Fresno Senior Softball League: Playing Rules

FEBRUARY 2016 PLAYING RULES . . . . .. INDEX

FRESNO SENIOR SOFTBALL LEAGUE

                  SLOW PITCH SOFTBALL REGULATIONS INDEX 

I       CODE OF CONDUCT

A.     Mission statement 

B.     Managers responsibilities

C.     Policy on smoking & alcoholic beverages

 

II    PLAYING RULES

               1-Team responsibilities

a.      Who is home team

b.      Home teams responsibilities

c.      Ready to play.

               2-The Game

a.      Length of game.

b.      Games starting time.

                               c. Tie games

 

               3-Number of players required. 

               4-Pickup player rules.

               5-Length of game

a.      Open inning

b.      Tie breaker rule

c.      If game is still tied.

               6-Umpire’s forfeit of game.

               7-Point system and standings.

               8-Number of innings each player must play.

               9-Line ups must be turned in.

               10-Monitoring the batting order.

               11-Official scorekeeper.

               12-Softballs

               13-Runs allowed per innings.

               14-Flip Flop Rule.

               15-Blood rule.

               16-Run ahead rule.

 

III   PITCHING

1.     Pitching position

2.     Pitchers box

3.     Pitcher drops ball

4.     Strike called

                5.   Intentional walk.

 

 

IV   BATS

               A.  Kind and models

 

V     BATTING

               A-Who bats

1.      Placement of players.
2.      Arriving late to game.
3.      Time limit to enter the game.

            B-Player leaving the game.
                C-Batter protection
                D-Throwing the bat.
                E-Chopping down on ball.
                F-Bunting
               G- Protected player
               H- Third strike foul.
                I-Intentional walking of batter.
               J-Home run rule.

             

 

VI   BASE RUNNING

               A-Leaving base too soon.

               B-Sliding

               C-Responsibility

1.      Retag of base.

2.      Run through.

3.      Over running a base.

4.      Force play.

                                5.   Runner makes contact.
                                6.   T B S rule

               D-First base double base.

               E-Courtesy runners.

1.      50’s, 58’s & 63’s league rules.

2.      Who can be used?

3.      When he is in the game.

4.      What time he can enter.

5.      If comes to bat.

6.      Existing courtesy runners.

7.      Replacement runners

8.      Pickup player rule

9.      After 8 innings.

               F-Blocking the base with out ball.

               G-Running over defender.

               H-Get out of the way rule.

               I-Runner avoiding contact.

               J-Ejected player.

               K-Alternate home plate..

               L-Runner going into 2nd or 3rd.

              

 

VII   HANDICAPP RULE

               A-Requirements

               B-Location

               C-Pinch runner

               D-Courtesy runner

 

VIII  SLOW PITCH DEFINITIONS AND DIMENSIONS

               A-Base distance

               B-Strike zone

               C-Jewelry

               D-Metal cleats

               E-10’ line

               F-Commitment line

               G-Interference

               H-Obstruction

               I-Fake tag

               J-Overthrows

               K-Catch & carry

 

IX    GROUND RULES QUIGLEY PARK

               A-Fly ball into trees

               B-Home run

               C- 170’ line

               D-Infielders requirements

               E-Ball beyond fence

 

X      PROTEST

               A-Definitions

         B-Time of protest

                              1.  Noted on score sheet.

                              2.  Protest procedures

 

XI    PROTEST APPEAL PROCESS

               A-Who participates

               B-Board Authority

               C-Time to respond

               D-Protest results

 

XII   INSURANCE

               A-No medical insurance provided.

 

XIII  AGREEMENTS

               A-Board not bound

XIV  RAINY OR BAD WEATHER

               A-Notification of

 

XV   DISCLAIMER

                 


SLOW PITCH SOFTBALL REGULATIONS 

 I           CODE OF CONDUCT 

In order to provide an atmosphere of fun and sportsmanship, certain regulations are necessary and must cover all who are connected with the program.  Violations of simple acts of good  Sportsmanship and common courtesy will not be permitted to destroy the program.
    A)   The manager’s job is not an easy job.  They must take into consideration the desire of all their players and at the same time tries to win the game.  The less talented player wants to play as much as the more talented player, and gets as much joy out of scoring the winning run or getting a base hit.  Below are some rules you are to follow.  During the game you will make decisions that affect your players.  When you make that decision, ask yourself, if I were that person, how I would feel about my decision.  Communication is very important, know what your payers want and try to accommodate them.
       1. All players present must bat each time around.
       2. Every player must play a minimum of three (3) defensive innings.  If a player elects not to play in the game the manager must notify the opposing manager at the start of the game.

