One Nation Basketball League :: Las Vegas :: Rules & Regulations

League Rules

Section 1: Eligibility

All players must be at least 16 years of age or older in order to play. Players under 18 years of age will need a parent consent form for eligibility.

Section 2: Height Restriction:

Height restrictions will vary between divisions. It shall be determined based on division format and requirements.

Section 3: Jerseys

All teams must wear matching colored jerseys with a six inch iron on number listed on the back side of the jersey. No tape or markers allowed. No duplicate numbers allowed. No three digit numbers allowed. Without a jersey you will not play. No exceptions. Players may not switch jerseys with other players during the game.

Section 4: Forfeit / Points

A team receiving a win by forfeit will also receive points (current season point average) added to their total season points. Team receiving a forfeit win during playoffs games will receive a win only.  Forfeiting team will be responsible for both teams' ref fees.

Section 5: Official Scoring (Discrepancy)

Any discrepancy with the score must be brought to the attention of the referee during the game. Simply ask the referee to call an official time-out to check the score. During the official time out, only the Coach, Captain or Co-captain may express their concern about the score to the scorekeeper. The scorekeeper shall rectify the score if needed. All scores will be considered final at the end of regulation.

Section 6: Playing for (2) or more teams

A registered player may only play with his/her registered team. No exceptions. Players will not be allowed to transfer to another team until the following season.

Section 7: Team Roster / Verification

Each team must carry a minimum of 6, to a maximum of 10 registered players. Captains shall have until the third game of the season to add or delete players to/from their roster. Team rosters must be finalized before the start of the fourth game. There will be no exceptions. Following the fourth game, teams will not be allowed to alter their roster and will remain as is. To add or delete players simply contact the League Director. Only players listed on your team roster are eligible to play. Any use of an illegal player will result in a forfeit. All players during the regular season and post season are required to provide proof of a picture ID (such as a state driver's license, state identification card, military identification card or school identification card) at the request of the League Director or scorekeeper. Any player who is unable to provide proper identification will not be eligible to play.

Section 8: Protest / Regular Season & Post Season

During the regular season no protest will be accepted once the clock has expired and the game is deemed final. However, at anytime during the game the opposing Coach, Captain or Co-Captain can request the scorekeeper to check the ID of any player on the opposing team. At the end of the quarter the scorekeeper will check the ID of the player in question. The scorekeeper will then immediately contact the league director by phone to verify that the player is listed on the team roster. The player in question may not re-enter the game until his status has been verified by the league director. Without an I.D. the player in question may not re-enter the game. If the player in question is found to be illegal, his team will forfeit the game with the opposing team receiving the win. All points scored by the player in question will not count. During the playoffs, the same procedure above will apply.

Section 9: Team Bench

The bench is for active coaches & suited players only. No friend, family or spectators allowed on the bench. Refer to Team Bench under game rules.

Section 10: Technical foul, Un-sportsmanlike act or Flagrant foul

All technical fouls, un-sportsmanlike acts or flagrant fouls will be reviewed by the 1NBL Commissioner. Refer to game rules, Section 14 under Fouls & Penalties.

Section 11: Conduct

Coaches and team captains are responsible for the conduct of themselves as well as their players and fan. If at any time a coach or team captain is unable to control themselves or their players or fans, the game shall be immediately stopped and deemed a forfeit.

Section 12: Touching of an official

If any player physically touches an official to argue or assaults an official that player will be permanently suspended from league.

Section 13: Intoxicated / Alcohol

No alcohol of any kind is allowed in the gym. Any player who appears to be intoxicated with alcohol or any other illegal substance will be asked to leave the gym immediately. Any player who refuses to leave will be removed by local police.

Section 14: Fighting / Taunting / Mocking

No fighting or taunting of any kind is allowed. Players involved in any fight will be immediately ejected from the game. Ejection from the game will result in one or more game suspensions including possible expulsion from the league/tourneys depending on the severity of the players' actions. Players may not taunt or mock officials, scorekeepers or other players during or after the game.

Section 15: Blood

At anytime blood is found on a player, the player must exit the game immediately. The player may re-enter the game once the bleeding has been contained and secured and is checked by an official. If blood is found on a player’s article of clothing, the infected clothing must be replaced before the player is allowed to re-enter the game.

