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NFL Rules |
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Sunday, March 5
NFL Rules
Timing
1. The stadium game clock is official. In case it stops or is operating incorrectly, the Line Judge takes over the official timing on the field.
2. Each period is 15 minutes. The intermission between the periods is two minutes. Halftime is 12 minutes, unless otherwise specified.
3. On charged team time outs, the Field Judge starts watch and blows whistle after 1 minute 50 seconds, unless television does not utilize the time for commercial. In this case the length of the time out is reduced to 40 seconds.
4. The Referee will allow necessary time to attend to an injured player, or repair a legal players equipment.
5. Each team is allowed three time outs each half.
6. Time between plays will be 40 seconds from the end of a given play until the snap of the ball for the next play, or a 25-second interval after certain administrative stoppages and game delays.
7. Clock will start running when ball is snapped following all changes of team possession.
8. With the exception of the last two minutes of the first half and the last five minutes of the second half, the game clock will be restarted following a kickoff return, a player going out of bounds on a play from scrimmage, or after declined penalties when appropriate on the referees signal.
9. Consecutive team time outs can be taken by opposing teams but the length of the second time out will be reduced to 40 seconds.
10. When, in the judgment of the Referee, the level of crowd noise prevents the offense from hearing its signals, he can institute a series of procedures which can result in a loss of team time outs or a five-yard penalty against the defensive team.
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Sudden Death
1. The sudden death system of determining the winner shall prevail when score is tied at the end of the regulation playing time of all NFL games. The team scoring first during overtime play shall be the winner and the game automatically ends upon any score (by safety, field goal, or touchdown) or when a score is awarded by Referee for a palpably unfair act.
2. At the end of regulation time the Referee will immediately toss coin at center of field in accordance with rules pertaining to the usual pregame toss. The captain of the visiting team will call the toss prior to the coin being flipped.
3. Following a three-minute intermission after the end of the regulation game, play will be continued in 15-minute periods or until there is a score*. There is a two-minute intermission between subsequent periods. The teams change goals at the start of each period. Each team has three time outs per half and all general timing provisions apply as during a regular game. Disqualified players are not allowed to return.
*Exception: In preseason and regular season games there shall be a maximum of 15 minutes of sudden death with two time outs instead of three. General provisions that apply for the fourth quarter will prevail. Try not attempted if touchdown scored. If there is no score in the 15 minutes, the game shall end in a tie.
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Timing in Final Two Minutes of Each Half
1. On kickoff, clock does not start until the ball has been legally touched by player of either team in the field of play. (In all other cases, clock starts with kickoff.)
2. A team cannot buy an excess time out for a penalty. However, a fourth time out is allowed without penalty for an injured player, who must be removed immediately. A fifth time out or more is allowed for an injury and a five-yard penalty is assessed if the clock was running. Additionally, if the clock was running and the score is tied or the team in possession is losing, the ball cannot be put in play for at least 10 seconds on the fourth or more time out. The half or game can end while those 10 seconds are run off on the clock.
3. If the defensive team is behind in the score and commits a foul when it has no time outs left in the final 40 seconds of either half, the offensive team can decline the penalty for the foul and have the time on the clock expire.
4. Fouls that occur in the last five minutes of the fourth quarter as well as the last two minutes of the first half will result in the clock starting on the snap.
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