    B)   
NO SMOKING OR ALCOHOLIC BEVERAGS ALLOWED ON THE PLAYING 
FIELD AT ANYTIME.  NO GLASS CONTAINERS OF ANY KIND ARE     ALLOWED IN THE DUGOUTS. 

II         PLAYING REGULATIONS 

Rules not specifically mentioned will be governed by the AMATEUR SOFTBALL ASSOCIATIONS (ASA) rulebook’s latest edition. In the event of any conflict between the ASA and the FSSL Rules, the FSSL Rules shall govern. 

1)      TEAMS RESPONSIBILITES
    A)   The team listed first on the schedule shall be the visiting team and use the first base dugout.  The team listed second on the schedule will be the home team and use the third base dugout.  In the event a team plays back-to-back they will not be required to move to the other dugout.
    B)    The home team of the 6:00 PM game shall ensure that the playing field is properly laid out and is in playable condition, shall place the bases, drag and chalk the field after watering prior to the game.EFFECT: If the home team fails to do so then they will start their half of the first inning with two (2) outs.
    C)    Teams will be ready to play at the scheduled time.  The first scheduled game allows for ten (10) minute late start.  Time missed will be counted as part of the game time.     Only 8 players are necessary to start game.  All other games will start at their scheduled time.  If only eight (8) players are THERE, THEN GAME WILL START ON TIME.       All other game will start at their scheduled game time.           

2)  THE GAME
    A)   Length of game:  Shall be seven (7) innings or time limit.  Open inning shall be declared after fifty-five (55) minutes.  If going to a four (4) game a night then the open inning will be the next inning after fifty (50) minutes.  The next inning starts as soon as the last out is made in the bottom half of that inning. When time has expired, the umpire will stop play and announce to both teams that the next inning will be the open inning.  The next inning starts as soon as the last out is made in the bottom of that inning.
EXCEPTION: If the 63’s have only two (2) games a night and no other games are schedule, then they will be seven (7) inning in length. 
                            i.   
The championship game of the playoffs will be a seven (7)-inning game with no time limit.
              ii.   If a game is called because of weather or any unforeseen reason, five (5) completed innings shall
                  constitute a complete game, if less then five (5) completed innings then it will be rescheduled if
                  needed, and resume from that position.
             iii    A time out for an injured player will be called and the game clock stopped at the discretion of the
                   umpire.
             iv.   If in the judgment of the umpire a leading team is taking or leaving the field too slowly to delay the
                   game, he will warn the manager one time to get the players to hustle on and off.  If they continue to
                  delay, the umpire may call for a batter and start calling strikes when the offending team is delaying
                  offensively.  In cases where the offending team is delaying defensively time may be added to the game.
              v.  Throwing the ball around after a putout is not allowed.  There will be no warm ups after the 1st                    inning.  The batter will be awarded a ball for each throw that delays the game.  A ball hit out  of                   play will not return to play until the next batter or the current ball is hit out of play.  The  team                      will receive one warning from the umpire.
     B)    Games must start at the scheduled time.  If the preceding game is completed and both teams in the 50 & 58 division have eight (8) players, (5 roster and maximum of 3 pick-up players) and in the 63+ division (5 roster and at least 3 pickup player) the game shall commence.  If a player is listed and the player is not available to bat in their turn, that player is out. 

3)  NUMBER OF PLAYERS
    A)   If ten (10) roster players in the 50 & 58 divisions and eleven (11) in the 63 divisions are available, then no pick-up players will be allowed.
    B) If ten (10)-roster players are available in the 63+ division, then one (1) pickup player will be allowed.
    C)    If nine (9) roster players are available in the 63+ division then two (2) pickup players will be allowed and in the 50 & 58 divisions, then one (1) pick-up will be allowed.
    D)   If eight (8) roster players are available in the 63+ division then three (3) pickup players will be allowed and in the 50 &58 divisions, then two (2) pick-up players will be allowed.
    E)    If five (5) to seven (7) roster players are available in the 63+ division then four (4) pickup players will be allowed and in the 50 & 58 divisions, the maximum of three (3) pick-up players will be allowed.
    F)    If a team starts with less than the maximum number of players allowed, they may add players per the pick up rule to reach the maximum number allowed at anytime.           

