East Greenwich Twp NJ Little League: Kingsway League Information Page

This page is dedicated to Kingsway League Information and Rules

Friday, April 22
The following rules were adopted for 2016 regular season play by the Kingsway League participants on 4/20/16.

Kingsway League Major League Rules 2016

 

  1. Continuous Batting order and no player may sit the bench for more than one consecutive inning.

  2. No Steal limit – coaches be conscientious of score when stealing (more than 5-run lead)

  3. All other Little League Regular season rules apply

  4. Infield fly rule is in effect

  5. No inning may start beyond 2 hours after start of game. New inning starts at last out. 6 innings maximum are allowed  

    Please review the rules with each coach and umpire before each game

 

 

Kingsway Minor League Rules 2016 - Baseball

 

1.      Five (5) attempted base steals per inning and no advancing on an overthrow by catcher on a steal play, plus one (1) home steal = Total of 6 steals per inning. Manager of leading team must be conscious of score when stealing  

 

2.      Advancing on a wild pitch or over throw back to pitcher is considered a steal. a.      Advancing on an overthrow to a pitcher from catcher is a steal b.      Cannot advance on an overthrow of a steal from catcher c.      Can advance on a pick off even after 5 steals.  d.      Umpire Discretion as to when the play is dead.

 

3.      Little League rules apply to pitch count on how many days rest he/she needs in between

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4.      Five (5) runs per inning for all innings; The completion of the inning occurs at the completion of the play in which the 5th run scores. Allow the play to be completed even if other runners cross the plate. Only record 5 runs for the inning even if greater than 5 runners cross the plate in the inning.

  

 5.      10 run rule is in effect. see Little League rule 4.10 

  

 6.      No leads (ball must cross the plate)

    

7.      No inning may start beyond 2 hours after start of game. New inning starts at last out. 6 innings maximum are allowed  

 

8.      Infield fly rule is in effect.  Please review the rules with each coach and umpire before each game  

 


 

2016 Kingsway League Coach Pitch Tournament Baseball Rules

 

  A.  Normal 6 inning games

  • 3 outs or 5 runs scored (whichever comes first) ends inning half
  • 10 run rule in effect (Game official if visiting team is 10 runs ahead after 4 innings.  After 4 ½ if home team is ahead); we encourage playing full games regardless of score (time permitting).

  B.  7 pitches per batter

  • No called strike zone.
  • 3 swinging strikes - out
  • If ball is foul on 7th strike the batter may receive an extra pitch.  In the event of another foul on 8th pitch the batter gets a 9th etc ..

  C.  Only a Rostered coach (with approved volunteer form) may pitch.  Offensive coach pitches to his / her own team.  

  • OPTIONAL-Coaches may elect to have kids (who are ready) throw 2 pitches to batters (who are also ready).  Any strikes during the kid-pitch section count as strikes.  However, the adult pitcher also gets the full 7 pitches if necessary.  (We want to encourage kids pitching to kids while also making every effort to keep the game moving along) This may be implemented later in the season.
  • Coach may pitch from 40' or 46' position but NO CLOSER (if at 40', one foot must be in contact with the rubber at all times).  
  • Pitching coach may not interfere with play other than for personal protection.  Any ball contact with pitching coach is a dead ball.  Runner continues to next base and play ends.
  • No underhand pitching.
  • No automatic base on accidental bean balls.

  D.  10 position defense.  4 must play in outfield.   ·   1 player should be assigned to the pitchers mound area – player may play on either side but not in front of the center of the pitcher’s mound.·   Outfielders must play their position.  They must stay in the grass until the ball is hit.   Outfielders may not cover bases.  If they cover and get a runner out on a force out or tag, the play is dead and the runner gets the base.·    Helmet and chest protectors are optional for pitching position players but are recommended.·   A fully suited catcher must be in place for defensive team.  Defensive team must also provide a rostered coach as a backup catcher.  ·   Back-up catcher must NOT interfere with the catcher.  They are to be in position ONLY to retrieve balls AFTER the catcher has possession and return them to the pitcher (catcher has the option of returning them to the pitcher themselves).  At no time should a foul ball be caught by BU catcher unless it's for personal protection.  (NOTE: We are here to train the kids how to catch properly, if they think someone else is going to get it, they won't try as hard).  BU catchers must stand at the backstop and have face protection (ex: Ump face mask or catchers mask).  A cup is highly recommended.·   If a team only has eight players, a catcher must be utilized.·   A player may only play a position for 2 innings in a game.  This encourages different players playing in different positions.    No Infield fly rule   No Stealing   No leads  (Runner may not leave the base until the ball is hit)   Unlimited base running on overthrows