Section 16: Uniform / Jewelry / Eye-wear

Before a player is allowed to enter the game he must be dressed in his team jersey, shorts, socks, court shoes (with rubber soles) intended for the basketball court. Glasses must also be removed before a player is allowed to enter the game. Exception: a player may wear rubber goggles to protect their eyes. Goggles must be securely fastened around the player's head before the player is allowed to enter the game. All jewelry and head wear must be removed before a player is allowed to enter the game. Pants, jeans, sweats, dress shoes and boots are not allowed.

- Revised January 16, 2011



Game Rules & Regulations

Sign-In

It is the responsibility of Coach/Team Captain to list each player's name and jersey numbers on the score-sheet located at the scorekeepers table prior to the start of his game. Be sure that when you list your players name you use correct names that match what is listed on your team roster. No nicknames. If two or more players have the same first be sure to list the initial of each player's last name.

Choice of Basket

The choice of basket for each team at the start of the game will be determined by which side the team chooses to warm up on. If a dispute occurs a coin toss by the scorekeeper will decide who has choice of basket.

Team Bench

The bench is for active coaches & suited players only. No friends, family or spectators allowed on the bench. First warning will result in a technical foul (1-shot). Second warning will result in a team forfeit.

Warm-Ups

Teams will receive a 3 minute warm-up depending on the time remaining on the clock after the previous game has finished. Teams will warm up according to choice of basket.

Jerseys

All teams must wear matching colored jerseys with a six inch iron on number listed on the back side of the jersey. No tape or markers allowed. No duplicate numbers allowed. No three digit numbers allowed. Without a jersey you will not play. No exceptions. Players may not switch jerseys with other players during the game.

The Game

The game will be comprised of 4 ten-minute quarters (or 2 twenty-minute halves if necessary) with the clock stopping the last 2 minutes of the fourth quarter on a dead ball if the point differential is 8 points or less. The game will begin at center court with a jump ball. The team who wins the tip will receive the ball at the start of the fourth quarter with the opposing team receiving the ball at the start of the second and third quarter. All tie-ups will result in a jump ball between the two players involved in the tie-up. There will be a 30 second break in between quarters. Half-time will consist of 2:00 minutes.

Tip Off

The clock will start at the scheduled game time unless delayed by overtime from the prior game.

Forfeit / Clock

If a team is not present with at least 4 players to start the game, the clock will start and the opposing team will receive 1 point per each minute until the opposing team is able to begin with 4 players. The clock will stop only when the 4 players from each team are present on the court and ready to go. No time out may be called until the game has officially started at center court with a jump ball. The game will begin with a jump ball at center court with the remaining time listed on the clock. Forfeit: (4 ten-minute quarters or 2 twenty-minute halves) If a team is unable to begin the game with 4 players, a forfeit shall be deemed after 5 minutes into the second quarter or after 20 minutes have expired with the opposing team receiving the win.

- Revised August 7, 2009 



Rules, Violations & Penalties

Section 1: Awarded Basket

A basket will only be awarded by the ball entering through the cylinder of the basket from above then discharging out of the bottom of the net.

Points shall be awarded as follows:

a.) 1 point awarded for each technical foul shot made. 1 point awarded for each free-throw made. 2 points awarded for any shot made below the three point line. 3 points awarded for any shot made behind the three point line. No points shall be awarded for any ball that enters through the cylinder of the basket from below.

Penalty: Loss of ball. The ball is awarded to the opposing team at the sideline at the free throw line extended.

Section 2: 3 seconds Violation

a.) An offensive player shall not remain for more than 3 seconds in that part of his free throw lane while the ball is in control of his team.

b.) Allowance may be made for a player who, having been in this area for less than three seconds and is in the act of shooting at the end of the third second. Under these conditions, the 3-second count is discontinued while his continuous motion is toward the basket. If that continuous motion ceases, the previous 3-second count is continued.

c.) The 3-second count shall not begin until the ball is in control in the offensive team's frontcourt. No violation can occur if the ball is batted away by an opponent.

Penalty: Loss of ball. The ball is awarded to the opposing team at the sideline at the free throw line extended.

Section 3: Backboard

The top, sides and bottom of the backboard shall be considered in play.

Exceptions: The ball shall be considered dead (not in play) if:

a.) The ball hits the support beam above the top of the backboard

b.) The ball bounces over the top of the backboard.

Section 4: Ball Advancement

The offensive team may only advance the ball to half-court after a made basket by calling a time-out. All other time-outs called by the offensive during possession will result by in-bounding the ball at the nearest sideline or baseline where the timeout was called.