4) Pick-up player requirements:
    A)   50+ League - Roster players from the first ten (10) rounds may be replaced only by another player, equal too or below that round.  58+ and 63+ Leagues – Roster players from the first five (5) rounds may be replaced only by another player equal to or below that round.  Round six (6) and below may be used for any draft choice.
    B)    The pick-up player (s) follows the last roster player in the line-up.  If a roster player comes late; they will be put into the line-up in place of the first pickup player in the order who is equal too or lower to their draft position within six (6) total outs of his/her arrival to allow sufficient time to warm-up.  If not entered by the sixth (6) out, player will be ineligible for the remainder of that game. Late is when one pitch has been thrown.
    C)   A pick-up player/batter may take only one base and the ball is dead.  All base runners may advance one (1) base at own risk.
    D)   There is a maximum of three (3) pick-up players allowed in the 50 & 58 divisions and a maximum of four (4) pickup players allowed in the 63+ division they may be added at any time during the game.  Pick up players will not wear the uniform of the pickup team. Excepted as noted in Rule V 1 C.
    E)    In the 50 division the first pickup player may play either catcher or first base, two pickup player they must play catcher & first, if three pickup players then they may play catcher, first and right field.  In the 58 division the pickup player may play any of the three positions while in the 63+ division the pickup player may play any position.
    F)    Suspended or ejected player(s) may not be replaced with a Pick Up Player and will be an out each time his/her turn comes to bat. 
         EFFECT:  If a team violates any of the pick up player rules, it will be a forfeited game.  The other team must bring the violation to the attention of the umpire prior to the last out of the game..            

 5) League game ending in a tie after seven (7) innings will be delcare a tie game with each team receiving one point each, uless there is time remain, then one extra inning will be played.
    EXCEPTION: All tournament and playoff games must be played to a conclusion, with the championship game having no time limit or run rule. In each additional inning after the first extra inning the runner will start at third base.  (see rule 7-E-11) 
    A)    Each team has their half of inning to bat and complete three outs.  The (open-no run limit) inning starts with thelast batter from the previous inning starting at second base. In each additional inning the runner will start at third base.  If at the end of one (1) inning the score remains tied, then the game shall be declared a tie.
    B)     A courtesy runner cannot be put in until two outs or runner reaches third base.  This rule applies for handicap players also as they will use the same rule as when they are batting.
    C)    If at the end of one (1) inning the score remains tied, unless time remains the game shall be declared a tie unless it is a playoff game.   

6) The umpire-in charge may forfeit a game for one or both teams upon just cause.   

7) A win is worth two (2) points, a loss is zero (0) points and a tie is one (1) point.  The team having the most points will be declared the winner.  In the event of teams being tied, then the following procedure will be use to break the tie. 
    A)   If two teams tie they shall be ranked according to which team won in head to head competition.
    B)    If a tie still exists, (or more than two (2) teams are involved), the teams shall be ranked according to the
          fewest runs allowed for all games played between the tied teams only.
    C)    If a tie still exists, the teams shall be ranked according to the most runs scored for all games played.
    D)   If still tied, then a coin toss between all teams tied will take place, using the odd man out until you are down
          to two teams.  Then a coin flip, heads or tails will be used.
 

8)  All roster players must play nine (9) defensive outs, if there are nine defensive outs available when roster player arrives, with the only exception being for an injury.  Non-compliance by a  manager will result in a forfeit of that game. 

9) The manager of each team will prepare a three (3) part line-up, which the league will provide.  The white copy is to be given to the scorekeeper ten (10) minutes before the scheduled game time, the yellow copy to the opposing manager and the pink copy for his team.  If a line-up board is used by the manger, he must still fill out a three (3) part line-up sheet.  Last names and numbers must appear on the scorecard.  Line up must include a pitcher      and catcher.  Any team violating this rule will start their half of the first inning with one out. 

10) The manager of each team is responsible for monitoring the batting order of the opponent’s team. The scorekeeper is not responsible for monitoring the team’s batting order.   

