Clark Girl's Softball League: Rules

2013 Instructional Division Rules
Clark Girls Softball
www.eteamz.com/CGSB

Instructional Division Rules – 2013

For all the situations not specifically listed below, the Official Softball Playing Rules of the Amateur Softball Association (ASA) for youth fast pitch divisions will be applied. These rules should be applied with a dose of common sense, keeping in mind that these are 5 to 7 year old girls, many whom have never played organized softball before.

A.        Equipment & Uniforms
1.        All players should have a league supplied team shirt, hat, socks and pants for games. No shorts are permitted.
2.        Players must wear sneakers or rubber cleats. NO Metal Spikes.
3.        Each fielder must have a softball / baseball mitt.
4.        All equipment used during the game must be “Official Softball” Equipment.
5.        Batters and base runners must wear a batting helmet when on the field, including the on-deck area. Batting helmets are provided by the league. (You have the option to purchase your daughter their own batting helmet from a local sporting goods store for approximately $12 each.)
6.        Players must NOT wear jewelry (including pierced earrings) during the game.

B.        Playing Field & Ground Rules
1.        Distance between all bases shall be fifty (50) feet.
2.        Distance between the point of home plate and the front of the pitcher’s plate (pitching rubber) shall be thirty (30) feet.
3.        NO CANDY or FOOD in dugouts.
4.        No toys or games will be allowed on the field or in the dugouts.
5.        When not in the field, at bat, on deck or on the bases, girls will remain on the bench.
6.        An arch shall be drawn in fair territory, ten (10) feet from the point of home plate. Batted balls falling inside this arch when batting off the tee shall be ruled foul.
7.        Home Team coaches should arrive 15 minutes prior to game time to line the field and put out equipment (bats, tee and bases).
8.        After the game, the Visiting Team coaches are responsible for neatly returning all equipment to the lock boxes and insuring the boxes are indeed locked.

C.        General Rules of the Game.
1.        Games are three innings.
2.        All players bat and play the field each inning.
3.        All players bat off a tee each inning.
4.        All girls should be rotated in the playing field positions each inning. Two players play the pitching position.
5.        No “outs” are called in the first half of the season. Starting Tuesday, May 5, outs will be instituted. This means that the runner will return to the dugout if she is called out at a base. All players bat regardless of the number of outs.
6.        Players advance only 1 base at a time regardless of where the ball lands.
7.        The last batter in an inning runs all the bases to home plate after hitting.

D.        Miscellaneous
1.        A team ball is presented to a player after each game, until all players receive a game ball. Team mom should have players sign during the 1st & 2nd innings.
2.        Batting Team - Coaches are recommended at first and third bases to assist the runners when your team is batting. A coach is also needed at the tee.
3.        Fielding Team - Two or three coaches are recommended on the grass behind your fielders to maintain the positioning of fielders.
4.        Before each game, choose a player as captain to shake hands with opposing team captain to pick the first team batting (hand over hand with bat).
5.        Keep track of who bats first, who received game ball and progress of the girls for the end of year ratings for 1st graders.
6.        Don’t let the girls run off the field until the last runner crosses home plate, then call them off together as a team.
7.        Team mom will coordinate the coin collection, picture night, after game snacks, Super 50/50, etc.

As a reminder, only the players, coaches and team parents are allowed in the dugout / bench area. Please keep all parents, siblings and other children from this area as it causes distractions and can result in serious injury.

If a game needs to be cancelled due to inclement weather or unplayable fields, the league director will contact the managers as soon as possible. It is then their responsibility to contact and notify their coaches and players of the cancellation. If you do not hear from anyone, assume the game is still on.


2013 Pee Wee Division Rules
Pee Wee Division Rules – 2013


For all situations not specifically listed below, the official softball playing rules of the Amateur Softball Association (ASA) for youth fast pitch divisions will be applied. These rules should be applied with the dose of common sense, keeping in mind that these are mostly 7-9 year old girls, many of whom have never played organized softball before.


A. Equipment & Uniforms
1         All players should have a team shirt and league supplied pants & hat for game play. No shorts will be permitted.
2        Players must wear sneakers or rubber cleats – NO METAL Spikes.
3        Each fielder must have a softball / baseball glove.
4        All equipment used during the game must be “Official Softball” equipment.
5        Batters and base runners must wear a batting helmet (with face shield) when on the field – including on deck area.
6        Players must not wear jewelry, including pierced earrings, during the game.