Section 5: Basket Ring, Backboard or Support, Dunking

a.) An offensive player who deliberately hangs on his basket ring, net, backboard or support during a shot attempt shall result in offensive interference with no points awarded.

b.) An offensive player who deliberately hangs on his basket ring, net, backboard or support during the game shall be assessed a non-unsportsmanlike technical foul.

c.) A defensive player who deliberately gains or maintains height or hangs on his opponent’s basket ring, net, backboard or support shall be assessed a non-unsportsmanlike technical foul. If he touches the ball during a field goal attempt, points shall be awarded consistent with the type of shot to the opposing team.

Exception: An offensive or defensive player may hang on the basket ring, backboard or support to prevent an injury to himself or another player, with no technical foul assessed.

Section 6: Blocking / Charging

a.) Blocking: A defensive player is not permitted to move into the path of an offensive player once he has started his shooting motion. However, if an offensive player causes contact with a defensive player who has established a legal position, before the offensive player has started his shooting motion an offensive foul shall be called.

b.) Charging: If an offensive player causes contact with a defensive player who has established a legal position, an offensive foul shall be called and no points may be scored. A defensive player may turn slightly to protect himself, but is never allowed to bend over and submarine an opponent. This judgment shall be at the discretion of the referee.

Section 7: Bonus (Team Fouls)

Each team is allowed 5 team fouls per half before allowing the opposing team to shoot bonus (1+1) on the 6th team foul. Eight team fouls will result in double bonus (2 shots) for the opposing team. Team fouls do not carry over per half.

Bonus will be in effect if:

a.) A defensive player commits a foul that exceeds the allowed number of team fouls.

b.) A offensive player commits a foul away from the ball that exceeds the allowed number of team fouls.

Exception: If an offensive player while in control of the ball commits a foul no bonus is awarded.

Section 8: Carry / Palming the Ball

At no time shall a player place his dribbling hand under the ball and momentarily holding or carrying it while dribbling.

Penalty: Loss of ball. Ball is awarded to the opposing team at the sideline nearest the spot of the violation but no nearer the baseline than the foul line extended.

Section 9: Continuation / Act of Shooting

A player who is fouled while in a shooting motion or attempts to continue his shooting motion will be consider in the act of shooting. However, if a player while in a shooting motion changes his act of shooting by passing or dribbles the ball will be consider a non-shooting foul.

Section 10: Defense

A team shall have the option to play man or zone defense at anytime during the game.

Section 11: Delay of Game

A player shall not impede the progress of the game at anytime. First delay will result in a warning.

Penalty: Second delay of game will result in a technical foul + 1-shot + possession of the ball for the opposing team.

Section 12: Double Dribble

a.) A player shall not run with the ball without dribbling it.

b.) A player in control of a dribble who steps on or outside a boundary line, even though not touching the ball while on or outside that boundary line, shall not be allowed to return inbounds and continue his dribble. He may not even be the first player to touch the ball after he has re-established a position inbounds. A player may not dribble a second time after he has voluntarily ended his first dribble.

Penalty: Loss of ball. Ball is awarded to the opposing team at the sideline nearest the spot of the violation but no nearer the baseline than the foul line extended.

Section 13: Team Forfeit / Ending a Game Early

a.) If at any time during the game, a team falls to 3-eligible players the game shall be deemed a forfeit.

Penalty: Opposing team receives the win.

b.) An official may end the game if the acting Captain of the losing team gives his consent to end the game early.

Section 14: Fouls & Penalties

1.) Dead Ball Foul: Any foul committed before the ball is in-bounded will result in 1-shot plus possession of the ball.

2.) Injury Foul: If a player is injured in the act of shooting and is unable to shoot the free throws, the player must sub out of the game. The opposing team Captain will then choose a player (in play) to shoot the free throws. The injured player may re-enter the game after the free throws have been attempted.

3.) Loose Ball Foul: Will count as a personal foul and team foul.

4.) Offensive Foul: A player control foul will count as a personal foul only, not a team foul.

5.) Personal Fouls: Each player is allowed 5 fouls before fouling out on the 6th foul.

6.) Technical Fouls: All technical fouls will result in 1-shots plus possession of the ball. A technical foul will count as a personal foul and team foul. The clock will not stop on technical fouls unless the technical foul is call within the last 2-minutes of the fourth quarter and the point differential is 8-points or less. Any player receiving a technical foul must sub out of the game and must sit for a total of 3-minutes before re-entering the game. A second technical foul will result in immediate ejection from the game along with one or more game suspensions depending on the severity of the players' actions. Three technical fouls over the course of one season may result in further disciplinary action, including expulsion from the league.