11) An official scorekeeper will be provided.  If they are not available, then by agreement of the two managers, someone will be selected.  It is the responsibility of the managers to check the correctness of the scorekeeper.

12) Softballs are limited to those selected by the Board of Directors.  The ball will be the ASA 52 core, 300 compression.   Each team must use the same ball.  There shall be no mixing of different manufactured balls in any game. 

13) A team scoring five (5) runs in any inning except the last will end their time at bat.  The last inning played is an opened inning – no run limit. 

14)  If at the end of the sixth (6) inning or the start of the open inning, and the visiting team is ahead by five (5) or more runs, the home team will stay in and bat first in their half of the open inning.   If a tie occurs or the home team goes ahead, then the visitors shall have their turn at bat.  If a tie exists after the completion of the inning then Rule II E will apply. 

15)  A player, coach or umpire who is bleeding or who has blood on his uniform shall be prohibited from participating further in the game until appropriate treatment can be administered.

16) If a team is ahead by fifteen (15) or more runs at the end of four (4) innings the next inning will be declared the open inning. 



III   PITCHING 

1)     The pitcher shall take a position with one or both feet within the pitcher’s box.  (The lines are considered within the box). Preliminary to pitching, the pitcher must come to a full stop, with the ball held in the pitching hand or both hands, in front of the body.  This position must be maintained at least one (1) second and not more then ten (10) seconds before making the delivery.  The pitcher shall not be considered in the pitching position unless the catcher is in the catcher’s box.

2)     The pitching distance is fifty (50) feet but the pitcher may deliver the pitch from an area ten (10) feet back from the rubber, (pitching box) so long as they stay within the width of the rubber, and take only one step until the ball is released.
EFFECT:                                                             
                      
i.    
Any infraction of the pitching rule is an illegal pitch.
                                                         
                   
ii.    
The umpire shall give a delayed dead ball signal and verbally state illegal pitch.
                                                       
                
iii.    
If the batter swings at or contacts any illegal pitch the ball is in play.
                                                         
                
iv.    
If the batter does not swing, a ball shall be awarded.
 

3)     If the pitcher drops the ball or slips from his/her hand it is a no pitch and still dead ball. 

4)     A strike is called when hitting home plate or the mat.  The area of the mat and plate is 21”X36”.  Any      part of the        ball touching the plate or mat is a strike. 

5)     If a pitcher desires to walk a batter intentionally, he shall notify the Umpire, who shall award the batter first base.  Ball       is dead.

 IV   BATS 

All bat models approved by the ASA will be allowed in the 50+, 58+ and 63+ age divisions.    NO mikens II, Combat originals, or titanium bats with or without the senior stamp will not be allowed. 

 V    BATTING 

A team will have all players bat on offense.  If pick-up players are used, they will follow the last rostered player.
 

A)    If a roster player shows up after the first pitch, he will be placed as follows in the batting order:
        
1)    Follow the last roster player listed if there are no pick-up players in the line-up.
        
2)    At the bottom of the order and in the place of the first pick-up player in the order who is equal too or lower to their draft position, and pickup player has completed at least one turn at bat.
        
3)    If a roster player comes late they must enter the game within six (6) total outs of his/her arrival to allow sufficient time to warm-up.  If not entered by the sixth (6) out, player will be ineligible for the remainder of that game. Late is when one pitch has been thrown.  

B)    A player leaving the game will not be declared an out, unless ejected from game, when his/her turn comes to bat and may not re-enter the game or play in the second game of a doubleheader.  A pick-up player may be used to replace them as per the pick-up player rules. 

C)  A batter-runner may not be thrown out at first base by an outfielder if the ball reaches the outfield & he must proceed directly to first base or be at risk of being tagged out. 

D)   Any player who intentionally throws his bat in frustration or anger shall be ejected from the game and shall not be permitted to play in his next scheduled game.

E)    Batter may not chop with a downward motion on the ball. Dead ball, the batter is out.          

F) Batter may not bunt.  Dead ball, batter is out, whether fair or foul. 

G)    Before the start of each game, each manager may designate one player on his team as the team’s “protected player and notify the other manger and circle it on the lineup card.  If the “protected player” is walked more than once in a game, he shall be automatically be awarded second base for the 2nd, third base for the 3rd and given a 4 bases for any subsequent walk, all base runners that are forced to advance due to the batter becoming a base runner will do so. 