  • To stop play, an infielder has to control the ball while in the infield and call “time out.”  After time-out is called the play is dead.
  • Once play is called dead, runners more than halfway to the next base are awarded the base while runners less than halfway must go back to the previous base.
  • Lines will mark the halfway point between bases.

  Mandatory play rule is in effect (each player must have 6 outs in field).

  • No player can sit more than one inning in a row.

  Continuous batting order. Batters must wear a helmet at all times, even after scoring, until they return to dugout.   No more than 3 coaches may be on the field at any time (1 offensive pitching coach & 2 base coaches).  However, a coach MUST be in the dugout at all times.  Players may coach bases, but ONLY with protective helmet and they may not distract any players at any time (ex: talking to/touching runner, chanting or hollering to batter or other players).     One defensive coach is permitted in the outfield, behind all outfielders in center field.   No pinch runners except courtesy runner for catcher after 2 outs.  Runner is to be the last player to make an out (strike out or played out).   All other rules revert to the official Little League 2012 rule book  All teams should have 1 in their possession at all times.   Umpires The coach closest to the base makes the call.  Therefore, the offensive team makes the call at first base and third base.  The defensive team makes the call at second base and home.  If no outfield coach, the pitcher makes the call at second base.  There is to be no arguing close calls.  If there is a disagreement on a close call, only the managers can discuss like gentleman.     Little League balls are to be used

 

 

 Kingsway League 

 

Softball Playing Rules

Please review the rules with each coach and umpire before each game

 

Coach Pitch (CPT)

 

Continuous Batting Order - All players on the roster will be listed in the batting order and bat in turn.  Players may be substituted for freely on defense, subject to the condition that each player must play defensively for a minimum of 6 consecutive outs and bat once per game. No child should sit defensively for more than 1 inning unless numbers dictate differently.

 

10 Defensive players. 4 outfielders who must start each play in the outfield grass.

 

Outfielders may not cover bases.  If they cover the base and make an out, the play is dead and runner gets the base.

 

Courtesy runner for catcher should be used with 2 outs.

 

The 10 run rule is in effect.

 

Each batter is entitled to 7 pitches.  If no contact is made after the 7th pitch, the batter is out. If the batter fouls off the 7th pitch, they will be awarded an 8th and final pitch.  If the batter has not hit after the 8th pitch, the batter is out.

 

There are NO steals.

 

There are NO walks.

 

There are NO called strikes

 

3 Swinging strikes results in an out.  Caught foul balls are outs.

To stop play, the infielder must have control of the ball and be in fair territory in the infield before calling "time out".  If the outfielder has the ball they must get it to the infielder before time out will be granted.  When time is called the play is dead.

Any base runners who are more than half way to next base when the play becomes dead is awarded the base, IF they are not more than halfway, they return to previous base. 

 

(Coach) Pitcher must have 1 foot in contact with rubber at 35ft. Any batted ball that makes contact with the Coach pitcher is a dead ball and the batter is awarded 1st base and all baserunners moving up 1 base.

 

(Player) Pitcher must have both feet within the circle even with or behind the rubber.

 

The side will be retired and the half inning over when either 3 outs are recorded or 5 runs are scored.  When the 5th run is scored, the inning does not end until all playing action has ceased. If additional runs score on the last play, only 5 runs will be recorded for the inning.  There is NO unlimited run rule in the last inning.

 

The home team must yield the field to the visiting team for infield practice and allow for 10 minutes of infield practice.

 

2 hour time limit, no new inning can start after 2 hours, new inning starts after 3rd out

 

Minors

 

Continuous Batting Order - All players on the roster will be listed in the batting order and bat in turn.  Players may be substituted for freely on defense, subject to the condition that each player must play defensively for a minimum of 6 consecutive outs and bat once per game. No child should sit defensively for more than 1 inning unless numbers dictate differently.