7.) A Technical foul, Un-sportsmanlike act or Flagrant foul: A player, coach or fan may be ejected immediately for:

(a) Any racial slur or comment

(b) Any un-sports-man-like conduct where a technical foul is assessed

(c) A flagrant foul where unnecessary and or excessive contact occurs

(d) A punching foul

(e) An attempted punch which does not make contact

(f) Excess taunting

(g) Cursing or blaspheming an official or player

(h) The deliberate act of throwing the ball or any object at an official by a player, coach or trainer is a technical foul and violators are subject to ejection from the game.

(i) Elbow fouls, which make contact above shoulder level. A player shall not be allowed excessive and/or vigorous swinging of the elbows in a swinging motion (no contact) when a defensive player is nearby and the offensive player has the ball.

(j) Eye guarding (placing a hand in front of the opponent's eyes when guarding from the rear) a player who does not have possession of the ball is illegal and an un-sports-man-like technical shall be assessed.

Note: No free throw attempts are awarded when a double technical foul is assessed. Any fan or a player or coach receiving two technical fouls in one game may be asked to exit the gym by an official. Refusal to exit the game when asked by an official will constitute a team forfeit with possible expulsion from the league.

Section 15: Free-Throws / Entering the Lane / Line-Up above the Block

1.) After the ball is placed at the disposal of a free throw shooter, his attempt shall be within 10 seconds in such a way that the ball enters the basket or touches the rim before it is touched by a player. The shooter shall be within that part of the free throw circle behind the free throw line during the attempt of the free throws.

2.) A player shall not touch the ball or basket while the ball is on or within the basket.

3.) A player who occupies a free throw lane / space shall not touch the floor on or across the free throw lane line, nor shall any player "back out" more than 3-feet from the free throw lane line. A player who does not occupy a free throw lane space must remain behind the three-point line until the ball leaves the free thrower's hands.

4.) The free throw shooter may not break the plane of the free throw line until the ball touches the rim, backboard, or the free throw ends.

5.) No player shall deflect or catch the ball before it reaches the basket or backboard on a free throw attempt.

6.) The free throw shooter shall not purposely fake a free throw attempt.

7.) An opponent in the game shall not disconcert the free thrower in any way, once the ball has been placed at the disposal of the shooter.

8.) During a free throw for a personal foul or team foul, each of the lower spaces above the block nearest to the end-line must be occupied by an opponent of the free throw shooter. (No player may occupy the box). If necessary remaining spaces shall be filled by order of teammate of the shooter then opponent. It is not required that additional spaces above the lower block be occupied by either team.

Penalty: In (1-7) above, if the violation is by the offense, no point can be scored. The ball is awarded out-of-bounds to the opposing team at the free throw line extended. If the violation is by the defense, and the basket is made, 1-point will be scored. If the basket is missed, a new free throw attempt will be awarded to the shooter.

Section 16: Front-Court / Back-Court

a.) A player / team shall have 8-seconds to enter the frontcourt from the backcourt upon possession of the ball. A player shall establish possession of the ball in the front-court once the ball and both feet of the player have crossed the half court line. A new count shall start upon each dead ball.

b.) A player shall not be the first to touch a ball which he or a teammate caused the ball to go from frontcourt to backcourt while his team was in control of the ball.

Penalty: Loss of ball. The ball is awarded to the opposing team at the boundary line nearest the spot of the violation.

Section 17: Fumble

A player who is holding the ball and fumbles it out of his control may recover the ball. If his pivot foot moves to recover the ball, he must then pass or shoot the ball. If he fumbles and recovers it without moving his pivot foot and before the ball touches the floor, he retains his status before the fumble.

Section 18: Goaltending / Basket Interference / Accidentally Scoring

A player shall not have any contact with the ball, rim, net or backboard when the ball has entered through the cylinder or the ball is above the cylinder in its down ward motion.

Penalty: If a defensive player makes contact with the ball, 2 or 3-points shall be awarded to the offense depending on the spot of the shot attempt. If an offensive player makes contact with the ball, the penalty is loss of ball with no points awarded. A legal field goal or free throw attempt shall be scored when a live ball from the playing area enters the basket from above and remains in or passes through the net. A field goal accidentally scored in an opponent's basket shall be added to the opponent's score, credited to the opposing player nearest the shooter.