H) A foul ball after two (2) strikes is considered a strike out.
       
1)    If a fielder catches a foul third strike the ball is in play and the runners may advance at their own risk. 
       
2)    A foul tip is NOT a foul ball unless the ball rises to a height above batter’s head.  Batter will be declared out as with any other ball caught and ball is alive. 

I) If a pitcher desires to walk a batter intentionally, he shall notify the Umpire, who shall award the batter first base.  Ball is dead.

J)Home run rule is as follow:  A one (1) up home run rule will be in effect for all games.  A team cannot have more than one (1) home run (untouched over the fence) than their opponent.  All subsequent home runs will be declared outs until the opposing team has hit one.  The home team will be allowed to go up one in the bottom of the open inning if they still have one.  A home run that scores the 5th run of the inning ahead of it will still count as home run.  It will be scored as a hit and given just enough to score the run. 



VI        BASE RUNNING 

A)   A runner cannot leave the base until the ball is hit or hits the ground. Runners leaving too soon shall be declared             out. 

B)   Sliding is not allowed going forward to the base and the runner will be declared out.
    
1)    A runner may dive or slide back into a base he is returning to.
    
2)    A base runner is required to hold a base he has returned to or is liable to be tagged out.

 C)   Runner responsibility.
    
1)    Second and third base may be over run by going to the left or right of the base.  The runner must retag the over             ran base in order to advance to the next base safely.  Failure to do so will result in the runner being declared out             upon proper appeal.
    
2)    When runner “runs though” and touches the bag, he need no retouch the bag to advance to the next base.                       However he will then be “live” and subject to be tagged out.
    
3)    When over running a base, (and not touching it), the runner should turn to the right, if he turns to the left, and is              judged by the umpire to have made an attempt toward the next base, he is subject  to be tagged out.
    
4)    A play at second or third base is a force play if the runner proceeds to that base.  He will be called out if the ball           is caught by a defensive player who is touching the bag and if the runner’s foot has not touched the base or the               line on either side of the base.  Runners returning to a base cannot overrun the base; if they do they may be                   tagged out, unless it is a fly ball force out. Other then the traditional force any run crossing before the out is                    logged will count.
    
5)    In an effort to prevent injury and protect the defensive player attempting to make a play on a runner or in the act           of receiving the ball, a runner MUST BE DECLARED OUT when they make contact with the defensive player,              unless in the umpires judgment the collision was caused solely by the defender.

EFFECT: When a runner is called out for contact with the defensive player the ball becomes dead.  Each runner must return to the base touched at the time of the contact as this constitutes interference.  Not to be confused with rule H below.

     6)    A base runner at first or third may move to the fence for safety, but must retouch the base before advancing to               the next base.  This shall be called the TBS rule (Traumatic Brain Syndrome).  Reason: To protect the base                   runner from being hit by the ball. 

D)   First base is a double base.  The runner must touch the orange base if a play is made at first base.  All others are per the ASA rulebook and will be called out by the umpire, no appeal needed. 

E)   Courtesy runner --- two (2) per inning in the 50 & 58 divisions and unlimited in the 63+ division. 
    
1)    50+ League - A rostered player cannot be a courtesy runner more than once per game. 58+ League - A rostered player can be a courtesy runner more than once per game but only once per inning.63+ League – A rostered player can be a courtesy runner more than once per game but only once per inning.
       
2)    Any rostered player may be used as a courtesy runner whether in the batting order or not.
    
3)    A courtesy runner is in the game when he touches the base whether announced or not. Once announced that player is in the game, failure to announce to umpire with jersey # will cause the courtesy runner to be declared out.  If unannounced it may be appealed when umpire declares play ball and before the next pitch. 
     4)    A courtesy runner may be used at any time and at any base, except as noted above.
     
5)    A courtesy runner whose turn at bat comes while he is on a base will be declared out, and that player will take his place in the lineup, if there are not three (3) outs.  If that is the third out of the inning, that player will be the leadoff batter in the next inning.
    
6)    A courtesy runner may not run for an existing courtesy runner.
    
7)    A player who is replaced with a courtesy runner may not be used as a courtesy runner for the remainder of the inning.
    
