CVHS Lacrosse: Welcome

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Women's Varsity Team
CVCHS Women's Lacrosse

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Women's JV Team

Welcome to the home of the Clayton Valley Charter High School Women's  Lacrosse Team in Concord, California. Clayton Valley HS is a Division III High School and a member of the DVAL Diablo Valley Athletic League.

The Eagles are led by coaches Allen Raymond,  Chuck Blankenship, Rick Ortiz, Andrew Jackman and Ashley Nelson. This is Clayton Valley's 10th year of participation in this exciting and growing sport of Lacrosse.
 
The Eagles are looking forward to another great season in 2013! Visit our site often for news, schedules and game highlights.



Do You Know The Rules?


Most of us are new to this ancient sport and are just now becoming familiar with the rules by which it's played. So, before you scream at the ref for a bad call... take a moment to review the rules.


Women's Lacrosse Rules


  • Before the game begins, the umpires check every stick for legality. The most common illegality in a stick is that its pocket is too deep. The strings at the bottom of the stick's head can be pulled to tighten the pocket.
  • If a player commits a foul, the umpire blows the whistle and play stops. The player fouled wins or retains the ball, while the player who fouled her is moved several yards behind or to the side of the player she fouled.
  • If a major foul is committed in the arc by the defense, the umpire blows the whistle, and a "free shot" on goal is taken by the player fouled. All of the defense players are required to clear the arc to the border closest to which they were standing when the whistle blew. The attack player who was fouled takes her place at the hash mark closest to which she was standing when she was fouled. The defense must move away at least four meters from the fouled player. When the umpire blows the whistle again, the player can take a shot on goal or pass while the defense moves in.
  • There are no boundaries to the field, but if a ball enters an area that is dangerous, unplayable or not clearly visible to the umpire, the player who retains it or is closest to it (if the ball has been grounded), at the umpire's whistle wins it. The player then waits for the second whistle to begin play again, either by running with or passing the ball.
  • When the umpire blows the whistle because a foul has occurred, or the ball has gone "out of bounds" all players must stop and check all forward movement. Play resumes and the players can move when the umpire blows the whistle again.
  • Checking -- the method by which a player knocks the ball from another's stick -- is prohibited when it is: directed toward the face; uncontrolled; holding down the other's stick,or when the checker's stick is too close to the head or face.
  • Defensemen may not remain in the arc without guarding another player for more than three seconds.
  • When the ball is grounded, covering it with the back of a stick's net, and preventing play by another player is prohibited.
  • No players, other than the goalie, may enter the circle around the goal cage if the goalie is present.
  • When a foul occurs, the player who was fouled is allowed a free shot at the goal, with the defense pushed to the perimeter around the arc.

Positions:



  • ATTACK: The attackman's responsibility is to score goals. She generally restricts her play to the offensive end.
  • MIDFIELD: The midfielder's responsibility is to cover the entire field playing both offense and defense.
  • DEFENSE: The defenseman's responsibility is to defend the goal. She generally restricts her play to the defensive end of the field.
  • GOAL: The goalie's responsibility is to protect the goal and stop the opposing team from scoring.


 
   
 
Offensive Tips Defensive Tips
When you have the ball, never stand still
• Place all shots, usually in a far corner
• Move to meet every pass
• Don't always run at the same speed
• Learn at least three different types of dodges
There must be plenty of talk on defense
• Make your checks short and hard
• Always scoop a loose ball, never draw it
• Keep your stick a little above the height of your attackman's shoulder