Exceptions:

a.) A player pins the ball against the backboard while the ball is in its upward motion away from the cylinder.

b.) The ball is grabbed out of mid-flight by a player in which the ball has no chance of reaching the cylinder.

Section 19: Held Ball

A held ball shall occur resulting in a jump ball between players involved when:

a.) A defensive player has one or both hands firmly on the ball causing the offensive player to return to the floor with the ball in his continuous possession.

b.) A held ball on the floor should not be called until both players have both hands so firmly on the ball that neither can gain sole possession without undue roughness.

c.) If a player is lying or sitting on the floor while in possession, he should have an opportunity to throw the ball. A held ball will be called only when both players have both hands firmly on the ball.

Section 20: Illegal Assist in Scoring

a.) A player may not assist himself to score by using the basket ring or back-board to lift, hold or raise himself.

b.) A player may not assist a teammate to gain height while attempting to score.

Penalty: Loss of ball. The ball is awarded to the opposing team at the free throw line extended.

Section 21: Illegal Screen & Pick

A player who sets a screen shall not (1) assume a position nearer than a nor-mal step from an opponent, if that opponent is stationary and unaware of the screener's position, or (2) make illegal contact with an opponent when he assumes a position at the side or front of an opponent, or (3) assume a position so near to a moving opponent that illegal contact cannot be avoided by the opponent without changing direction or stopping, or (4) move laterally or toward an opponent being screened, after having assumed a legal position. The screener may move in the same direction and path of the opponent being screened. In (3) above, the speed of the opponent being screened will determine what the screener's stationary position may be. This position will vary and may be one to two normal steps or strides from his opponent.

Violation: Will result with loss of ball. Ball is awarded to the opposing team at the sideline nearest the spot of the violation but no nearer the baseline than the foul line extended.

Section 22: Incidental Contact

The mere fact that contact occurs does not necessarily constitute a foul. Contact which is incidental to an effort by a player to play an opponent such as reaching a loose ball, or perform normal defensive or offensive movements, should not be considered illegal. If however, a player attempts to play an opponent from a position where he has no reasonable chance to perform without making contact with his opponent a foul shall occur. If while shooting, the hand is considered “part of the ball” when it is in contact with the ball. Therefore, contact on that hand by a defender while it is in contact with the ball is not illegal.

Section 23: Jump Ball

Each jumper must have at least one foot on or inside that half of the jumping circle which is farthest from his own basket. Each jumper must have both feet with-in the restraining circle. The ball must be tapped by one or both of the players participating in the jump ball after it reaches its highest point. If the ball falls to the floor without being tapped by at least one of the jumpers, the official off the ball shall whistle the ball dead and signal another toss.

Violation: Shall occur if:

a.) If the official makes a bad toss, the toss shall be repeated with the same jumpers.

b.) Neither jumper may tap the tossed ball before it reaches its highest point.

c.) Neither jumper may leave his half of the jumping circle until the ball has been tapped.

d.) Neither jumper is permitted to tap the ball more than twice on any jump ball.

Penalty: Violation of (b), (c) or (d) will result with loss of ball. Ball is awarded to the opposing team at the sideline nearest the spot of the violation but no nearer the baseline than the foul line extended.

Other Jump ball:

a.) A ball out-of-bounds caused by both teams.

b.) Both officials are in doubt as to who last touched the ball.

Result: A jump ball at half-court between any one player from each team.

Section 24: Officials Forfeit

The purpose of an officials forfeit is to eliminative further risk of further injury or intentional physical contact between players, coaches or fans. In order for an officials forfeit to occur, both referees must agree to forfeit the game.

Section 25: Out of Bound

The ball is considered out of bound when:

a.) The ball touches any part of the floor boundary line, a player, a fan or any object outside of the boundary line.

A player is considered out of bound when:

a.) Any part of the player's body touches any part of the floor boundary line. If a player steps out of bound the player may re-enter onto the court. However, the player may not touch the ball unless first touched by another player, backboard or rim.

Exceptions: If a player is forced out of bound by his opponent, the player may re-enter onto the court and touch the ball at any time.

Section 26: Over-Time / Final OT

Over-time shall consist of a 3-minute running clock with stop clock on all dead balls during the final 1-minute if the point differential is 5 -points or less. Each team will receive 1-full time out. Team fouls for each team will carry over into over-time. Final Over-Time shall consist of no clock. No timeouts. All fouls will carry over into the final over-time. First team to score five points wins.