8)    A pick-up player cannot be a courtesy runner.
    
9)    If the game goes into the ninth (9th) inning, the courtesy runner rule starts over.  (Anyone who ran earlier in the game may now run again)
         
 EFFECT:   If a runner violates any of these situations, he will be called out and removed from the base upon proper appeal. 

F)    A defensive player may not block a base in an attempt to prevent the runner from getting to that base. 
    
1)    Runner will be declared safe and defensive player may be ejected if in the judgment of the umpire an unsafe                    condition was presented by the fielder’s action.           

G) A runner may not “run over” a defensive player in order to avoid a tag.
    
1)    Runner will be declared out and umpire may eject runner if in his judgment an unsafe condition was present.
    
2)    The base runner must avoid all collisions or be at risk of being called out.  NOTE !! -- It is the base runners                  responsibility to avoid any and all contact with the defensive player.  Runners going to second on a double play              ball must move out of the base line to keep from getting hit by the throw to first base from the fielder or be                    declared out. 

EFFECT H2.  If the runner fails to do so and the fielder is attempting to or in the act of making another throw, the umpire shall call out the second runner.

H)  GET OUT OF THE WAY” Any runner not moving out of the base path when out will be

        called for interference and the batter/runner will also be called out.  All other runners must

         return to their original bases.  This rule is in effect whether the defensive player throws the

         ball or not.  Just ducking one’s head, while remaining in the base path, in not sufficient to

         avoid the interference call.

I)     The base runner shall avoid contact with a defensive player and may be called out for not avoiding the contact.              However, the defensive player shall not block or impede the runner from making contact with the base to                       advance.  If this occurs, the runner shall be determined safe, even through the runner makes contact.  If in the                 judgment of the umpire, the runner or defensive player intentionally creates contact, that player shall immediately            be ejected from the game. 

J)   Once a player is ejected, the lineup is frozen and the team will NOT be allowed to pickup a player for the ejected         player.  Once a team has an ejected player, that player will be counted as an out each time his turn at bat come up        in the batting order.

K) Alternate Home Plate:  An alternate home plate shall be placed eight (8) feet in foul territory, directly in     line with the first base foul line, but on the third base side of the normal home plate.  To prevent injuries    from tag plays, all plays at home plate are force plays.  The densive player need only catch the ball while      in contact with the mat, or make contace with the mat while in possession of the ball before the runner        makes contact with the alternate home plate to record an out of that runner.  If the defensive player              merely tags the runner after the runner has passed the commitment line, it is not recorded as an out of          that runner and the runnner is deemed safe at home plate.

 L)    A runner may not touch home plate or the mat.  In doing so, he/she will be declared out. 
              
1)    The runner may pass over, but not touch the plate or mat in order to avoid a collision with the defensive
                     player.  This is the umpire’s judgment call.
 

M)   A runner going into second or third base must turn out immediately on a force play. 
              
1)    If the runner fails to do so and the fielder is making another throw, the Umpire may call out the second
                    runner.
  

VII      HANDICAP PLAYER 

A)   The Board of Directors must approve severely handicapped player before player is entitled to special batting and fielding consideration.  Annual approval by the Board is required; if and when an approval is not used then that player will lose it for the remainder of that session..

B)   Handicapped player is entitled to have a pinch runner from home.  Pinch runner to stand opposite side of batter behind extended foul line.    Pinch runner may not leave before ball is struck. 

C)   Pinch runner will be the last available batter scheduled to bat that inning, and may be a pick-up player. The runner will be treated as a pickup player in that he can only take one base and all other runner advance all they can at own risk. 

D)   Pinch runner will not count against a team two substitute runners that inning. 

          EFFECT: Violation of above rule will result in the batter being called out. 



VIII     SLOW PITCH DEFINITIONS AND DIMENSIONS 

A)   Bases are 65 feet apart with a double first base. 

B)   A strike is called when hitting home plate or the mat.  The area of the mat and plate is 19” x 36”.  Any part of the ball touching the plate or mat is a strike. 

C) All jewelry, watches, bracelets, etc. may not be worn by any player -- this is to prevent injury.      The only exception shall be wedding rings and religious crucifixes. 

D) No metal cleats or spikes of any kind are allowed. 