 

9 or 10 Defensive players.  If 9, 3 outfielders must begin each play positioned in the outfield grass.  If 10, 4 outfielders must begin each play positioned in the outfield grass.  Managers option.

 

Courtesy runner for catcher should be used with 2 outs.

 

The 10 run rule is in effect. 

 

Pitching rules are as listed in the 2016 LL Softball Rulebook for minor division. A player may pitch in a maximum of 12 innings in a game. If a player pitches more than 7 OR more innings in a day, then 1 calendar day of rest is MANDATORY. Delivery of a single pitch constitutes 1 inning.

 

The side will be retired and the half inning over when either 3 outs are recorded or 3 runs are scored.  When the 3rd run is scored, the inning does not end until all playing action has ceased. If additional runs score on the last play, only 3 runs will be recorded for the inning.  There is NO unlimited run rule in the last inning.

Steals - 5 attempted base steals per inning and no advancing on an overthrow by catcher on a steal play, plus one (1) home steal = Total of 6 steals per inning. Team in the lead should be conscious of score when stealing.  

If a runner is thrown out / put out on an attempted steal, it counts as a steal

Advancing on a wild pitch or overthrow back to pitcher is considered a steal. If a ball is overthrown to 2nd or 3rd base on an attempted steal, the runner cannot advance to the next base.  The runner can advance on an attempted pick off.

No leads – the ball must reach the batter before runners leave the base.

The home team must yield the field to the visiting team for infield practice and allow for 10 minutes of infield practice.

 

2 hour time limit, no new inning can start after 2 hours, new inning starts after 3rd out

 

Majors

 

Continuous Batting Order - All players on the roster will be listed in the batting order and bat in turn.  Players may be substituted for freely on defense, subject to the condition that each player must play defensively for a minimum of 6 consecutive outs and bat once.

 

9 Defensive players.  3 outfielders must begin each play positioned in the outfield grass.

 

Mandatory courtesy runner for catcher with 2 outs.

 

Pitching rules are as listed in the 2016 LL Softball Rulebook for Major division. A player may pitch in a maximum of 12 innings in a game. If a player pitches more than 7 OR more innings in a day, then 1 calendar day of rest is MANDATORY. Delivery of a single pitch constitutes 1 inning.

 

The side will be retired and the half inning over when either 3 outs are recorded or 5 runs are scored.  When the 5th run is scored, the inning does not end until all playing action has ceased. If additional runs score on the last play, only 5 runs will be recorded for the inning. If both managers at game time agree to not use the 5 run rule, the rule may be waived for that game only. No combination of the 5 run rule is to be used. For example there is no 5 run rule with an unlimited last inning.

 

The 10 run rule is in effect.

 

Infield fly rule is in effect.

 

No steal limit – coaches will be conscientious of score when stealing

 

The home team must yield the field to the visiting team for infield practice and allow for 10 minutes of infield practice.

 

2 hour time limit, no new inning can start after 2 hours, new inning starts after 3rd out

 

Additional Notes:

 

  • There is no on-deck batter allowed.
  • Pitching distances are regulation.  35 feet for Minors, 40 feet for Majors (43 for Juniors)
  • Two adult base coaches are allowed, provided at least one adult coach remains in the dugout at all times
  • The circle rule applies for Minors and Majors. If the pitcher has control of the ball within the 8 foot circle and is not attempting or feinting a play, runners must advance or return to their base without hesitation after a maximum of one stop.
  • For minors and below, runners may not leave the base until the pitch reaches the batter; for majors, runners may not leave the base until the pitcher releases the ball.  A pitch must have lift and carry. If a ball is dropped or an attempted pitch goes direct to the ground, runners are released.
  • Dropped Third Strike:  At the Majors level (and above), the batter is not out if they acquire 1st base before the batter or 1st base is tagged when there is an uncaught 3rd strike with first base unoccupied or with 2 outs.
  • Sportsmanship is emphasized.  Blowouts are not desirable.  When opponents are not evenly matched, opposing coaches should use reasonable means, such as limiting stealing, whenever possible. 
  • All games are 2 hour time limit.  6 inning games for Majors and below.
  • Unless otherwise stated, book rules apply.