Section 27: Pass or Penetrate

A offensive player shall have 5-seconds to pass the ball or penetrate towards the basket if a defensive player applies pressure within three to five feet.

Exceptions: No 5-second count shall occur if the offensive player receives no pressure from a defensive player.

Section 28: Pivot

a.) A pivot takes place when a player, who is holding the ball, steps once or more than once in any direction with the same foot, with the other foot (pivot foot) in contact with the floor.

b.) If the player wishes to dribble after a pivot, the ball must be out of his hand before the pivot foot is raised off the floor. If the player raises his pivot off the floor, he must pass or attempt a field goal before the foot is returned to the floor. If he fails to follow these guidelines, he has committed a traveling violation.

Section 29: Shot Attempt

A player may not retrieve his own shot attempt unless the ball first touches the backboard, rim or is touched by another player. If a player retrieves his own shot attempt first, a traveling violation shall occur.

Penalty: Loss of ball. The ball is awarded to the opposing team at the sideline, nearest spot of the violation.

Section 30: Striking the Ball / Kicking

a.) A player shall not kick the ball or strike it with the fist.

b.) Kicking the ball or striking it with any part of the leg is a violation when it is an intentional act. The ball accidentally striking the foot, the leg or fist is not a violation.

Penalty:

1.) If the violation is by the offense, the ball is awarded to the opposing team.

2.) If the violation is by the defense while the ball is in play, the offensive team retains possession.

3.) If the violation occurs during a throw-in, the opposing team retains possession.

Section 31: Substitution

All players requesting a substitution must first report verbally to the scorer’s table with sufficient time before the next dead ball. The substituted player must remain at the table until time of substitution. Only then may the player enter the game when allowed in by the referee.

Penalty: Failure to check in at the scorer's table will result in a technical foul + 1-shot + possession of the ball for the opposing team.

Section 32: Time-Outs

Each team will receive a total of 4 full timeouts only. Two timeouts in the first half and two timeouts in the second half. Timeouts not used in the first half will not carry over into the second half. A player’s request for a timeout shall be granted by verbal or signaling a timeout directly to the referee only when the ball is dead or in control of a player on the team making the request. A timeout can only be called by a player on the floor. A request at any other time shall be ignored. Each time out will last only 30-seconds from time the referee acknowledges the timeout.

Note: To call a timeout, a player must establish control with two feet in-bound.

Penalty: If a player calls time-out with none left, it will result in a technical foul = 1-shot + possession of the ball for the opposing team.

Section 33: Throw In / In-Bounding the Ball

a.) An offensive player shall have 5-seconds to inbound the ball. A player may inbound the ball into the backcourt when in bounding along the sideline. A player may not inbound the ball into the backcourt from the baseline. A player may not leave the designated throw-in spot.

Penalty: Loss of ball if the offensive player who is in bounding the ball crosses the line before releasing the ball. The ball is awarded to the opposing team at the boundary line nearest the spot of the violation. If on a throw-in which goes out of bound and is not touched by a player in the game, the ball shall be returned to the original throw-in spot with the ball awarded to the opposing team.

b.) The defensive player may not cross the inbound line nor touch the ball until the ball has broke the plain (inbound line).

Penalty: Defensive player crosses the plain (inbound line) before the ball is released, a delay of game warning shall be issued. If the defensive player touches the ball before the ball beaks the plain, a team technical will be issued resulting in 1-shot + possession of the ball for the opposing team.

Exception: After a field goal or free throw as a result of a personal foul, the thrower-in may run the end line or pass to a teammate behind the end line.

Section 34: Traveling

A player who receives the ball while standing still may pivot, using either foot as the pivot foot. A player who receives the ball while he is progressing or upon completion of a dribble, may use a two-count rhythm in coming to a stop, passing or shooting the ball. When a player with the ball in his possession raises his pivot foot off the floor, he must pass or shoot before his pivot foot returns to the floor. If he drops the ball while in the air, he may not be the first to touch the ball.

A violation shall occur if:

a.) A player who raises his pivot foot off the floor in a single motion before releasing the ball.

b.) A player who attempts more that 2-steps while in his shooting motion.

c.) A player who falls to the floor while holding the ball, or while coming to a stop, may not gain an advantage by sliding.

d.) A player who retrieves his shot attempt before the ball has touched the rim, backboard or is touched by another player.

Penalty: Loss of ball. The ball is awarded to the opposing team at the sideline nearest spot of the violation.

- Revised June 7, 2011 



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