E)   A ten (10) foot line, perpendicular to the third base foul line will be added from the front of the plate through the right-handed batters box.   A base runner to be safe must have at least one foot on the ground across the line before a defensive player with the ball touches either home plate or the pitching mat.  A runner may not be tagged out. 

F)   An eight (8) foot line, perpendicular to third base foul line will be added twenty (20) feet from home plate.  A runner passing or touching this line must proceed home.  A player retreating back to third base after reaching this line shall be declared out immediately and the ball remains alive. 

G)   INTERFERENCE is defined as the act of an offensive player or team member that impedes, hinders, or confuses a defensive player attempting to execute a play.  It may be in the form of physical contact, verbal distraction, visual distraction or any type of distraction, which would hinder the fielder in the execution of the play.  Defensive players must be given the opportunity to field the ball anywhere on the playing field and throw the ball without being hindered. 

H)   OBSTRUCTION is the act of the field
      1) not in possession of the ball or
      2) not in the act of fielding the ball which impedes the progress of  a base runner or runner who is legally running the           bases.
 

I)   A FAKE TAG is a form of obstruction which occurs when a fielder who neither has the ball nor is about to receive the ball deceives the runner, impeding his progress.  A fake tag is considered unsportsmanlike and the defensive player is subject to ejection from the game.  Bases are awarded as deemed fair by the umpire. 

J)    On overthrows where the ball goes out of play or becomes blocked, runner shall be awarded two bases from the last base touched at the time the ball left the thrower’s hand.  The runner’s direction has no bearing on the award (i.e. if runner had rounded the base and is returning to that base which the ball is thrown he is awarded two additional bases).  If a runner touches the next base and returns to his original base, he is awarded two bases from the original base.  If two runners are between the same two bases, the two additional bases are governed by the position of the first runner (i.e. two runners between first and second shall be awarded second and third). 

K)   CATCH & CARRY RULE: A legal catch followed by a defensive player carrying the ball into dead territory.                                                              
                         
i.    
Unintentional:  One (1) base award from last base touched.
                                                          
                        
ii.    
Intentional: Two (2) base award from last base touched.
   

IX        GROUND RULES FOR QUIGLEY PARK 

A)   A fly ball into the trees along the right field foul line is a dead ball if fair, is a strike if foul.                    

B)   If a fair ball clears the fence, after hitting a tree, it is a home run. 

C)   All outfielders must remain behind the 170-foot restraining line, until contact is made with the ball. Should a team field 10 rostered players/including pick up they shall have four players (outfielders) behind the 170’ line while in the field at all times.   No team may have more then four (4) infields or outfields at any time, except for the 63’s, which may have 5 infielders or 5 outfielders at any given time. 

D)   Infielders must remain on the dirt portion of the infield until the ball is hit.  The infield dirt shall be a uniform distance on both sides of the infield. 

            Penalties for failure to comply with the rule (at umpire’s desecration): 
                       
1)     Warning by umpire.
                       
2)     Runners on base, no contact by batter --- every base runner will be advanced one (1) base.
                       
3)     No runner on base, no contact by batter --- warning, ejection if repeated and flagrant.
                      
4)    
Runners on base, contact by batter --- team violated against has choice of play or advancing runners                             one (1) base and awarding first (1st) base or the result of the play.    

E)   Ball hit over the fence, shall be a home run.  Should the ball roll through the openings in center field, or past the ends of the left/right field fence, while still in play or bounce over the fence, it shall be ruled a ground rule double. 

 X         PROTEST 

The Board of Directors will not be bound by any verbal agreements made between managers, players and/of Fresno Recreation Department, with respect to the Violation of any playing rules.             

A) DIFINICTIONS:            There are two classes of protest:
             
1.     Misinterpretation or misapplication of a rule.  The protest must be made before the next pitch, before all fielders have left fair territory or, if on the last play of the game, before the umpire leaves the playing field.
             
2.     Ineligible player.  The protest may be made at anytime before the last out of the game.  The board will determine on eligibility 

B)   All rule protest:
               
1)    The protest must be noted on the scorecard at the time of the infraction, before the next pitch and signed by the protesting manager, the opposing team manger, and game official(s) before play may resume.  If the opposing manager chooses not to sign, the official should so note that on the scorecard. Time will be suspended during this procedure as per rule VIII 2.2      
                        
SIGNING THE SCORECARD IS NOT AN ADMISSION OF GUILT.
 
