in play she must run as on any batted ball.  If she is not able to put the ball in play, the batter is out
    • The defensive pitcher remains next to the offensive coach while the coach pitches.  The pitcher may stand to the left or the right of the coach, adjacent to the rubber, and field the ball when batted
    • Any batted ball that hits the coach that is pitching is a dead ball and the batter is awarded first base.  The coach must make an attempt to stay out of the way of the defensive team
    • Stealing of bases is suspended while the offensive coach is pitching
  10. Three innings per pitcher per game. Innings do not have to be consecutive. Six innings per pitcher per week.  One pitch in an inning constitutes an inning pitched.  All other National pitching rules apply (see section VI of rule book for innings & rest rules).
  11. Nine defensive fielders are allowed (includes a pitcher, catcher, 3 outfielders, 4 infielders.).  Outfielders must be positioned in the outfield grass.
  12. Bunting is permitted. 
  13. All batters are encouraged to wear batting helmets with face guards, but the face guards are not required.
  14. Base stealing is permitted after ball crosses home plate.  Stealing home is not permitted.  However, this rule may be changed halfway through the season if deemed appropriate to do so by the area directors.
  15. Runner’s foot must be in contact with the occupied base until ball crosses home plate.  Runner is called out if not in compliance.
  16. Plays at home plate – avoiding contact supersedes a ‘mandatory’ slide.
  17. Infield Fly Rule WILL be in effect.
  18. Home team keeps official score book.  A one umpire system will be utilized.  Some communities go with one while others provide two.  If the visiting team wants to provide a base umpire, that is fine.  If not, one umpire will suffice.
  19. 2 official coaches allowed on the field when batting (in coaches’ box), 1 when fielding.
  20. Coach MAY warm-up pitchers (while catcher puts on gear).
  21. Players may not wear watches, rings, jewelry, or any metal objects (unless for medical purposes).
  22. All National Rules apply otherwise.  When in conflict, Local Rules prevail.