B. Playing Field & Ground Rules
1        Distance between all bases shall be fifty (50) feet.
2        Distance between the point of home plate and the front of the pitcher’s rubber shall be thirty (30) feet.
3        No toys or games will be allowed on the field or in the dugouts.
4        When not in the field, at bat, on deck or on the bases, girls must remain on the bench (Team parents can assist with this).
5        To keep games moving, it’s expected of the offensive team to have catcher gearing up after two (2) outs. If this involves removing base runner, then please do so.
6        Outfield Arc should be drawn along edge of infield dirt and outfield grass.

C. General Rules of the game
1        Games are six (6) innings: First two innings, coaches pitch; 3rd & 4th innings, players pitch; 5th & 6th innings, coaches pitch.
2        The infield fly rule will NOT be enforced.
3        No games will be played without a league umpire, unless a RUTGERS certified spectator or coach volunteers and both managers agree.
4        Managers are required to exchange line ups prior to the start of the game. The line up/batting order can not be changed during the game. This helps move the game along.
5        Every player present at the start of the game must appear in the line up. Players arriving late will be added to the bottom of the list (end of the batting order).
6        All players must play an infield position (1B, 2B, 3B, SS, P or C) at least two innings of every game.
7        Players will sit a maximum of two (2) innings per game.
8        Every player will bat in her position in the line up, regardless of whether or not she is playing in the field in that inning.
9        If a player is injured, play ceases. The umpire will determine whether base runners should advance or return to their base.
10        When a team scores three (3) runs in the inning, their turn at bat is complete (regardless of the number of outs).
11        The team in the field will use ten (10) fielders. Four of those must be outfielders. Use of an extra infielder is NOT permitted.
12        During the innings of the game, when a coach pitches (player not pitching), one fielder must take the pitcher position, lining up somewhere in the pitchers circle.
13        A fielder covering first base must use the base in fair territory and must NOT block the runner’s path to the safety base.
14        If a fly ball is caught in foul territory, the batter is out.
15        If a foul tip goes higher than the batter’s head and is caught by the catcher, the batter is out.

D. Pitching
1        Pitchers may use slingshot or windmill style.
2        Pitchers must begin their pitching motion with both feet in contact with the pitching rubber.
3        First two innings, coaches pitch; 3rd & 4th innings, players pitch; 5th & 6th innings, coaches pitch. (Mid season review of having coach pitch 5th and then player 6th).
4        When coaches pitch, NO WALKS. Both called strikes and swinging strikes apply. NOTE: Players given extra (4th) strike for called looking at strike three. In the first two innings, if a batter strikes out, the batter will then hit off a tee. After the second inning, if a batter strikes out, then the batter is out.
5        When a player pitches, there will be NO WALKS. Strikeouts apply as normal – both swinging and called. If the count reaches ball four when player is pitching, a coach will then pitch until ball is hit fair or player strikes out.    Coach MUST be ready to pitch when players are pitching to speed game along.
6        Batter is awarded first base if hit by pitch if it is determined by the umpire that the batter made her BEST EFFORT to avoid the ball. NOTE: frozen batters will not be awarded first base when hit by the pitch.

E.        Batting
1        All batters MUST wear helmets with face guards.
2        Bunting is NOT permitted
3        Bat must be ASA certified.

F.        Base Running
1        On a batted ball, the batter-runner must run on the foul side of the first base line to (through) the safety base in foul territory, unless doing so would interfere with a fielder attempting to catch a fly ball in foul territory. A batter-runner will be called out if she collides or otherwise interferes with a fielder covering first base in fair territory.
2        The batter-runner may overrun first base, turn (in either direction) and return directly to first base without being in jeopardy of being tagged out.
3        On a ball hit in the infield, the batter-runner can not advance past first base. Runners may only advance one base at a time (see #7 below for exception)
4        On a ball hit in the infield, no base runner may advance on any overthrow to any base.
5        Base runners hit by a batted ball will be called out. Exception – if the base runner is hit after the ball is touched by a fielder – the base runner can proceed.
6        Double plays will be called on caught fly balls. The infield fly rule will NOT be used in the Pee Wee division.
7        If a ball is hit on or PAST the White Arc separating the infield from outfield on a fly, the batter and base runners can advance an additional base at their own risk. The reason for this is to reward good hitting, but not take advantage of developing fielders, so runners can advance.
8        When the ball reaches the pitcher’s circle, runners can no longer advance.
9        Sliding should be discouraged, except to avoid collision. No head first sliding.
10        Base stealing is NOT permitted.
11        Base runners can not leave their base until the pitch crosses home plate.
12        Base coaches should not touch base runners. If a coach grabs a runner to stop her from trying to reach the next base or pushes a runner toward the next base, the runner will be called out.