             
 2)    All rule protests must be in writing and notification given a member of the Board of Directors within forty-eight (48) hours of protest.  Failure to do so will eliminate all consideration of the rule protest.  Board must act within two (2) weeks of protest date. 
               3)
     The protest must contain the following: 
                     
a.      Date, time and place of the game.
                     
b.     Name of umpire & scorekeeper.
                     
c.      The rule & section of the official ASA rule of local rule under which the protest is made.
                    
d.     The information, details and conditions pertinent to the decision to protest.
                     
e.      All essential facts involved in the matter protested. 
                            
1)    Use of illegal player follows the above procedure based on rule II D: effect. 
                            
2)    Dead time during the protest is an official time out.  That time will be added to the game
                                    time.



XI        PROTEST APPEAL PROCESS 

A)   Only individuals directly involved in the infraction, or their authorized representative may address the Board of Directors.  NO board member may vote on a protest in which his or her team is involved. 

B)   The Board of Directors shall be the final authority in interpretation of all rules and in determining any points not satisfactorily covered in the rules. 

C)   The Board of Directors considers all advice, suggestions, and recommendations in making its final decisions and will notify the team mangers within forty-eight (48) hours of their decision. 

D)   The decision rendered on a protested game must result in one of the following:
         
1-     The protest is considered to be invalid and the game score stands as played.
         
2-     When a protest is determined to be valid because of the misinterpretation of a playing rule, the decision will be corrected and the game shall be replayed from the point at which the incorrect rule was made.
          
3-     When a protest for ineligibility is determined to be valid, the offending team shall forfeit the game being played or the game last played to the offending team.
         
4-     If the protesting team wins the game the protest becomes invalid.  

XII     INSURANCE                                

Medical insurance is the responsibility of the team or the individual.  The FSSL does not    carry medical insurance for participants or spectators. 

 XIII     AGREEMENTS 

Each time a manager signs and turns in his roster, he agrees he has read all rules and regulations and has informed his players of them. 

 XIV     RAINY OR BAD WEATHER 

On the day or days in question, the information will be posted on the website (www.frsrsoftball.com) no later then 4:00 PM and the  President or his representative will notify each  Manager/coach if games are canceled.  It is the              manager/coach’s responsibility to notify his players. 

XV    DISCLAIMER           

THE FRESNO SENIOR SOFTBALL LEAGUE (FSSL) ITS OFFICIALS, AGENTS, EMPLOYEES, SPONSORS, VOLUNTEERS, CONTRACTORS, LOCAL ASSOCIATIONS, AND AFFILIATES ARE NOT RESPONSIBLE FOR ANY INJURY (INCLUDING DEATH) OR LOSS OF PROPERTY TO ANY PERSON SUFFERED WHILE WATCHING, PLAYING, PRACTICING, OR IN ANY OTHER WAY AT, OR INVOLVED IN THE GAME OF SOFTBALL FOR ANY REASON WHATSOEVER, INCLUDING ORDINAY NEGLIGENCE OF THE PART OF FSSL OR ITS AGENTS, EMPLOYESS, SPONSORS, VOLUNTEERS, THE OWNERS AND LESSORS OF THE PREMISES AND ALL OTHERS WHO ARE INVOLVED AND INCLUDING THE RECKLESS CONDUCT OF OTHER PARTICIPANTS, FSSL , EXPRESSLY  DISCLAIMS ANY AND ALL LIABILITY FOR ANY INJURY OR PROPERTY LOSS RELATED IN ANY WAY TO THE GAME OF SOFTBALL.  THE INFORMATION PROVIDED HEREIN IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, FSSL MAKES NOT WARRANTY THAT THE IMFORMATION IN THIS GUIDE WILL PREVENT INJURIES OR ELIMINATE THE RISK OF INJURIES.  THE INFORMATION IN THS GUIDE IS BELIEVED TO BE ACCURATE BUT NOT WARRANTED TO BE ACCUATE.  This warning, disclosure and disclaimer are intended to be as broad and inclusive as permitted by applicable laws.  If any portion is held invalid the remainder of the warning, disclosure and disclaimer will continue in full legal force and effect.     



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