2013 Major & Minor Division Rules
2013 Major & Minor Division Rules

For all situations not specifically listed below, the Official Softball Playing Rules of the Amateur Softball Association (ASA) for youth fastpitch division will apply. These rules should be applied with a dose of common sense, keeping in mind that the girls have a wide range of skills and playing experience.


A.        Equipment & Uniforms

        1.        All players should have a team shirt and league-supplied pants for game play. Girls on middle school teams may wear their middle school uniforms on days when games are schedule in both leagues. Please try & bring your team shirt, when possible. Shorts are allowed, in Majors, only with appropriate “sliders”.
        2.        Players must wear sneakers, molded plastic or rubber cleats. No metal spikes.
        3.        Each fielder must have a softball/ baseball mitt. Catcher’s and first basemen’s mitts are optional for players at those positions and players at other positions cannot use them.
        4.        All other equipment used during the game must be “Official Softball” equipment.
        5.        Batters and base runners must wear a batting helmet when on the field (including the on-deck area). If a helmet is intentionally removed while time is in, the player will be called out!
        6.        Players must not wear jewelry (including pierced earrings) during the game. If a girl is noticed with jewelry, the umpire will not allow her to play until the jewelry is removed.
        7.        Team shirt is to be surrendered if a player leaves the team during the season.

B.        Playing Field & Ground Rules

        1.        Distance between all bases shall be sixty (60) feet for both Minor and Major Divisions
        2.        Distance between the point of home plate and the front of the pitcher’s plate (pitching rubber) shall be: Minor – thirty-five (35) feet    Major – forty three (43) feet
        3.        Home team will supply game balls and ensure that all necessary equipment is present for the game to commence. Only balls and bats labeled “Official Softball” should be used. Minor division uses 11” balls; Major division uses 12” balls.
        4.        The home team has primary responsibility for setting up the field. Coaches should set foul         lines, batter‘s boxes, and a circle with an 8-foot radius from the center of the pitcher’s plate.         Umpire’s decision is final whether the field is set correctly.
        5.        The umpire and both managers should review the playing field for any obvious hazards such as puddles, holes, or other uneven terrain. A decision should be made before play commences regarding what the ruling will be if a ball should encounter one of these hazards.
       6.        No toys, games, radios or other audio equipment will be allowed on the field or in the dugouts during the game. All food must be eaten outside of the dugout area.
        7.        When not in the field, at bat, on deck or on the bases, girls will remain in the dugout.
        8.        Umpires supplied by the chief umpire must be used. Team managers must use umpire supplied or forfeit game.
        9.        Only the manager and coaches of the playing team are allowed on the field. Managers or coaches from other teams are only spectators and cannot advise, assist, or participate in the game. Only a maximum of 4 coaches in the dugout.
       10.        Managers and coaches should refrain from making any remarks about the call the umpire has made relative to whether the pitch was a strike or a ball. The first such action shall result in a warning. The second is ground for ejection.
       11.        Heckling will not be permitted anywhere in the vicinity of the field, either by competing teams or spectators. After one warning, any competing team heckler (player or coach) shall be removed from the filed by the umpire’s authority. In extreme cases, the umpire may declare a forfeit against the offending team. If heckling is done by spectators, after one warning, the umpire and both managers should instruct the offender to leave the vicinity and suspend play until he or she complies.
      12.        Two umpires are required at all play-off games.
      13.        Higher seed will determine home team at play-off games.
      14.        Score must be phoned or e-mailed to the appropriate league director by the winning team on the day of the game or the next day.

C.        Line-ups, Batting Order & Substitutions

        1.        Every player present at the start of the game must appear in the lineup. Players arriving late will be added to the bottom of the list (at the end of the batting order).
        2.        Before each game, managers will exchange line-ups, including name and uniform number of each player. The line-up /batting order cannot be changed during the game.
        3.        Every player will bat in her position in the lineup, regardless of whether or not she is playing in the field during that inning.
        4.        All players must play an infield position (1B, 2B, 3B, SS, C or P) at least 2 full innings of every game. Failure to comply with this rule will result in a forfeit. The catcher’s position may also count for only 1 of 2 mandatory infield innings.
        5.        Players will sit a maximum of two (2) innings per game. Failure to comply with this rule will result in a forfeit.
        6.        As long as they are in compliance with the previous two rules, managers are permitted open substitution of players, with the exception of pitcher (see below).
        7.        The manager may interchange any player position at his of her discretion, after calling for a time out and having the time out granted by the umpire. If, in the umpire’s judgment, a manager is calling for excessive time outs for the purpose of delaying the game or having the game called due to darkness, his or her request for a time out will be denied.
        8.        A pitcher may only pitch in four innings of a 6-inning game. If removed before beginning her fourth inning, a pitcher may return to that position once in later innings. In an extra inning game, she may return a second time in the ninth (9th) inning, but for a maximum of two additional innings.
        9.        When a pitcher is removed in the middle of an inning, it will count as a full inning towards her total of four innings. For example, if a pitcher starts a game, completes two innings, and is removed from the pitcher position after facing one batter in the third inning, she can return to the pitcher position one time in any one inning later in the game.
       10.        Players who arrive at a game after their team has played 2 full innings in the field are not required to play the infield for 2 innings nor are they required to play 4 innings overall.

D.        General Rules of Play

       1.        Games are six innings; games tied at the end of six innings will go to extra innings if time and daylight permits.
        2.        A game will be considered “official” after four complete innings. If a game is called by the umpire because of bad weather or darkness after four (4) complete innings, 3 ½ if the home team is ahead, the final score will be determined by reverting back to the last completed inning. If the scored is tied, the game will end in a tie. If the tie affects the final standings, the game will be replayed from the beginning. The board will make the decision.
        3.        Any game called by the umpire before four innings have been completed will be rescheduled. The home team manager must report the incomplete game within 24 hours to the league director. Upon 48 hours notice from the league director, managers must field their team or forfeit the game.
        4.        No canceling or rescheduling of games will be done for any reason other that bad weather or other conditions that render the field unplayable. If a manager cannot field enough girls or obtain a substitute manager, the game will be forfeited.
        5.        At least eight (8) players are required to start a game. If a team cannot field 8 players within 30 minutes of the scheduled starting time, they forfeit the game.
        6.        If a player is injured, play ceases. The umpire will determine whether base runners should advance or return to their base.
        7.        In the first five innings of the game, when a team at bat scores 5 runs (3 runs in minors) in an inning, their turn at bat is completed (regardless of the number of outs). There is no limit on the number of runs in the 6th inning and beyond.
        8.        The team in the field will use ten fielders. Four of these must be outfielders. Use of an extra infielder is not permitted. All four (4) outfielders must be positioned on the outfield grass.
        9.        A fielder covering first base must use the base in fair territory and must not block the runner’s path to the safety base.
       10.        If a fly ball is caught in foul territory, the batter is out. Runners may tag up and advance at their own risk.
       11.        A ball caught in dead ball area with the player’s feet in dead ball area is not an out. If the player’s feet, however, are in live ball areas, the batter is out.
       12.        An appeal play is a play upon which an umpire cannot make a decision until requested by a player or coach. The appeal must be made before the next pitch.
       13.        A foul ball is called if any part of the batter’s person is hit, with her own batted ball, when she is in the batter’s box.
       14.        A foul tip goes higher that the batter’s head and is caught by the catcher the batter is out.
       15.        If a foul tip made with two strikes on the batter is caught and held by the catcher even though the ball does not go over the   batter’s head, the batter is out.
       16.        There is NO Infield Fly Rule in the Minors or Majors.
       17.        Dropped Third Strike Rule. If the catcher misses or drops a third strike (other than a foul tip)the batter is out under the following conditions:

                Majors - After the first 3 innings, on a dropped third strike, the batter may advance to first base if the base is unoccupied.
                       -         The batter/runner can be thrown out by the catcher. No runners can advance, even on an overthrow.

Note: With 2 out and a runner on first, catcher must make a play to first if she drops 3rd strike, or make a play to first or step on home plate if the bases are loaded with 2 out.

                Minors - There is no Drop Third Strike Rule in the Minors.

       18.        The fifteen (15) run rule will apply. If one team is ahead by fifteen runs or more at the end of five (5) complete innings of play, the game may be called. If both managers agree, a sixth inning may be played with the score at the end of the regulation six (6) innings being the final score unless there is a tie.
       19.        Protest of game: A game can only be protested on a rules violation, not a judgment call by an umpire. For a protest to be acted upon, the following must be done:
                        - Time out must be called and granted by the umpire before the next play commences.
                        - The umpire and opposing manager must be notified of your intention to protest.
                        - A notation must be made on your score sheet relative to time and inning where you are making the protest.
                        - The protest must be submitted in writing to the league director within 48 hours.
                        - The executive board will convene on the protest. Only the two managers will be present with the board members.



E.        Pitching
        1.        Pitchers may use slingshot or windmill style.
        2.        Pitcher may not deliver pitch in a sidearm or overhand manner. If pitcher does so, the batter is awarded a ball.
        3.        Pitchers must begin their pitching motion with both feet in contact with the rubber.
        4.        If a ball slips out of the pitcher’s hand during the pitching motion, landing in or near the pitching circle or behind the pitcher, play is dead, there is no pitch, and play resume with the same count on the batter. No balks will be called.
        5.        If a pitcher hits 3 batters in a game, she must be removed from the pitcher’s position for the remainder of the game, but may play other positions.

F.        Batting

        1.        All batters must wear helmets with face guards.
        2.        Bunting – is only allowed in the major division.
        3.        If a batter is hit by pitch and, in the umpire’s judgment, she made some attempt to avoid being hit; the batter is awarded first base. If, in the umpire's judgment, no attempt was made to avoid being hit, the batter will remain at bat unless the pitch was ball four. If the batter is hit a second time, she will be awarded first base.
        4.        The umpire will give a batter who throws the bat, a warning. A second offense is grounds
for ejection. An intentionally thrown bat may, at the umpire’s discretion, be grounds for immediate ejection. Umpire’s decision is final.
        5.        Home plate is fair territory.
        6.        A batted ball is any ball that hit the bat or is hit by the bat. No intention to hit the ball is necessary.

G.        Base Running

        1.        On a batted ball, the batter-runner must run on the foul side of the first base line to (through) the safety base in foul territory, unless dong so would interfere with a fielder attempting to catch a fly ball in foul territory. A batter-runner will be called out if she collides or otherwise interferes with a fielder covering first base in fair territory.
        2.        The batter-runner may overrun first base, turn (in either direction) and return directly to first base without being in jeopardy of being tagged out. If the runner makes any attempt to continue toward second base, she is in jeopardy of a tag out.
        3.        When the ball is received and controlled by the pitcher within an eight foot radius of the pitcher’s plate, all runners must stop at the base to which they are closest.
        4.        If the catcher overthrows the pitcher, the ball is considered dead and no base runners may advance, even during innings with stealing.
        5.        When the ball reaches the pitcher’s circle and is controlled by the pitcher or another infielder, runners can on longer advance.
        6.        A runner attempting to reach home plate must make an effort to slide (Major’s Rule) to avoid collision with the catcher or be called out. Umpire’s judgment is final. This rule does not apply to the Minor’s Division.
        7.        Base runners cannot leave their base until the pitch crosses home plate.
        8.        Base Stealing – Minors (not permitted)
        9.        Base Stealing – Majors (stealing of 2nd or 3rd only in the last 3 innings.) Runner from 3rd can only score from 3rd on a batted ball or on a dropped third strike with 2 out and the bases loaded.
10.        Runner from 3rd cannot score on a catcher’s overthrow of a player attempting to steal any base. Runner can only score based on a play that begins with a batted ball.
11.        A player attempting to steal second base will not be allowed to advance on an overthrow.